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Line of Sight

Discussion in 'World Editor Help Zone' started by Rikardo, Aug 9, 2008.

  1. Rikardo

    Rikardo

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    Heya, how do I do so the whole map is visible for every player? It's fog everywhere right now >_>
     
  2. YoshiRyu

    YoshiRyu

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    with something like "visibility - enable visibility for (all player) on (entire map)"
     
  3. qdawg

    qdawg

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    make a new trigger the event should be time elapsed put it at your time set such as like 3 seconds or something then... press ok until you finished the event...
    now for the action..
    create a new action and the action type will be visibility... then select create visibility modifier regoin... the action will look like this...
    Create an initially (Enabled) Visibility modifier for (Player) emitting (Visibility) across (Entire map)
     
  4. Rikardo

    Rikardo

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    Oh thanks!!
     
  5. qdawg

    qdawg

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    no problem!
     
  6. YoshiRyu

    YoshiRyu

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    i don't know why qdawg use the "time elapsed" event with 3 seconds
    it works perfectly with a "map initialization" event
     
  7. Rikardo

    Rikardo

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    I added it after 1 second, it's cool when you start and see a fog, then everyone turns light :)
     
  8. qdawg

    qdawg

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    yup

    yup it is cool thats why i delay the time so u start seing nothing then a second later u see everything
     
  9. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    You can use a timer with a delay of 0 to make it become visable almost imediatly. JASS is probably recomended for such a task thou.
     
  10. Rikardo

    Rikardo

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    Jass it too hard though