Could you please elaborate as to what you're asking for, more specifically than 'Loap triggers'?
Agreed
Most abilities can be based upon
Unit Casts an Ability
-Ability equal to Bleh
--Do this...
But here are some.....
-Jack Car-Targets Mechanical Units
--Tell Unit to unload all
--Give unit to Player
Buy Building
-The bank will sell off Buildings
--Store-You can make these stores sell whatever you want
--House-These hold people and the number of people per apartment depends on the number of people alive (Including Bums) And the rent goes up
Store
-You can change what type of Store it is.... The natural AI of the People tell it to go to the closest store for Food. And Go to a location without cops for weapons. And A Business Area is there when you have Lots of Cops
--Business-Based upon the Ideas of Buying and Selling... You must make the right choices depending on three stocks; Business (The more people that buy and sell the higher it goes), food (The More people alive, the higher it goes), Weapons (The more crime/Police there are the higher it goes)
Crime
-Create "Misdemeanor" AI
-Create "Felon" AI
-Create "Villan" AI
-If you kill more people in certain locations, Street Dependent
-If someone dies
--Wait 1 minute
--If-5 people are dead in location
---and-Buildings are not in "Unit group Misdemeanor"
---and-"felon"
---then-Put units in Unit group "misdemenour"
Police Stations
-There is one on every corner
-You can give them money to buy them more cop cars to patrol their block
Set a certian Amount of People to start out through triggers....
NOT Map instiallation, if you make the Map installation huge the loading time will be quite a while...
-Triggers take up less memory then preset things....
--And when doing triggers... don't make them all at once... Do it... 1... then 2.... then 3.... then 4.... during your intro or whatever.... So that things don't overload peoples computers and create lag....
Yeah............
I didn't need to do this......
I gave up after a while...........