• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Solved] Detecting corpse unloading in a trigger?

Status
Not open for further replies.

Marifax

M

Marifax

So, I'm trying to create an ability that deals damage based on how many corpses have been consumed. I've used the "Get Corpse" ability and detecting when a corpse has been picked up was no problem, but since you could just drop it a pick it up again increasing charges I need to detect dropping aswell. Is it even possible?
Thanks :)

EDIT: Used the raise dead ability instead, works perfectly. Moderator may close.
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top