- Joined
- Dec 6, 2007
- Messages
- 233
This
is a line from a trigger of mine. Through some intense debugging, I determined that it doesn't work because Load Physical_Radius of (Key (Matching unit)) from Projectile_Hash returns a default 0 every time, which if it works correctly, should never be. Can I not load a hashtable value from matching unit? Or am I going to have to find an alternate solution?
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Set Temp_Unit_Group = (Units within (Real((Load Physical_Radius of (Key (Matching unit)) from Projectile_Hash))) of Laser_Point3 matching ((((Matching unit) is Mechanical) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of (Picked unit))) Equal to True)))