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I think that there are only four functions available to GUI for lightnings, and they all use locations to verify the points so there is no z-input. The BJ functions simply use the GetLocationZ value of the location.
I'm thinking you would have to either manipulate the location height, or use custom script with the functions stated above.
The boolean? That determines whether or not the lightning effect will be displayed if the location if visible for the viewing player (basically whether or not the location is clouded by the fog of war).
It's pretty hard to determine whether or not an entire streak of lightning is visible or not. It probably uses some strange mechanism for detecting whether it is "visible" or not. As everybody has said, use true.
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