- Joined
- Oct 12, 2011
- Messages
- 3,449
Guys, does multiple instances of lightnings cause bad fps drop? I have about 7 instances and keep updating their positions from one to different unit every 0.03125 interval. The fps was not dropped drastically and instantly, yet slowly until it reach ~3. So the problem is that because I'm creating too much lightnings or because I'm updating them too often? Or is that because retarded wc3 engine?
I think this is the problem:
After I deleted that line, there is no fps drop even for >21 instances. Well, that's another sucks shortcoming of wc3.
EDIT2:
After further researches, the problem is actually on one external library I use. I will not mention it here but complain it to the author instead. Sorry for the thread
I think this is the problem:
call MoveLightningEx(.l.light[i], false, x, y, z, xt, yt, zt)
After I deleted that line, there is no fps drop even for >21 instances. Well, that's another sucks shortcoming of wc3.
EDIT2:
After further researches, the problem is actually on one external library I use. I will not mention it here but complain it to the author instead. Sorry for the thread
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