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Life Transfer Spell

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Hmm Have you tried using Lifedrain and change values to negative with "shift-enter" to edit the field?

Then just change the targets to allies and try it :/

But I somehow remember there was some trick in lifedrain which makes the whole thing complicated...

@Rysis
Have you tried this method ?
Shift + Double Click on the "Level X - Data - Hit Points Drained:" field and press "-" followed with values
Then, go to "Stats - Target Allowed:" and untick all. Then, tick Enemies box
 
you could use healing wave (if you are fine with the effect), change target to 1 and make a trigger like this:

unit starts effect of an ability
ability being cast equal to healing wave
set life of triggering unit to life of triggering unit - 50 + 100 * level of ability being cast for triggering unit

edit:
@below me
triggering unit = casting unit
 
Last edited:
you could use healing wave (if you are fine with the effect), change target to 1 and make a trigger like this:

unit starts effect of an ability
ability being cast equal to healing wave
set life of triggering unit to life of triggering unit - 50 + 100 * level of ability being cast for triggering unit

that didnt reduce any health of caster :P
 
Add this at the trigger:

  • Actions
    • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - (50.00 + (100.00 x (Real((Level of Life Transfer Spell for (Triggering unit)))))))
This is to reduce the caster's HP as you requested

And this is for Transfering the HP to the targeted Allies:

  • Actions
    • Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - (50.00 + (100.00 x (Real((Level of Acid Bomb for (Triggering unit)))))))
 
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