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Leveling of a Hero

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Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
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27,258
The old way was to add some sort of behaviour to the unit which added experience.

Anyway incase you want the trigger method (added in a patch)...

const int c_unitPropXP = 24;

native void UnitSetPropertyInt (unit inUnit, int inProp, int inVal);
native void UnitSetPropertyFixed (unit inUnit, int inProp, fixed inVal);

native int UnitGetPropertyInt (unit inUnit, int inProp, bool inCurrent);
native fixed UnitGetPropertyFixed (unit inUnit, int inProp, bool inCurrent);

I think XP can be both fixed and int in value depending on how you set the veterancy behaviour.
 
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