So, I've been creating a basic AI for my campaign and found a little problem. I created an enemy hero with a leveled version of the animate dead ability. It works pretty well in almost every situation but, for some reason, when he gets into his base, he starts spamming it on the corpses of the graveyard. Those reanimated units are, of course, completely useless and the hero gets out of mana pretty soon.
I know this issue could probably be easily solved by learning some JASS programing but, honestly, I rather not. So, I've tried doing the most basic thing and removed the generate corpse ability of the graveyard.
I really would like to receive some opinions: would you think this is an acceptable solution? Frankly, the AI barely benefits from those corpses, only marginaly by casting Raise Dead when it's defending it's base.
I know this issue could probably be easily solved by learning some JASS programing but, honestly, I rather not. So, I've tried doing the most basic thing and removed the generate corpse ability of the graveyard.
I really would like to receive some opinions: would you think this is an acceptable solution? Frankly, the AI barely benefits from those corpses, only marginaly by casting Raise Dead when it's defending it's base.