I'm using the Life Drain ability to allow one unit to channel health into another unit. That works, but I have one problem. The unit is transferring his own life to heal the other unit. How can I nullify the damage done?
Using Bribe's damage detection system, this is what I have done so far:
Using Bribe's damage detection system, this is what I have done so far:
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Heal Station
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Events
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Game - DamageModifierEvent becomes Equal to 1.00
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Conditions
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DamageEventSource Equal to DamageEventTarget
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Actions
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Unit - Set life of DamageEventSource to ((Life of DamageEventSource) + 20.00)
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Game - Display to (All players) for 1.00 seconds the text: run
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