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Lockdown Preview - The Sequel to Parasite

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NEWS_________________________________________________________________________________________________
Have been working for the past week and got 60% of the terrain done. I will start making units next and will start laying the outline for the triggers and regions after that. Check this forum for updates!




STORYLINE____________________________________________________________________________________________
The year is 2851. The United Earth Dominion has expanded quickly to cover 10% of the galaxy after finding no signs of
sentient life in the sector. You and your crew are a scout team surveying a star system for signs of minerals in

charting the surface of a nearby asteroid, one of your own was exposed to the lethality of a predator unknown, and
assimilated into an alien like them, but bearing human image. The crewman boarded the Elysium, your ship, and used its
weapons to destroy the asteroid and the original predator.

The infection the crewman carries is highly contagious, so contagious that it must not be allowed to leave the system. Neutralize the infected crewman before it has a chance to infect any of the crew. Should you fail in this task, the infection will spread beyond this sector and into the rest of the Terrans throughout the galaxy.

If you fail, trillions will die.



DESCRIPTION__________________________________________________________________________________________
Anyone who has played parasite will know how to play this game. The problem with the other versions of Parasite 2 is well they were a "step down" as my friends called it. The maker's map was imbalanced and the fake map was not very popular.
So I made a solution.



PLAYERS______________________________________________________________________________________________
That aside, for those of you who have played parasite, skip this section, else keep reading. There are five kinds of players in the game, humans, the android, the captain, drones and the alien.

The humans must survive for as long as possible, and help the android hunt down the alien as well as any alien drones that exist. If the humans are killed by an alien they will become a drone and be forced to help out the alien

The android must protect the humans (especially the captain) and kill the aliens at whatever the cost. If he dies, he bay be resurrected by the humans by retreiving his data chip and sliding it into a new android. There is no assimilated android due to balancing issues in the Parasite game.

The captain is the commanding officer on the Elysium and has the power to do many things. Also due to balancing issues, aliens cannot pick up the captains card. With the card the captain can lock doors, unlock high security doors, use the Elysium's Defense Cannons and many others.

Alien spawns are basically "team two" they help the alien out and become the new host (picked at random) if the alien dies. Spawns are created if the victim is killed by the alien.

The Alien is the "villain" in the game. Weak at first but if the crew allows its evolution to continue it will become incredibly strong. The aliens job is to kill every single human in the game, including the android to win the game. The alien is also able to disguise itself as a human so your closest ally might be an alien.



PROGRESS_____________________________________________________________________________________________
Terrain - 60% Doodads - 45% Units - 5% Triggers - 0%
Regions - 5% Cameras - 0% Items - 10% Balancing - 0%



VERSIONS_____________________________________________________________________________________________

PAST [[OBSOLETE]]
Alpha 0.1-First idea assembly, first terrain


PRESENT [[IN PROGRESS]]
Alpha 0.2-Revised custom textured terrain, map revision, reduced map size, better models


FUTURE [ESTIMATED]]
Alpha 0.3-Finished terrain and objects placement, begin work on units, finally remove "Gold is mined from gold mines"
Alpha 0.4-Finished work on units, begin work on triggers, cameras and regions
Alpha 0.5- Finished Alpha map, add finishing touches
Beta 0.6-First private games, begin balancing
Beta 0.7-Balancing almost finished, first public release, final balancing
Official 1.0-Official finalized release of Lockdown




PREVIEWS_____________________________________________________________________________________________

TELEPORTERS: Teleporters allow the crew of the Elysium to transport quickly during an emergency without having to take the time to prepare a shuttle for launch. This way they can quickly get to the surface and usually send a shuttle down to get the later. The shipboard teleporters only work if there is a planetoid or installation within transportable range. When going through the teleporter, you are temporarily teleported to "limbo land", a location within the data stream that exists after teleporting but before arriving at your destination. This may last anywhere between three to ten seconds.

The teleporters also have biofilters, which prevent aliens and spawns from entering the teleporter. If they do, they are run through the "cheese grater" and killed instantly upon activation of the teleporter. The biofilters require two people to turn off but only one to turn on.

SIX STARFIGHTERS:
Unlike parasite, which has four dull space cruisers, this map has Six shiny, secure starfighters that include controllable turrets, a medical supplies locker, a small weapons locker, and a high security door that can be locked to keep intruders out. The starfighters have a Cloaking Device, a temporary speed boost, Missile Battery and a Particle Beam.

ADVANCED TK SYSTEM: In the event that a player escapes from jail after killing an innocent human, just like the android, if he kills another human, the game boots him (unless the Jailing System is disabled that is). Also, there have been many attacks on the captains of parasite games, which is why you are automatically booted from the game if you kill the captain regardless if you have killed another human being or not.


ARMORY FUNCTIONS: The armory functions allow for high customization of your weapons and armor. There are three common types of armor, Light Armor, Heavy Armor and Seige Armor. The heavier the armor, the higher the armor but the lower your movement speed.

The weapons system is as follows, the weapon is listed then the equivalent suit in parasite next to it (if applacable).

COMMON
Kitchen Knife - A usable item, does 1 damage :)
Flamethrower [Fire] Rapid fire, low damage,
Deep Freeze [Ice] Rapid fire, very low damage, slows targets move and attack speed
Shotgun [Heavy] Slow to fire, high damage
Cyanide Gun [Cyanide] Slow to fire low damage, has an extreme DoT ability that can spread
Machine gun [Standard] Medium rate, medium damage
Canister Rifle [Stealth] Slow rate, low damage that has a 20% chance to stun the target

UNCOMMON
Guass Rifle Rapid fire, medium damage, with 5% chance to stun
Ion Cannon [Light] Rapid fire low damage that has a 10% chance to stun
Grenade Launcher [Demolition] Medium rate high damage that uses an ability for its attack (requires mana)
Particle Beam [Laser] Medium Rate high damage
Electron Gun [Energy] Rapid fire low medium damage
Sonic Cannon [Sonic] Medium rate, medium damage with healing ability

RARE
Disruptor Beam [Disruption] Very slow medium damage, 10% chance to deal 2x attack
Beam Rifle [Plasma] Very slow to fire, very high damage, has a DoT ability
Antimatter Rifle [Shadow] Medium rate slow damage with special unique abilities
"Hydra" [Aqua] Rapid fire low damage, can put out fires

1 OF A KIND
"Krakatoa" Fastest weapon low damage, very high damage DoT
Nuclear Laser [Nuclear] Medium rate high damage, has a 15% chance to 2x, 1% chance to instantly kill its user
Fusion Rifle [Fusion] Very high damage, medium rate
Graviton Driver 10 second reload, only attacks doors, instantly destroys a door (requires mana)

SPECIAL (Requires a special procedure to unlock)
Warp Ray Medium rate, medium damage, damage increases with each attack.
"The Arbiter" Slow, medium damage with 75% chance to stun, gives abilities, (requires mana)


The Ragnarök Weapon is a hidden weapon buried deep within the code of the game. Only the select few I have chosen know how to unlock its power. There is another way to unlock it, a long and arduous task awaits those who seek its power and are not supposed to. Its wielder is practically un-killable. It is not a work of technology nor made by anyone we know and is completely indestructible. It is the most powerful object in existence and if activated, will instantaneously obliterate everything within 2,500 light years. Activating this weapon ends the game.
 
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