- Joined
- Sep 6, 2004
- Messages
- 47
Wow! I hope for your sake this isn't the final version of your map because this thing is bugged-up pretty badly. It actually went the opposite direction of improvement from your previous versions. Version 10.5 (or LoaP: Aftermath as it was aptly called) was something that this map isn't: Good. I'm beginning to think that version wasn't created by you, even though it has "Gloomfrost" written as the author. A word of advice: you actually should take credit for that version over this crappy version before it's too late.
Don't get me wrong, I love playing "LoaP: Resident Evil" and you made this specific genre of LoaPs what it is today. However, to post a map that's worse than a previous post isn't saying much. You failed to address most of the bugs that were addressed in v10.5!
Here are just a very few major ones of the many present:
- The school bug exploit is still active
- Druggy Boy & Old Man aren't Heroes
• They don't revive
• They can't get jobs
- Blue can still get jobs
- Blue's Mirror Image exploit is still active
- The -seal and -unseal exploits are still active
- Weather causes lag
- Cinematic causes major lag due to massive memory leaks
- Nuking in Evac's base causes nuke message & music, but no detonation
Here are a few of the things that are odd compared to other better/more recent versions:
- No Hero for SWAT
- The Town (Brown) still is in the scorescreen
- There is no 12th player slot available
- There's a Drug Harvester in Umbrella's base
- Annoying upkeep changes
- Nuke doesn't cause a radiation effect or green fog tint
- Main buildings aren't invulnerable
As you can see, the map still needs a major amount of work which makes this far from a final. Also, if you didn't create v10.5, you should have used it as a base for your version. There was an unprotected version on the site not too long ago. Any map-maker knows to use the most recent version of a map when editing. It's a shame that you don't go by this principle, which in the end, just makes a bigger mess for you and the people who play your maps. Next time, be a bit more careful...
Don't get me wrong, I love playing "LoaP: Resident Evil" and you made this specific genre of LoaPs what it is today. However, to post a map that's worse than a previous post isn't saying much. You failed to address most of the bugs that were addressed in v10.5!
Here are just a very few major ones of the many present:
- The school bug exploit is still active
- Druggy Boy & Old Man aren't Heroes
• They don't revive
• They can't get jobs
- Blue can still get jobs
- Blue's Mirror Image exploit is still active
- The -seal and -unseal exploits are still active
- Weather causes lag
- Cinematic causes major lag due to massive memory leaks
- Nuking in Evac's base causes nuke message & music, but no detonation
Here are a few of the things that are odd compared to other better/more recent versions:
- No Hero for SWAT
- The Town (Brown) still is in the scorescreen
- There is no 12th player slot available
- There's a Drug Harvester in Umbrella's base
- Annoying upkeep changes
- Nuke doesn't cause a radiation effect or green fog tint
- Main buildings aren't invulnerable
As you can see, the map still needs a major amount of work which makes this far from a final. Also, if you didn't create v10.5, you should have used it as a base for your version. There was an unprotected version on the site not too long ago. Any map-maker knows to use the most recent version of a map when editing. It's a shame that you don't go by this principle, which in the end, just makes a bigger mess for you and the people who play your maps. Next time, be a bit more careful...