Hi,
Says what the title says really. I have an ability where the hero passively picks up corpses (only organic) and deals dps to nearby enemy units depending on how many corpses they have. The ability works fine itself but I was wondering if there was a way in which I could filter out when/if a dead enemy is collectable (raisable). This is more for appearance if I'm honest...
For example... A unit dies near the hero, but before the dying unit finishes its death animation and begins to decay it dissapears (it's been consumed).
Any ideas?
Says what the title says really. I have an ability where the hero passively picks up corpses (only organic) and deals dps to nearby enemy units depending on how many corpses they have. The ability works fine itself but I was wondering if there was a way in which I could filter out when/if a dead enemy is collectable (raisable). This is more for appearance if I'm honest...
For example... A unit dies near the hero, but before the dying unit finishes its death animation and begins to decay it dissapears (it's been consumed).
Any ideas?