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Loading local data from each PC into a multiplayer game?

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Is it possible?

Person X runs the character creator map, a seperate one, and creates hero A, person Y does the same and creates hero B, then they both play together on one map, that contains the arena, and that map would load hero A from X's PC and hero B from Y's machine?

I guess game cache would not really work, but is there a different solution?
 
Level 5
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I guess those things are written in JASS, so it would be a problem. Could you recommend me any relatively easy to use I/O system?

Or is there a simple way, in case i just wanted to save a single line? I even don't want letters and special symbols, integers would have been enough.
 

Chaosy

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