- Joined
- Jun 2, 2009
- Messages
- 1,137
Here is the quick example.
Issue: This trigger runs with ANY damage taken from Hero (immolation, damage over time items or abilities etc et)
Is there a reliable way to detect only right click (auto attack) attacks?
Issue: This trigger runs with ANY damage taken from Hero (immolation, damage over time items or abilities etc et)
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Warden Hero Yetenegi
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Events
- Game - DamageModifierEvent becomes Equal to 1.00
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Conditions
- (DamageEventTarget is A structure) Equal to False
- (DamageEventTarget is Mechanical) Equal to False
- (DamageEventTarget is Magic Immune) Equal to False
- (DamageEventTarget belongs to an enemy of (Owner of DamageEventSource)) Equal to True
- (Level of Hero yetenegi /// for DamageEventSource) Equal to 7
- (Life of DamageEventTarget) Greater than (Life of DamageEventSource)
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Actions
- Trigger - Turn off (This trigger)
- Set TempString = (String((Agility of DamageEventSource (Include bonuses))))
- Unit - Cause DamageEventSource to damage DamageEventTarget, dealing ((Real((Agility of DamageEventSource (Include bonuses)))) + 1.00) damage of attack type Spells and damage type Magic
- Game - Display to (Player group((Owner of DamageEventSource))) for 1.00 seconds the text: (|cff87cefa + (TempString + (|r + ek hasar!)))
- Trigger - Turn on (This trigger)
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Events
- DamageEventAmount Greater than or equal to 50.00
Is there a reliable way to detect only right click (auto attack) attacks?