• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Leveling of a Hero

Status
Not open for further replies.
The old way was to add some sort of behaviour to the unit which added experience.

Anyway incase you want the trigger method (added in a patch)...

const int c_unitPropXP = 24;

native void UnitSetPropertyInt (unit inUnit, int inProp, int inVal);
native void UnitSetPropertyFixed (unit inUnit, int inProp, fixed inVal);

native int UnitGetPropertyInt (unit inUnit, int inProp, bool inCurrent);
native fixed UnitGetPropertyFixed (unit inUnit, int inProp, bool inCurrent);

I think XP can be both fixed and int in value depending on how you set the veterancy behaviour.
 
Status
Not open for further replies.
Back
Top