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Lightning Seal: Strike Array v1.1

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
  • Wow
Reactions: Seralai
Lightning Seal: Strike Array
IMPORT GUIDE :
1. Enable "Tick the Automatically create unknown variables ..." located at File>Preference>General
2. Copy the Lightning Seal: Strike Array ability in the Object Editor
3. Import PauseUnitEx, and TimedSpecialEffect to your map if any of them is not yet imported.
4. Copy the Lightning Seal: Strike Array Folder in the Trigger Editor
5. Configure the LSSA Config trigger according to the comments provided
6. Configure the unit/hero using the ability to have the ability
SPELL DESCRIPTION :
Place 1/2/3 rune(s) randomly around 450 radius of the designated area. All runes burst into lightning after 3 seconds delay. Burst of lightning dealing 100/200/300 damage to enemies within 200 range. Struck units are stunned for 0.8 seconds.
SPELL INFORMATION :
A somewhat random ability with powerful destructive capability in a wide area during massive scale combat. Designed to be somewhat useless against singular or smaller group of opponents.
MEDIA SHOWCASE :
CHANGELOG :
Version 1.1: The lightning now spread along the entire area instead of around the edges.
Version 1.0.1: Fixed credit for PauseUnitEx
Version 1.0: Released

CREDIT :
- MyPad for PauseUnitEx
Contents

Lightning Seal: Strike Array v1.1 (Map)

Reviews
Wrda
Moved to Awating update as requested by the resource owner. Short explanation: Clash of a dependency's different versions when imported with other resources of the same owner.

Wrda

Spell Reviewer
Level 26
Joined
Nov 18, 2012
Messages
1,888
Are you sure you want the runes to spawn randomly around the edge of the casted area, or it could be randomly within the area, and not just a random angle? It seems a bit hard to aim, not to mention quite impredictable.

Regardless of that, it's a nice spell. I see it usable as a boss ability, or even in some sort of minigame where you have to survive.

Approved
 
Are you sure you want the runes to spawn randomly around the edge of the casted area, or it could be randomly within the area, and not just a random angle? It seems a bit hard to aim, not to mention quite impredictable.

Regardless of that, it's a nice spell. I see it usable as a boss ability, or even in some sort of minigame where you have to survive.

Approved
This design is intentional and it is one of those 'hard to aim' spells. I'd say precision goes in reverse with the radius though :D
 
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