- Joined
- Jun 2, 2009
- Messages
- 1,233
Here is the quick example.
Issue: This trigger runs with ANY damage taken from Hero (immolation, damage over time items or abilities etc et)
Is there a reliable way to detect only right click (auto attack) attacks?
Issue: This trigger runs with ANY damage taken from Hero (immolation, damage over time items or abilities etc et)
-
Warden Hero Yetenegi
-
Events
-
Game - DamageModifierEvent becomes Equal to 1.00
-
-
Conditions
-
(DamageEventTarget is A structure) Equal to False
-
(DamageEventTarget is Mechanical) Equal to False
-
(DamageEventTarget is Magic Immune) Equal to False
-
(DamageEventTarget belongs to an enemy of (Owner of DamageEventSource)) Equal to True
-
(Level of Hero yetenegi /// for DamageEventSource) Equal to 7
-
(Life of DamageEventTarget) Greater than (Life of DamageEventSource)
-
-
Actions
-
Trigger - Turn off (This trigger)
-
Set TempString = (String((Agility of DamageEventSource (Include bonuses))))
-
Unit - Cause DamageEventSource to damage DamageEventTarget, dealing ((Real((Agility of DamageEventSource (Include bonuses)))) + 1.00) damage of attack type Spells and damage type Magic
-
Game - Display to (Player group((Owner of DamageEventSource))) for 1.00 seconds the text: (|cff87cefa + (TempString + (|r + ek hasar!)))
-
Trigger - Turn on (This trigger)
-
-
-
DamageEventAmount Greater than or equal to 50.00
Is there a reliable way to detect only right click (auto attack) attacks?