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Long loops+integer A+empty variables

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Mar 27, 2012
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This is the second time that i've encountered this...thing.
Essentially what happens is that when player 1 spawns a unit by saying -spawn 99 Footman
or anything like that, then everyone else gets disconnected.
The other thing that has caused this is one of the creep respawn systems in here. Both that and my system index lots of units at initialization.

Maps for reference:
V0.02- last version that did NOT have this bug when testing.
V0.03- current version
 

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I just got an idea, but it needs confirming.
What if i have long and short loops interfering with eachother?
Such as:
A loop of 12 that does something with the players
and
a loop of 382 that finds out which units you are trying to summon?
If those interfere then i guess that it could desync players, which would be it.
 
Now that's a possibility.
One more thing i've noticed.
When playing with 4 other people only 3 got disconnected.
When playing with 1 other, then he won't disconnect as long as i don't spawn anything(use the trigger). While he can spawn with no problems.
 
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