Moderator
M
Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
22:55, 11th Dec 2012
Magtheridon96:
- You're leaking (Player group((Picked player)))
- Instead of doing the group enumeration inside the looping trigger every single time, you can do it when units actually exist in the group:
IcemanBo: Too long as NeedsFix. Rejected.
22:55, 11th Dec 2012
Magtheridon96:
- You're leaking (Player group((Picked player)))
- Instead of doing the group enumeration inside the looping trigger every single time, you can do it when units actually exist in the group:
- Custom script: if FirstOfGroup(udg_Lifegroup) != null then
- // group has units in it, so pick them here
- endif