Detecting when/if a corpse is raisable.

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Level 14
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Oct 16, 2010
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Hi,

Says what the title says really. I have an ability where the hero passively picks up corpses (only organic) and deals dps to nearby enemy units depending on how many corpses they have. The ability works fine itself but I was wondering if there was a way in which I could filter out when/if a dead enemy is collectable (raisable). This is more for appearance if I'm honest...

For example... A unit dies near the hero, but before the dying unit finishes its death animation and begins to decay it dissapears (it's been consumed).

Any ideas?
 
Level 14
Joined
Oct 16, 2010
Messages
749
When i say "consumed" i mean I remove a dead unit from the game. But at the minute it doesn't allow their death animations to be played as whilst the animations are playing they are still classed as "dead" as such. I was looking for a way to check if they are "decaying".
 
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