• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Legion TD Mega 3.5 (B4) + 3.41 unprotect

original by LISK, Continue developed by HuanAk



Legion TD Mega 3.5(Beta4) is released ! !


(download link at the end of this post)

3.5 Changes Log :



3.5 (Beta 1) changes log :

Descriptiom bugs:
* Fixed DragonHawk's range description (300)
* Fixed Greymore's damage description (142-168)
* Fixed Machine Robot's damage description (62-68)
* Fixed Soul of Villain's hp description (530hp)
* Fixed Mercurial's range description ( 650 )
* Fixed Gravekeeper's range description (500)
* Fixed Meridian's hp description (1000)
* Fixed Tempest's Range description (300)
* Fixed Defiler's damage type (Chaos)
* Fixed Fangthtooth's damage type description (Normal)
* Fixed Sky Dragon's damage description (magic/piercing)
* Fixed Mitorsis description, should be magic

Other Bugs/changes
* Arena -- Removed bug music
* Arena -- melee will teleport to front, range behind
* Mercenary -- can summon after level 30
* "li" mode -- lower value requirement for 2nd upgrade (1300 to 1200).
* Advance Barrack -- won't reset your hotkey
* Vote Kick -- Only host can start -vk or -votekick command
* Enable poison kill, bounty bug fixed
* King can move after level 31
* Cooldown on Behemouth/Krakken/Infernal/Demon change from 25/30/60/120 -> 40/60/90/135
* disable anti-stuck on fighter, it only work on creep from now on

Unit changes:
* Clockwreck -- AE is working now.
* Sky Dragon -- increase damage on air (90-100)
* Fire Archer(undead) -- increase HP from 100 to 250.
* Young Frost Dragon -- can attack air now
* Violat -- cost reduce from 150 -> 120
* Meat Wagon -- HP increase from 265->280
* War Machine -- HP increase from 600->750
* Guardian of Death -- Life steal aura will include this unit
* Spawn of Dragon -- Life steal aura will include this unit
* Wolvorine -- finishing blow do not work on Boss unit.
* All 3 big dragon-- lower backswing, increase splash area.


Creep Level:
* Level 3 : hp lower (55->45), damage lower by 1
* Level 17: hp lower (699->650), damage lower by 3
* Level 31 = Pit Lord ( ~15,000 value)
* Level 32 = Crypt Lord ( ~16,000 value)
* Level 33 = War Lord ( ~17,000 value)
* Level 34 = Fire Lord ( ~18,000 value)
* Level 35 = DOOM ( too hard to kill)


Beta 2
* Fixed Spawn of Dragon & Guardian of Death's Splash damage
* Lower splash damage on 3 big dragon
* Fixed Holy Light on King
* Remove active ability on King after level 31 (and king can move faster)
* Anti-stuck.. work on creep, and only work on fighter it after teleport to king.
* Fixed "Most leaks" for RED Player in single player game
* Fixed hot key for summon
* level 35 is harder (deal more damage)
* Level 32 & 34 have 0 armor (was -2)
* Add new debug command -kingmax (upgrade king to max)
* Add new beta command -hero (will give you 10 hero points)
* Add first Hero: The Death Knight


Beta 3:

* Level 3 : hp lower (55->45), damage lower by 1 (roll back to 3.41)
* Level 17: hp lower (699->650), damage lower by 3 (roll back to 3.41)
* Elite Archer: same dps, but slower ( 13dmg/0.55s to 18dmg/0.8, 5 target)
* DOOM: increase attack range from 100 to 500
* King & Hero will take 90% damage from all attack type (except Chaos and spell)
* Change minimum movement speed from 0 to 100 (you can't slow unit to 0 speed anymore)
* LTDAC 3.0 (LegionTD Anti-Cheat)
* change builder will disable after built hero

Note: This beta will have -AP as default mode, so player can try out new heroes .

Range hero(attack speed):
* Darkness Aura (-15% damage) -- Dark Ranger
* Trueshot Aura (+15% range) -- Priestess of the Moon
* Brilliance Aura (5%) -- Archmage
* Frost Aura - 50% slow -- Medusa

Melee Heroes (offence):
* Command Aura (+10% melee damage) -- Mountain King
* Endurance Aura (+10% attack speed) -- Chieftain
* Vampiric Aura (15% life steal) -- Dread Lords

Melee Heroe (Defence):
* Unholy Aura (30% movement, 10hp/s) - Death Knight
* Thorns Aura (20% damage shield) - Keeper of the Grove
* Devotion Aura (+3) and Heal (500hp) - Paladin

level 11 ability:
* Dark Ranger -> Black Arrow (-4 armor)
* Priestess of the Moon -> Frost Arrow (30% slow)
* Archmage -> Inner Fire ( 30% attack, 3 armor buff, can cover 3 target)
* Medusa -> Water Shield ( same as sphere, 3 target)
* Death Knight -> dealy poison (150dmg poison, 30% slow)
* Keeper of the Grove -> Healing Wave ( 400hp 4 target with 50% diminishing)
* Paladin -> +3 armor aura
* Mountain King -> Bash (20% chance for 100dmg, 3 seconds stun)
* Chieftain -> Critical hit (20% chance for x2 damage)
* Dread Lords -> Evasion (20% miss)

B4 changes log:

* Elite archer --> upgrade cost increase from 155 to 160.
* Tree of Knowledge --> AoE range reduced from 600 to 400
* Goliath --> attack speed changed from 1.6s to 1.8s.
* Mini Hydra --> HP reduced from 800hp to 600hp.
* Druid --> initial mana change from 10 to 0
* Goblin Blaster --> lower overclock's damage from +40% to +30%
* Necrolyte --> cost increase from 170 to 220, HP increase from 750 to 1000.
* Mutant --> Inject Steroids change from 20% damage&hp to 20% damage only.

* Red/Azure/Death dragon --> increase attack speed from 1.6 to 1.3.
* Red/Azure/Death dragon --> Lower AE damage to 5%/20% on 300 and 30 range.
* Tree of Life --> attack speed increase from 1.8 to 1.2
* Trident --> 20% chance to deal 200 damage and stun for 2 seconds.
* Tuskarr --> Spearman's range increase from 350 to 450
* Ancient Wandigoo --> attack faster : 1.0s to 0.9s
* High Priest --> attack faster: 1.0 to 0.8
* The Butcher --> attack faster: 1.6 to 1.5
* Frenzy Ghoul --> HP increase from 660 to 700
* Gravekeeper --> attack faster: 1.1 to 1.0
* Sky Dragon --> attack faster against air (1.0 speed to 0.6 speed)
* Forsaken One --> Insanity buff change from 20% damage to 30% damage

* add 1000 value requirements on Altar of Heroes.
* Altar of Heroes will disable if player use change builder.
* remove Mercenary race.
* King can move at level 30.
* Enable Anti-stuck for Arena fight (can only use after fight start)
* add "leaked", "int" to W3MMD.

* Fixed change builder bug.
* Fixed King's autocast bug.
* Fixed level 11 Tauren chieftain's critical hit

New mode: -ns (no saving)
- player cannot save lumber above cap
- minimum cap = 200 (eg, cap won't work if you have less than 200 lumber)
- cap = 100x(wisp + lumberjeck) , eg 7/15 = 100 x (7+15) = 2100 lumber.
- cap will check at the end of every wave, and any lumber above cap will remove from game.








LegionTD Mega is base on Legion TD War 1.50c (by LISK), he quit Warcraft 3 and left the map for anyone to continue development.

for this version (Mega), it will be X3 mode only, so I can spent more time to balance the map for X3 mode.



---Overview---


Build towers to defend your team's King from attackers.

Each level, your towers become units and fight for you.

Harvest lumber with workers. Use lumber to buy summons to attack the other team and

increase your income. Lumber can also be used to upgrade your team's King's stats.

Defeat the enemy King to win.

====================================

[rainbow]Game Mode[/rainbow] :

---(Update: 14th Oct 2011)


Primary Mode:
  • -AP : All Pick - All players can pick any race.
  • -AP : All Random - All players are given a random race.
  • -SD : Single Draft - All players are given 2 random races to choose.
  • -HP : Host Pick - host pick a race, every given same race as host.
Secondary Mode:
  • -mm : Master Mind - Restricted vision on enemy's map and information.
  • -hg : Hour Glass - Receive gold for enemy leaks (that reach the King).
  • -gg : Get Gold - Receive gold from kills at middle (near king).
  • -cb : Change Builder - You can pay to change to a new builder.
  • -li : Limit Incomer - Pure income is disabled untill lvl10+.
  • -X3 : 3 Time - more creeps spawn
Default Mode: if you don't enter mode in 15 seconds after game start, it will use "-aphgggmmcbx3" as defualt mode.

Quick Mode: if mode string is 3 characters long, it will use Quick Mode. eg "-ap"
  • -AP = "-aphgggmmcbx3"
  • -SD = "-aplihgggmmcbx3"
  • -AR = "-aplihgggmmcbx3"
  • -HP = "-aplihgggmmcbx3"
Short Mode: make mode shorter for Hostbot or player
  • "gm" = gg + mm
  • "gc" = gg +cb
  • "gl" = gg +li
  • "cl" = cb +li
    (hg & x3 is default, don't need to type)


Hostbot Support:---(Update: 16th Oct 2011)



How to set up map config file:

- Hostbot usually automatic created config for you (sometime they base on Dota, so you may need to changed slot structure).
- Below is working slot structure for 4v4

Information about slot structure
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100

Note:
- make sure slot 9 = team 1 (left king), computer and occupied.
- make sure slot 10 = team 2 (right king), computer and occupied.


Here is slow structure for 4v4
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 1 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 2 1 0 8 1 1 100
map_slot10 = 0 255 2 1 1 9 1 1 100



Here is slow structure for 3v3

map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 1 0 0 3 1 1 100
map_slot5 = 0 255 0 0 1 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 1 0 1 7 1 1 100
map_slot9 = 0 255 2 1 0 8 1 1 100
map_slot10 = 0 255 2 1 1 9 1 1 100






This map is Hostbot Command Library ENABLE(since version 3.3)
  • you can enter mode from hostbot setting or .config file
  • you can enter mode in lobby room before game start. eg: !hcl apggcb
  • you don't need to type "-", just "ap" is enough
Hint:
  • hg, x3 is default (you don't need to type them)
  • Hostbot have those limitation: 1 character per player/computer(eg 4v4 = 10 chracter)
  • if mode string is too long, you can you short-cut mode. eg: you can replace "ggmm" with "gm"

here is list of shutern mode special made for Hostbot (normal player can use them too)
  • "gm" = gg +mm
  • "gc" = gg +cb
  • "gl" = gg +li
  • "cl" = cb +li
for example: ".hcl apgmcl" will become "-apggmmcblihgx3"

Null HCL Command
  • "hcl 0" or "hcl -0" is special HCL command
  • This command won't do anything to game mode (player can still type their own mode)
  • This command will disable -vk (map's votekick, Hostbot already have their own votekick)
  • This command will enable W3MMD
This map is W3MMD ENABLE (since version 3.41)
  • W3MMD is turn off on default
  • You can turn W3MMD on with any hcl mode (eg, "hcl 0")
  • Stat is update at the end of every wave
  • Final stat is update immediate after King die
  • Player leave within 3 minutes before king die will flag as "Winner" or "Loser"
  • Player leave more than 3 minutes ago will flag as "Leaver"
List of stats for W3MMD:
  • game_mode
  • gold_total
  • income
  • level
  • lumber
  • lumber_total
  • name // player name
  • race
  • score
  • seconds // how long they played, in seconds
  • value
  • flag "winner"
  • flag "Loser"
  • flag "leaver"
How to host Legion TD on playdota.eu bot ?
Step 1: join channel
Go to channel playdota.eu on server EuroBattle or FawkzBNET

Step 2: choose which map
Whisper "/w PlayDota.eu .map Legion TD Mega 3.3.w3x"

Step 3: start game, with your own game name
Whisper "/w PlayDota.eu .gopub Legion TD Mega -ap"

Note: you must use .gopub for custom games(!gopub is for Dota only).

You can get the pattern map name list on this link:
http://www.playdota.eu/maps/map_list.php

How to enter mode in lobby/Hostbot setting ?
Option 1:
open config file and add the line below:
map_defaulthcl = apggcb

Option 1:
in lobby (waiting for player join before game start), type :
.hcl apggcb

Note:
1, you can only type 1 character per player(include computer). so if it is 4v4, max character is 10
2, you don't need to type "-" at begin
3, HG, X3 is default(not need to type)
4, if mode string is too long, you can you short-cut mode. eg: you can replace "ggmm" with "gm"

here is list of mode combo that can replace with shorter mode:
gm = gg +mm
gc = gg +cb
gl = gg +li
cl = cb +li

for example: ".hcl apgmcl" will give "-apggmmcblihgx3"


Creep's bounty, Bonus Gold and Value for every level---(Update: 20th Oct 2011)


Level Creep Bounty # of Creep Gold from Creep Bonus Gold Creep+Bonus Total Gold Creep Value
1 3 36 108 11 119 300 250
2 3 45 135 12 147 419 350
3 4 40 160 13 173 566 500
4 5 36 180 14 194 739 650
5 5 36 180 16 196 933 800
6 5 36 180 18 198 1129 1000
7 6 30 180 20 200 1327 1200
8 6 36 216 23 239 1527 1450
9 5 45 225 26 251 1766 1600
10 51 3 153 60 213 2017 1850
11 5 54 270 35 305 2230 2050
12 6 45 270 40 310 2535 2400
13 7 45 315 45 360 2845 2700
14 12 26 312 50 362 3205 3100
15 9 36 324 55 379 3567 3500
16 8 45 360 60 420 3946 4000
17 10 34 340 70 410 4366 4500
18 8 45 360 80 440 4776 5000
19 10 36 360 90 450 5216 5500
20 86 3 258 200 458 5666 6000
21 10 36 360 110 470 6124 6500
22 9 48 432 120 552 6594 7100
23 11 36 396 130 526 7146 7700
24 11 36 396 140 536 7672 8500
25 9 45 405 150 555 8208 9500
26 12 36 432 160 592 8763 10600
27 12 36 432 170 602 9355 11800
28 23 18 414 180 594 9957 13000
29 14 30 420 190 610 10551 14000
30 123 3 369 400 769 11161 15000
31 0 15 0 0 0 11930 15000

Link for All units stat




Changes Log for all version





=== This map is base on original 1.50c ===
=== Only version list below are made by me ===



---------------------------

3.41 (2011-10-23)

* add W3MMD (more detail on Hostbot Support Section)
* Intruduce "Score", it will use for title in next version
* "-vk" is working correctly (you can start votekick with less than 2 player now)
* GG rules slightly changed (0% bounty if leaked more than 150)
* Remove income cap (high income will get FULL bonus gold)
* level 2 give less gold, lvl3 give more gold (and harder)
* all boss level (10,20,30) will give double bonus.
* lvl7/11/17/25/26/27 are harder (require recommended value)


About Score:
- Calculate from: Value, Income, # of leaked, and how many time you use change builder/reroll
- It is average value from level 1 to current level
- value score = (100-150) x (your value / creep value )
- income score = 100 x income/(bonus*2)
- you lost 1 score per leaked
- for (100-150) modifier: never used change builder = 150, used once = 140, used 5 time = 100

How to turn on W3MMD:
- W3MMD is off on default
- you can turn W3MMD on with any hcl command
- "hcl 0" is special command that do nothing (eg, player can still type mode)
- you can turn W3MMD on with "hcl 0" command

------------------------------

3.4 (2011.9.30)

New Race (Undead)
- Tier 1: range, magic damage
- Tier 2: melee, lifesteal
- Tier 3: range, siege damage, with small splash.
- Tier 4: raise dead, Aura ( -1% hp per second)
- Tier 5: melee, tank. small range aura, both aura stack.
- Tier 6: splash (similar to beast)

Mecenary rework:
- 1st unit: 8 Gold, 25 Lumber.
- 2nd unit: 25 Gold, 50 Lumber, +1 income, 330 Value.
- 3th unit: 50 Gold, 75 Lumber, +3 income, 500 Value.
- 4th unit: 100 Gold, 100 Lumber, +5 income, 900 value.
- Mecenary can defend up to level 31 without change builder.

"Change to Mecenary":
- mode "-li" will disable this ability
- require "-CB" mode
- can only use once
- Available after wave start (if your value lower than 50% of recommend value)

Paladin
- Paladin night attack faster. (same dps)
- Guard attack faster. (same dps)
- Elite archer damage changed : 12->13 ( still 5 target)
- Priest spell change : 50hp -> 100hp (mana cost double)
- High Priest heal spell changed: 100hp -> 200hp (mana cost double)

Marine:
- Hydra's Tripple attack changed: 60% -> 80% damage
- Hydra's mini hydra: spawn 2-->3 mini Hydra
- Highbone : add sphere (cost 0 mana, 7 second cooldown, 10 second duration)
- Sky Dragon's have 100% critical hit on air (sky dragon is upgrade from Egg)

Artic
- Add AE slow to azure dragon
- Ancient Wandigo evasion work correctly(was 7% with fake description, now 12%)
- Dragon Aspect & Azure Dragon have better animation

Ghost :
- Apparition have new aura: 5% (stack with Gravekeeper's aura)
- Apparition/Gravekeeper attack range changed (600->500, so aura cover more unit)
- Meridian (Ghost's 6th unit) HP change from 100->1000
- Ghost's Insanity : remove -12hp effect

Element :
- Mana regen aura : 3% -> 5% (eg, if you have 30mana, it will add +1.5 mana/second)

Shadow:
- Nightmare/Doppleganster tank better (light -> unarmored)

Nature:
- Tree of Knowledge's AoE spell limit to 15 target

Demi:
- Alpha Male: reduce spell animation (almost instantly cast)

Orc:
- Poison cannot kill creep (will leave it with 1hp)

Goblin:
- Goblin's driver will elf-destructive when die ( same effect as small/medium land mine)

Creep:
- level 22, 28 is slightly easier (around 5-10% easier)
- 17,18,23,24,25,26,27 is harder

Summon:
- correct shortcut key for Pudge & shaman
- Add new summon: Infernal (1000 Lumber, melee, Bash, Burning AOE)
- Behemouch changes: add +3 armor aura
- Krakken changes: add healing aura (+4 hp AOE)

Arena:
- Level 10 Arena = 1x free Turtle.
- Level 20 Arena = 3x free Turtle.
- Unit/Turtle won't move untill fight start
- Summon/Pet will remove after fight finish.
- Add new result for Arena: "Draw" (if both team die, they share the prize).
- Builder cannot move outside their own area during arena fight(before teleport)

Bug fix :
- Frost Aura & Telescope Aura won't stay after fighter die.
- Chariot won't make crit on Ascedent/unarmor
- Map is visible to all afer level 31.
- "-next" command won't display anything after level 31.
- Player cannot use Holy Light more than once
- Player cannot use Holy Light on your own building (can only cast on king)
- Player cannot buy wisp at start if -li mode is on.
- Goblin steamroller should summon driver after die
- Correct many description/tooltip errors.

Game & Hostbot:
- Remove income/bonus gold cap on -AP (mode "-li" will enable this cap)
- New map layout & size
- New Loading screen & minimap (thank Shengshun)
- New spawn & pathing (Try out 4v4, lag is much better now)
- Creep enter dark green area will received +2 armor
- Automatic "-next" information at the end of every wave.
- Bounty on leaked is more accuracy.
- Poisons cannot longer kill unit (poison will stop at 1hp, to avoid no bounty bug)
- after game over, game will shutdown in 30 seconds (not more AFKer for 10 hours on hostbot).
- Remove player name "attacker" on player 9 and 10. (hostbot can use these slot for talking)


Votekick :
- add new votekick system.
- start by -kick or -votekick. (you can cancel votekick after it start)
- Host have unlimit -votekick, everyone else can only "Fail" once.
- Require 50% positive vote to kick
- "Positive vote" = "Yes" - "No"


3.3 (2011.6.29)
* Fix Fatal Error/Crash cause by Artic
* Infanty attack faster (still same 30dps)
* Juiced Mutant sell for 100% gold if freshly built
* Quick Mode -sd & -ar now include -li

3.2 (2011.6.26)
* New Race : Orc
* New Special Event: after level 10 & 20
* Mercenary have limit on how much they can summon.
* Mercenary's damage changed (Chao to other)
* Elf's Ascedent is more useful
* Nature's Ygg attack faster(wont' leak level 1)
* Ghost's Forsaken One become better tank(light->heavy armor)
* Marine's Mermaid ability change (+6 -> +3 armor )
* lvl5 is easier, lvl9 is harder, lvl28 is easier
* All race have same hotkey for all tower = Q, W, E ,R , A, S

combined mode (make mode shorter)
-gm = gg + mm
-gc = gg +cb
-gl = gg +li
-cl = cb +li
(hg & x3 is default, don't need to type)

Hostbot Command Library:
- you can enter mode from hostbot setting or .config file
- you can enter mode in lobby room before game start. eg: !hcl apggcb
- hg, x3 is default (you don't need to type them)
- you don't need to type "-", just "ap" is enough
- mode limited to 1 character per player/computer(eg 4v4 = 10 chracter)

3.1b (2011.05.21)
* Mercenary : spell is disable after wave start
* Add glowing aura to Prophet, Artic, Mercenary builder
* disable -cb should disable change to Mercenary
* Fixed Mutant fake anti-cheat warning
* Fixed : -ar mode & type your own mode will work correctly.
* Timer for each wave change (from 30-60 second to 40-55 second)

3.1a (2011.05.15)
* Quick fix bug on east side

3.1 (2011.05.15)
* new race: Mercenary
* Mercenary is BEST race for noob & pure-lumber.
* Mercenary is disable under mode -li.
* Player can change to Mercenary after 75% leaked.
* Mercenary only teleport to king after attacked.
* Mercenary can't defend lvl23+

* Fixed -HP & change builder bug
* Fix lvl31+ bug (scoreboard visible to all)
* Fix Arctic's aura stack & spell description

3.0 (2011.05.05)
Unit
* Fix Maverick's image (creep kill by image will give correct bounty).
* Maverick cannot cast image from building time.
* LoD/hades cannot summon 2 pet at same time.
* Change Royal Griffin's attack&ability( difference graphic, same dps)
* Update serveral ingame message/unit description/ability description

Game
* Game load faster.
* Remove value restrict on wisp (Pure incomer is back !)
* mode -li = Limit Incomer, disable pure imcomer.
* Max cost for lumber upgrade is 200 gold/lumber (8th,9th and higher).
* add 5 more level of lumber research (max = 15)
* can't buy summon from advance barrack untill level 10+
* can't buy Behemouth/Warden/Kraken untill 15+.
* New Race - Artic (difference spell & ability)
* New mode : HP (host pick, everyone will have same builder)
* gg mode changed : small leak = full gold. medium leak = 50% gold, huge leak=0% gold (100%, 75%, 50%, 25%, 0%)
* Anti-cheat monitor installed.

2.17 (2011.4.02)
* New Race - Goblin Builder
* New Race - Prophet Builder
* Warning ! lvl31+ is difference.
* lvl23 and lvl27 is easier.
* Lag reduce from summon system.
* Fix incorrect spell/unit description.
* Hybrid can only change builder once
* information from -next command will display to all allies

* Fix Hybrid error:
- Outcast move from T5 to T4
- Harlot move from T4 to T5
- Troll Fighter move from T3 to T4
- Phantom move form T4 to T3

v2.16 (2011.3.20)
* Change Crusader food (1->0)
* Correct dragon hawk Build's descrition (normal-> magic)
* Change hermit income (5->4)
* Adjust difficuly for -sd and -ar (5% and 10%)
* Lower difficult on lvl8 and lvl21
* Change bonus gold formula ( more gold for lvl 14+)
* Fix Komodo run too far issue
* Add new heal to builder(only work on king)
* Skip cinematic and display score after Victory/Defeat.
* remove lumber/wisp restrict after lvl10.

v2.15 (2011.3.15)
* Fix king upgrade refund bug.
* Fix change builder bug on -ar mode
* -ar = hard, sd=normal, ap=easy (5% difference in creep's hp)
* Maverick's illusion can teleport to king now
* Show list of full mode on startup
* reduce lag during fight ( almost no lag for 4v4 now)

v2.14e (2011.3.10)
* Fix change builder
* you can't train wisp or lumber upgrade untill 500 fighter value ( prevent pure incomer).
* lower starting gold to 270, creep is harder start from lvl3
* Fix Crusader's damage to match unit description
* Change Hybrid T6 cost 315->305
* Elite Archer building is same as Elite Archer fighter now
* level 16 creep hp reduce 335->315
* level 21 HP reduce 780->730
* level 14 bounty raise from 10-12
* level 15 bounty raise from 8-9
* add High Elven Farm 2,3,4,5,6 (200 food)

v2.14d (2011.3.9)
- add unit description(for new race) to Hybrid
- change starting gold to 300
- nightsaber hp change (950>850)
- introduce income cap = level x 20 (nerfed pure incomer, most people will never see this cap untill lvl25+)


v2.14c (2011.3.7)
- Quick Fix Moon Guard food cost (0->2)

v2.14b (2011.3.7)
- Fix Change Builder
- Fix hybrid (new race include)
- Fix doppleganger cost.
- Wave 14+ is easier(remove 15% hp buff for lvl14+)
- Add new command -kill for display total kill
- Add visual effect to Royal Griffin's multi attack
- Add visual effect to Sentry's magic attack
- Buff Cavalier's HP

v2.14a (2011.3.6)
- quick fix to 2.14 for creep won't spawn

v2.14 (2011.3.6)
* Add Change builder(you can only change 5 time)
* Hybrid unit will include elf & paladin
* Upgrade king regenation change(3->5 per upgrade) and reduce king upgrade cost (100-80)
* Add spell to Druid ( Wraith of Nature)
* Nightsaber food reduce from 2 to 1.
* Moon Guard food cost raise from 0 to 2
* Wisp food cost reduce form 2 to 1
* Fix Sentry's ability
* Fix incorrect sell value on certain unit
* Creep wave difficult adjust (1%-15% hp buff move from lvl1-lvl10 to lvl5-lvl19)
* Reduce lag, 4v4 is playable ! (map should be 99% FREE of memory leak)

v2.13 (2011.3.4)
* Change lumber system, research will cost lumber as well as gold (income is more balance)
* Creep wave is harder, from 1% hp buff to 15%.
* Tree of Knowledge changed ( buffed hp, nerfed AE damage to 20 target)
* change Battle cry is self only(+5armor, 20% damage)
* Buffed Golem(element) 's hp
* Buffed Seer/Phoenix's dps
* Buffed warden. it is as good as moon guard now.

v2.12 (2011.3.1)
* Fix texture/skin issue for builder
* Add new builder to random builder
* Correct unit/ability description
* Income and wisp count will update correctly
* Fix debug mode (-restart and -repick will work for all mode)
* Tweaked Spawn of Dragon's splash (increase range, but will never do full damage)
* Tweaked Dragon Aspect's splash ( splash will work on air creep, but never do full damage)
* Fix bounty from summon
* Tweaked lumber system (Wisp is more expensive, eg cost 2 food, 10 lumber.)
* Add 2 more lumber upgrade


----------------------------------------------------------
v2.11 (2011.2.27)
* fix bug with mode
* fix elite archer's multishot ability(increase range, so it will won't shot at 1 target)
* Dragon Aspect's splash work on air, but will never do full damage on splash(will do 40% & 10% depend on range)
----------------------------------------------------------
v2.10 (2011.2.26)
* add new race (alliance)
* remove worker(reduce lag), replace with wisp
* -gg mode only give half gold
* all summon will more bounty to other team
* high level summon have longer cool down
* farm can upgrade 10 time.
* player can see all unit's dps ingame
beast:
* modified spalsh damage(they will never do full damage on splash)
Demi:
* reduce cost on Mutant (400->300)
* buffed oracle's dps
* modified Minotaur/Bigfoot's AE spell (deal less damage)
Elf:
* remove starfall from Nightsaber
* new spell for Ascendent (-8 armor debuff)
Mech:
* buffed Zues's spell damage (40->100)
* buffed Krogoth's dps
Shadow:
* nerfed gate guard's pet hp (185->145)
Marine:
* fangtooth's feast change(from every 3 -> 5 attacks.)
----------------------------------------------------------
v2.0 (first version, 2010.2.19)
* base on 1.50c
* add new race (Elf)
* change unit stat base on forum feedback.


CREDITS



Credit:

special thank to :
PanicX and his clan "UC" for all testing, ideas & bug hunting.

Game :
LISK - source code on 1.50
Ezge - Goblin & Artic race
von_Oberstain - many game design ideas, loading screen and testing
BkO21 - loading screen
Shengshun - loading screen/preview/minimap

and many many people on forum/email with lots of useful imformation.

Unit Models :
Anarchianbedlam - Goblin's Helicopter model
Donut3.5 - Goblin's Mobile Turret / Goblin Drillbot / Goblin Steamroller
Frankster - Goblin's Assault Tank
Tranquil - King's model

Items:
Sunchips - Mecenary's Dagger

Effect:
Ayane - Hero's color Aura
Daelin - Ice troll's Glaciar Aura

-------
The Hive Workshop (http://www.hiveworkshop.com )
The Helper Net Forum (http://www.thehelper.net/forums/index.php)
Warcraft 3 Campaign forum ( http://www.wc3c.net/forums.php )


Forum Link:

Forum :
http://legiontd.in-goo.com/f14-legion-td-mega
http://jx3.net/tdg/forum/viewtopic.php?f=106&t=3913





Keywords:
Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, Legion, LegionTD, Legion TD, LegionTD
Contents

Legion TD Mega 3.41 (Map)

Legion TD Mega 3.5 (B4) (Map)

Reviews
05:44, 29th Apr 2011 -Kobas-: Status: Approved Update: Re-moderating with review Date: 2011/Oct/07 23:46:38 Vengeancekael: VM // PM: Status: Approved Rating: 4/5 Recommended Rep Received: 2Reasons: Other: If you have any complaints or...
Level 2
Joined
Oct 8, 2011
Messages
15
bug in version 3.5 beta3
If you change builder, you get the same race again!
Very true and annoying.
apart from that: i like all the heroes, it's quite fun.
Lot's of new combos now for old players to test.
What i still don't like is the uneven arena issue. instead of adding one/three maccabeus for the weaker team, you could just leave one player out of the stronger team. just pick random player not to participate in the arena. so it's a fair x vs x fight, at least no imbalance due to special summons! I'd really appreciate such a change!
I agree just partialy.
*
Not random because some players are better than others or they units-combos are more efficient on bosses ( or not ).
*
Today a saw a combo with the turtle to go and win the arena (with almost full hp), it had +5 armor from hero and -armor on the other teams troops from support units, that combo for a maccabeus with 7000 hp IT's BIG.
*
Shortly the sistem cannot analyze yet the combo and or value of players and thier units based on only one thing or two, there are too many factors to take in consideratie.
*
Semy-off: Maybe making the units smaller in arena mode? ( could that be a solving case? )
*
Or
*
Semy-off: Maybe re-analyzing theier value and/or range to move them better on the field.
 
Level 1
Joined
May 13, 2012
Messages
2
If you change the race before hero it will take your gold/lumber but give you the same race, Lord of dead didn't spawn a new inferno and had full mana, Chieftain critical is bugged ( in 10 waves he didn't crit once ).
 
Level 8
Joined
Apr 26, 2011
Messages
403
Hi huan,

bug in version 3.5 beta3

If you change builder, you get the same race again! Didn't experience it myself, although it happened to PanicX before and just yet to another guy in game. He didnt have a hero for quite a while, wanted to change builder, then get the hero. he instead got the same race.
Case 1: race = Goblin
Case 2: race = Nature
Case 3: test in single player, changing builder for 100 lumber had no effect. _after_ that i enabled debug mode to get gold and lumber and used all my 5 "change builder" chances, always the same race.

apart from that: i like all the heroes, it's quite fun.

What i still don't like is the uneven arena issue. instead of adding one/three maccabeus for the weaker team, you could just leave one player out of the stronger team. just pick random player not to participate in the arena. so it's a fair x vs x fight, at least no imbalance due to special summons! I'd really appreciate such a change!

About the score to unlock master title: 360 score seems pretty fair. Whereas it's rather easy to reach a score of 400 and more with hybrid or prophet, it's more of a challange if you're on a single race. Though there are stronger and weaker races, 360 ain't that easy to achieve.

Ah and one more thing, i asked you before, but i think you didn't read it, maybe a short answer? :)



thx

1, will fix change builder bug in next beta with unlock code done.

2, can't do much with arena, because I want to make sure small side have higher chance to win. and big side can still win if they are really good.

3, for 360 score, can you keep an eye for lowest level they can reach that score ? (for single race).

4, not sure about replay, all I know is it will include all ingame chat, all ingame data, player name etx... and it shouldn't keep your IP or battlenet username, else blizzard will get trouble.

-------------

for level 11 heroes's stat or cost. It is just an example for level 15 heroes in future version. I am sure there will be more level, depend on how many races available for unlock.

eg, if there are 16 races, then max level is 16, with ~500 value.
 
Level 3
Joined
Sep 28, 2011
Messages
66
1, will fix change builder bug in next beta with unlock code done.

2, can't do much with arena, because I want to make sure small side have higher chance to win. and big side can still win if they are really good.

3, for 360 score, can you keep an eye for lowest level they can reach that score ? (for single race).

4, not sure about replay, all I know is it will include all ingame chat, all ingame data, player name etx... and it shouldn't keep your IP or battlenet username, else blizzard will get trouble.

-------------

for level 11 heroes's stat or cost. It is just an example for level 15 heroes in future version. I am sure there will be more level, depend on how many races available for unlock.

eg, if there are 16 races, then max level is 16, with ~500 value.

1.) ok
2.) ok
3.) check pm :)
4.) hm I think you got me wrong here. I don't need ip adresses etc, but all the ingame data. See, there is the stats table containing player name, value, income, lumber and score. if MM mode, you can see only your side, if no MM, you can see all players stats in the table. But if I start the replay, even when I select "Fog of War", the stats from the other side stays hidden. So my question is, if you can change it, so in replay you can see all ingame stats? (check picture!)
 

Attachments

  • WC3ScrnShot_051412_003803_01.jpg
    WC3ScrnShot_051412_003803_01.jpg
    875.6 KB · Views: 4,283
Level 8
Joined
Apr 26, 2011
Messages
403
4.) hm I think you got me wrong here. I don't need ip adresses etc, but all the ingame data. See, there is the stats table containing player name, value, income, lumber and score. if MM mode, you can see only your side, if no MM, you can see all players stats in the table. But if I start the replay, even when I select "Fog of War", the stats from the other side stays hidden. So my question is, if you can change it, so in replay you can see all ingame stats? (check picture!)

can't do anything. because the value is sent to you as "?" during game. so you can't see them on your replay.

maybe it can done with "Observer" mode enable, and view replay as "Observer" but I have not experiance with that.
 
Level 2
Joined
Jul 4, 2011
Messages
20
Hi guys,

Regarding the board values showing in replays, here's what I did in 2.7c and the other legion maps (those that von Oberstain is working on).

You don't need newgen for this.


  1. In world editor, add boolean udg_IsReplay
    .
  2. Add this to the top of map:
    JASS:
    function detectReplay takes nothing returns boolean
    // this function was created by PandaMine with help from Captain Griffein
    local integer counter = 1
    local real camerax
    local real cameray
    local real x
    local real y
    local boolean output
    loop
        exitwhen counter > 12
        if GetLocalPlayer() == Player(counter-1) then
            set camerax = GetCameraTargetPositionX()
            set cameray = GetCameraTargetPositionY()
        endif
        set counter = counter + 1
    endloop
    set counter = 1
    call PauseGame(true)
    call TriggerSleepAction(0)
    loop
        exitwhen counter > 12
        if GetLocalPlayer() == Player(counter-1) then
            call SetCameraPosition(camerax + 1,cameray + 1)
        endif
        set counter = counter + 1
    endloop
    call TriggerSleepAction(0)
    call PauseGame(false)
    set counter = 1
    loop
        exitwhen counter > 12
        if GetLocalPlayer() == Player(counter-1) then
            set x = GetCameraTargetPositionX()
            if x == camerax + 1 then
                set output = false
            else
                set output = true
            endif
            call SetCameraPosition(camerax,cameray)
        endif
        set counter = counter + 1
    endloop
    return output
    endfunction

  3. In the Initilization trigger, add this at the bottom:
    • Custom script: call EnableUserControl(false)
    • Custom script: call TriggerSleepAction(.0)
    • Custom script: set udg_IsReplay = detectReplay()
    • Custom script: call EnableUserControl(true)
  4. Then use udg_IsReplay in the multiboard triggers. Something like this:
    • Custom script: if IsPlayerAlly( GetLocalPlayer(), Player(8)) or IsPlayerObserver(GetLocalPlayer()) or udg_IsReplay then



edit: oh, I just talked with von Oberstain about this, and it should be noted that he has observed some bugs related to this. Sometimes values / icons are showing during a game when it shouldn't be, etc. I'm not exactly sure of the circumstances. Maybe it's just a small bug in the implementation. Maybe it's something else.

Perhaps you can add this feature to beta and then see how it works out.
 
Last edited:
Level 13
Joined
Mar 24, 2010
Messages
950
Too hard and too much to explain now.

You can get some ideas base on their talk:

http://forum.wc3edit.net/fulfilled-requests-f75/legion-td-mega-3-41-t24378.html
http://forum.wc3edit.net/fulfilled-requests-f75/legion-td-mega-3-3-t21999.html
http://forum.wc3edit.net/fulfilled-requests-f75/legion-td-mega-3-41-t23171.html
http://forum.wc3edit.net/fulfilled-requests-f75/legion-td-mega-3-41-t23428.html
http://forum.wc3edit.net/fulfilled-requests-f75/legion-td-mega-3-5-b2-t24782.html

hat off to "Fukki", he finally cracked it at the end.....

basical it work like this :

if map is modified with difference constant value, I will know...
if map have cheat pack inserted, I will know....
if player received illigal gold, I will know....
if player received illigal lumber, I will know....


if cheat detected, both lumber and/or gold will restored to normal.
and game will shut down after certain condition (so it will take them more time to test on every attempt)

-----------

anyway, I will improve my anti cheat system later, already got ideas done.

seems like a pretty good system you have in there, but also unless it is a 3rd party program they are using for the hack i dont see much reason to fight it so hard.
Every bot hosts the legit version. so even if these cheats are in the map it doesnt matter as long as the bots dont host it. If it was a 3rd party program to cheat then i could understand though
 
Level 8
Joined
Apr 26, 2011
Messages
403
Hi guys,

Regarding the board values showing in replays, here's what I did in 2.7c and the other legion maps (those that von Oberstain is working on).

You don't need newgen for this.
Thank, I think I know how it work now. but this function have some major bug.

It is same bug as GetHost function (find out who is host) .. but fail

Here is topic about this function:
http://www.hiveworkshop.com/forums/graveyard-418/snippet-needs-revision-game-replay-40777/

check out post #20 by Brible

And it also was not mentioned in the first post that having wc3 minimized causes it to bug. Think about players who minimize wc3 while waiting for the game to start. It can happen a lot and cause a lot of bugs. I don't particularly feel this is reliable at all.
 
Level 2
Joined
Jul 4, 2011
Messages
20
Thank, I think I know how it work now. but this function have some major bug.

It is same bug as GetHost function (find out who is host) .. but fail

Here is topic about this function:
http://www.hiveworkshop.com/forums/graveyard-418/snippet-needs-revision-game-replay-40777/

check out post #20 by Brible

Oh, that explains why sometimes it doesn't work correctly... Damn. Thats a shame.


Hmm, a solution is suggested in #21
Troll-Brain said:
You could improve this script safety by synchronising all players data.
Then, all players have to minimize wc3 in order to break the detection.


And there's a different system here:
http://www.hiveworkshop.com/forums/...-replay-online-singleplayer-detection-206438/

I'll give that a try when I find time, and let you know if it works.
 
Level 1
Joined
May 13, 2012
Messages
2
Another bug at beta3, when i use random i recive only beast, and i'm not the only one, and try to fix tauren cheftain critical, he doesn't crit... .
 
Level 1
Joined
May 17, 2012
Messages
2
hey man,

love the map!

can you think about bringing back the -ns (no save) mode for the new version?

With this mode you will lose (almost) all lumber at the end of the round if not spent.

its just too easy to end a game by saving lumb for a couple levels and then send mass demons and shit on lvl 27/28 or so

greets lumberfetish
 
Level 8
Joined
Jul 10, 2008
Messages
353
I will try finish 3.5

then not major changes for future version untill I got better ideas.

someone at wc3edit finally learn how my anti-cheat system work and can turn it off now :(

I have to spend more time to anti-cheat system, as well as review my "hero unlock code" harder to crack.
Maps will always be cheated thats a main problem of wc3, i suggest just focus on improving the map and dont waste time with this :)
 
Level 2
Joined
Oct 8, 2011
Messages
15
Reminder: you still have one second to select what mode you want, even hp profet work on beta 3.
*
But, AR/SD are bugged, they just "random" all first page races every time.
*
Onesided? ; not at all, players make it balanced or unballanced, because/based of their wisdom and knowledge.
*
A few minor bug - here and there - but it's a resonable version of 3.5.
 
Level 1
Joined
Nov 1, 2011
Messages
7
Reminder: you still have one second to select what mode you want, even hp profet work on beta 3.
*
But, AR/SD are bugged, they just "random" all first page races every time.
*
Onesided? ; not at all, players make it balanced or unballanced, because/based of their wisdom and knowledge.
*
A few minor bug - here and there - but it's a resonable version of 3.5.

Hm... i thought alrdy about editing my comment, but thought i will be understood anyway. I mean ofc the Changebuilder Bug when u play AP. Not the fact that the setted automode is AP because this is not a bug anyway!
 
Level 8
Joined
Jul 10, 2008
Messages
353
hey man,

love the map!

can you think about bringing back the -ns (no save) mode for the new version?

With this mode you will lose (almost) all lumber at the end of the round if not spent.

its just too easy to end a game by saving lumb for a couple levels and then send mass demons and shit on lvl 27/28 or so

greets lumberfetish
lol, just too easy to end the game at level 27/28? you know game suppose to last up to lvl30 right?
 
Level 1
Joined
May 17, 2012
Messages
2
sure i know but its just too boring if every single game (assuming no noobs are in) goes till 28 and then its just a matter of who's king dies faster or who wasted heals earlier.

maybe there should be more options of sendings that are really strong in certain rounds to criple the opposing team but give less income than you pay lumber for (like pudge for example) that would give a bigger variety of sendings earlier and not just mass demons on 28
 
Level 3
Joined
Aug 12, 2011
Messages
44
Another possibility would be an additional mode with random creeps (this would require some time to create the double/triple amount of current creeps).
For each wave like 3-4 possibilities which can be shown with "-next" or can he hidden.
It feels like: Okay Scorpions, build this/build that.
Golems, better build no Pierce now etc.

It could look like this:
-aprchnhggg....
 
Level 8
Joined
Jul 10, 2008
Messages
353
Another possibility would be an additional mode with random creeps (this would require some time to create the double/triple amount of current creeps).
For each wave like 3-4 possibilities which can be shown with "-next" or can he hidden.
It feels like: Okay Scorpions, build this/build that.
Golems, better build no Pierce now etc.

It could look like this:
-aprchnhggg....
The WHOLE point of tower defense games is the preparation and the planning. This mode is completely stupid you are suggesting.

Anyway,

I tried very much to use slave trade, but i always fail with it. Sometimes i do ok, but eventually it just fails...

Should it be buffed a bit? Maybe a buff to servant/slave master damage? Or just buff slave trade to 3/5 gold?
 
Level 3
Joined
Aug 12, 2011
Messages
44
The WHOLE point of tower defense games is the preparation and the planning. This mode is completely stupid you are suggesting.

Anyway,

I tried very much to use slave trade, but i always fail with it. Sometimes i do ok, but eventually it just fails...

Should it be buffed a bit? Maybe a buff to servant/slave master damage? Or just buff slave trade to 3/5 gold?

The value remains the same and it also works in other Tower Defense maps (You TD for example which I claim as the best TD).
 
Level 3
Joined
Aug 12, 2011
Messages
44
Sure, but if you know what's in 3 waves you know exactly where you can get it with 250 less than recommended value and where you shouldn't increase the gap.

This would be of course an additional non default mode for those who want a new challenge after playing basically the same 100+ times.
 
Level 1
Joined
Nov 1, 2011
Messages
7
The WHOLE point of tower defense games is the preparation and the planning. This mode is completely stupid you are suggesting.

For noobs this might be true. There are so many TDs which offers a randomcreep mode. Unfortunately too many ppl are noobs to give it a try just because its too challenging for them. Imo its a really great suggestion and furthermore ppls who are crying completely stupid just because they dont have a feeling for the gameplay in whole.
 
Level 2
Joined
Aug 8, 2011
Messages
25
hey

ns sounds decent. tho i dont agree with the extra lumber being turned into income, maybe just lock the barracks at those certain lvls after the xx lumber?
the kraken cooldown's a bi**h, would it be so bad to turn that back to what it originally was?
2 demons is still possible with delays on the battle before the actual leak ( eg. the creeps from orange havin the chance to fight the towers from yellow if theyre built close to mid. buys enough time )

discovered an op build for nature. it guarantees at least 7/4 prior to lvl 10 with no leaks (including on lvl 10), 7/13 at 20 if you want to hold it, 7/15 if you dont care that much about it. oooor 7/6 before 10 with leaks in your team and 7/15 at about 17-18. depends how big of a boost you get early game. i can upload a replay if you want. dont really remember the scores, but you can imagine theyre high enough (300 at 12ish? = ~1900 value / 400 at 17-18? = ~4000 value idk exactly). you stay undervalue from the very beginning of the game, it never seems to be an issue. wont work on any other race or type of build except strictly nature's units.
i feel kinda bad telling you about this, i like playing it and improving it each time, it'll be like losing the priests on 3.4 all over again :))
also, the build is not at all related to the one on 3.3 with the trees of knowledge (except ofc from 10 onwards).

anything new on making the melee heroes stronger for mid and endgame? the range ones are pretty okay as they are now. the melee just goes upfront and dies.
and is there a new race? think i heard something about that some time ago :D

edit: one more thing, i played a lot of hybrid recently and on the tier 2, the 45 gold one, i NEVER got archers or ghouls. ever. played close to 10-15 games maybe and always started off with 3xtier2 at least. never ever got those two units. could be a bug, pls check that. i like both archers and ghouls in the early game :D

hope i helped
 
Last edited:
Level 1
Joined
Nov 1, 2011
Messages
7
edit: one more thing, i played a lot of hybrid recently and on the tier 2, the 45 gold one, i NEVER got archers or ghouls. ever. played close to 10-15 games maybe and always started off with 3xtier2 at least. never ever got those two units. could be a bug, pls check that. i like both archers and ghouls in the early game :D

my mate had last game 2 archers with the first 2 units... so it shouldnt be a bug. U had just bad luck.
 
Level 2
Joined
Aug 8, 2011
Messages
25
i was apparently playing 3.5 b3(2) when i didnt get the archers and ghouls. so i deleted that. they seem to be working fine on the original version, that was my bad. yet i still have complaints about hybrid it just seems that some units are more likely that others, instead of all being random (usually harpies and watchers, my god are they popular).

also, that little strategy from nature's build seems to be working in the same way for shadow, too. though i can only be sure of 7/3 instead of 7/4, but im still working on it. still goes to 7/6 after the arena and 12 and 14 are a tiny bit tricky, but without summons there really shouldnt be problems, even when you're undervalue.
 
Level 1
Joined
May 10, 2012
Messages
7
I am not sure if this has been requested before. I ve read the thread pages but maybe i overlooked. Here it goes.

Just like Dota or LOD, we have the usual disconnecters, grievers, spoilers, laggers, leavers who suddenly at any point of time be it after 1st round or mid-game leave. For whatever reason or whenever in the time, lets just say that they leave. The remaining players in his team face a huge disadvantage especially in the later game. Firstly, the upgrading of the king by 2 players is definitely slower than 3 or 4 players. Not to mention, the lesser income spread out among 2 players as to compared spread out among 4 players. This is not greatly felt if the remaining players are good. Secondly, although creeps spawn at only the lanes of the remaining player, the remaining teammates of the leaver(s) have to endure the full lumber summons of the other team (3-4). It is very difficult to have 50% or 100% more summons. Its quite imbalance to see 2 krakens, 2 demons etc in one lane. Just imagine, 2 players vs 4 players, or 2 players vs 3 players. The amount of extra lumber would be devastating to the other team. Well, I could think of other lesser scale benefits of a team with at least 1 extra player but I guess these are the main ones.

Is there any way to;

- limit the number of stored lumber of the extra player in the other team?
- perhaps just disable the summoning for the extra player and award other bonuses instead?

- limit the range of selection of the lumber summon units? For example, the excess players in the other team might not be able to summon the 2nd barracks which consists the frost wolf to demon but only able to summon from militia to catapult. I noticed the range of lumber summon units is limited currently up to mid game. For example, you cannot summon kraken for lvl 14 tuskar. Is there a way to do this for the excess players?

These are a few suggestions that I could think of right now.
I really feel that this will improve the game balance if a teammate or 2 suddenly leave the game. Half of the time I play, people cried out for a restart or the round was unfair.

Thank you for reading this
 
Last edited:
Level 8
Joined
Apr 26, 2011
Messages
403
i was apparently playing 3.5 b3(2) when i didnt get the archers and ghouls. so i deleted that. they seem to be working fine on the original version, that was my bad. yet i still have complaints about hybrid it just seems that some units are more likely that others, instead of all being random (usually harpies and watchers, my god are they popular).

also, that little strategy from nature's build seems to be working in the same way for shadow, too. though i can only be sure of 7/3 instead of 7/4, but im still working on it. still goes to 7/6 after the arena and 12 and 14 are a tiny bit tricky, but without summons there really shouldnt be problems, even when you're undervalue.

Hybrid and Prophet share same unit list.

so if you can get them in Prophet, then it should be same for Hybrid.
 
Level 8
Joined
Apr 26, 2011
Messages
403
I am not sure if this has been requested before. I ve read the thread pages but maybe i overlooked. Here it goes.

Just like Dota or LOD, we have the usual disconnecters, grievers, spoilers, laggers, leavers who suddenly at any point of time be it after 1st round or mid-game leave. For whatever reason or whenever in the time, lets just say that they leave. The remaining players in his team face a huge disadvantage especially in the later game. Firstly, the upgrading of the king by 2 players is definitely slower than 3 or 4 players. Not to mention, the lesser income spread out among 2 players as to compared spread out among 4 players. This is not greatly felt if the remaining players are good. Secondly, although creeps spawn at only the lanes of the remaining player, the remaining teammates of the leaver(s) have to endure the full lumber summons of the other team (3-4). It is very difficult to have 50% or 100% more summons. Its quite imbalance to see 2 krakens, 2 demons etc in one lane. Just imagine, 2 players vs 4 players, or 2 players vs 3 players. The amount of extra lumber would be devastating to the other team. Well, I could think of other lesser scale benefits of a team with at least 1 extra player but I guess these are the main ones.

Is there any way to;

- limit the number of stored lumber of the extra player in the other team?
- perhaps just disable the summoning for the extra player and award other bonuses instead?

- limit the range of selection of the lumber summon units? For example, the excess players in the other team might not be able to summon the 2nd barracks which consists the frost wolf to demon but only able to summon from militia to catapult. I noticed the range of lumber summon units is limited currently up to mid game. For example, you cannot summon kraken for lvl 14 tuskar. Is there a way to do this for the excess players?

These are a few suggestions that I could think of right now.
I really feel that this will improve the game balance if a teammate or 2 suddenly leave the game. Half of the time I play, people cried out for a restart or the round was unfair.

Thank you for reading this

well, you can -votekick opposite team to make it balance ... just joking :)

I think main problem is saving lumber, I will see if -NS help on this issue.
 
Level 1
Joined
Jul 28, 2012
Messages
1
Several bugs.

Hello. I always wonder, where should I tell the map creator about bug and stuff.

3.5(b3)
Here are some major bugs. Even in -cb mode, the change builder function is broken. The cost is deducted (100 wood/ 50gold& 100 wood .......) but the heroes is still the same.

3.5(b7)
The bugs is still there, with additional major bugs. Around wave 9, all units and structure received gradual damage, including heroes, castle, builder and tower built.

And I wonder, is there an easy way to contact you, HuanAk?
 
Level 2
Joined
Oct 8, 2011
Messages
15
Abassy -> What you've mentioned has already been spoken, so no need to repeat it, just read the latests post and you'll know.

As far as I know 3.5(b3) is the last update for legion not 3.5 (b7).
 
Level 3
Joined
Sep 28, 2011
Messages
66
3.5(b7)
The bugs is still there, with additional major bugs. Around wave 9, all units and structure received gradual damage, including heroes, castle, builder and tower built.
Like pietricas already said, latest version is B3. The version you find in this very thread is always the latest one, anything else is just a fake.

The "major" bug you're talking about where structures take gradual damage, well, that's no bug at all but the anti cheat protection. Some guys altered the protected map, fake released it as B7 and somehow triggered the cheat protection, which then randomly ends the game by destroying all buildings. :) So there's nothing wrong with B3 apart from the long known and already discussed bugs.

And I wonder, is there an easy way to contact you, HuanAk?
Well, he added his E-Mail address in every map, check the credits ingame, check in the map the top right (mouse over), or just write here.

Cheers,
MastaKilla
 
Level 1
Joined
Sep 10, 2012
Messages
1
HI is it possible that u upload a version of that map that can be modded (i play this map only with 1-3 friends and we want to change something xD) so it would be rly nice if u can post or send me over pn a link for download (i dont want to publish this map as my own ;D)
 
Level 3
Joined
Sep 28, 2011
Messages
66
HI is it possible that u upload a version of that map that can be modded (i play this map only with 1-3 friends and we want to change something xD) so it would be rly nice if u can post or send me over pn a link for download (i dont want to publish this map as my own ;D)

LoL, not gonna happen :D
 
Level 8
Joined
Apr 26, 2011
Messages
403
B4 changes log:

* Elite archer --> upgrade cost increase from 155 to 160.
* Tree of Knowledge --> AoE range reduced from 600 to 400
* Goliath --> attack speed changed from 1.6s to 1.8s.
* Mini Hydra --> HP reduced from 800hp to 600hp.
* Druid --> initial mana change from 10 to 0
* Goblin Blaster --> lower overclock's damage from +40% to +30%
* Necrolyte --> cost increase from 170 to 220, HP increase from 750 to 1000.
* Mutant --> Inject Steroids change from 20% damage&hp to 20% damage only.

* Red/Azure/Death dragon --> increase attack speed from 1.6 to 1.3.
* Red/Azure/Death dragon --> Lower AE damage to 5%/20% on 300 and 30 range.
* Tree of Life --> attack speed increase from 1.8 to 1.2
* Trident --> 20% chance to deal 200 damage and stun for 2 seconds.
* Tuskarr --> Spearman's range increase from 350 to 450
* Ancient Wandigoo --> attack faster : 1.0s to 0.9s
* High Priest --> attack faster: 1.0 to 0.8
* The Butcher --> attack faster: 1.6 to 1.5
* Frenzy Ghoul --> HP increase from 660 to 700
* Gravekeeper --> attack faster: 1.1 to 1.0
* Sky Dragon --> attack faster against air (1.0 speed to 0.6 speed)
* Forsaken One --> Insanity buff change from 20% damage to 30% damage

* add 1000 value requirements on Altar of Heroes.
* Altar of Heroes will disable if player use change builder.
* remove Mercenary race.
* King can move at level 30.
* Enable Anti-stuck for Arena fight (can only use after fight start)
* add "leaked", "int" to W3MMD.

* Fixed change builder bug.
* Fixed King's autocast bug.
* Fixed level 11 Tauren chieftain's critical hit

New mode: -ns (no saving)
- player cannot save lumber above cap
- minimum cap = 200 (eg, cap won't work if you have less than 200 lumber)
- cap = 100x(wisp + lumberjeck) , eg 7/15 = 100 x (7+15) = 2100 lumber.
- cap will check at the end of every wave, and any lumber above cap will remove from game.

-------------

let me know how is High Priest and Red/Azure/Death dragon.
 
Level 3
Joined
Sep 28, 2011
Messages
66
-blood orc?! (the tier1 unit 20+80) dies from negative buff (at least in 3.41). Maybe stop at 1hp and don't let it die?
-hydra, never thought it was OP. Reducing the mini hydras hp was not necessary in my opinion.
-necro for 220 feels a bit too much, massing it doesn't really pay off anyway (tried it several times), so I think it's just an average unit, not too bad and not op. Don't feel the change here!
-mutant, maybe add an option to either upg attack OR upg hp (but not both the same time of course), like you can choose a mode for soul of hero?! Edit1: << But I didn't think this unit was overpowered at all. Not if it's unjuiced, and if you juice it, 50 lumber is quite a lot considering the fact, you usually don't only have one or two of them. And even then it would be already 100lumber "wasted". So the negative effect of juicing it is already quite strong and made the unit quite balanced imo. The second upgrade was 400g before and that definitely was too much. But ever since 3.x you changed that to 300g, which made it a pretty fair and balanced unit (as always in my opinion). As it's rather slow I also don't think it's that overpowered.>>
-Prophet doesn't reroll but changes builder!
-Uneven arena fights: the team with less players like always loses. where arena 1 seems to be somehow more balanced, second arena is like 99.99% loss for smaller team. That ain't fair in my opinion. It's already harder because of more sends on less players and then like NO chance to win arena. I think if uneven teams, just pick randomly the same amount of players, so it's always an even fight of players. 2v2 or 3v3 or 1v1, even if it's 1v3, instead of adding Maccabeus...
-I used hcl apgmcbns, but ns didn't work. Mode was -apmmhgggcbx3, although the onscreen said "bot entered mode -apgmcbns". Maybe add a new alias as well, e.g. -cs for cbns
-all the dragons seem ok now. the faster attack is quite nice, making them actually a valuable unit, usually dragons suck like shit :) But they aren't op, really look good to me.

Apart from that I like all the other changes so far. Totally like the ns mode. Unfortunately spamming mass militia (and other small units) in 10 has become a serious issue lately. Pisses me off.

Oh, and there is one really annoying thing in bonus rounds. You can send bloodorcs, which cause a split of all the units down there defending the king. Don't know if this is still an issue with the new bonus rounds, but in 3.41 it always has been an issue so far. That's a VERY lame habit of a lot players. And the worst thing is unstuck wouldn't work down there. So there's just a split and the defense is completely ruined. Maybe enable/fix antistuck for the bonus rounds and (if possible) allow antistuck only on your own side. Edit4: <<Nevermind, the antistuck now works in bonus rounds.>>

Edit2:: ns mode doesn't work at all. Typed in manually "-apmmhgggnscbx3", mode was "-apmmhgggcbx3" however.
Edit3:: antistuck. Didn't you have antistuck already disabled in "normal game", so you can't send your units up anymore and catch leaks from the other player on your lane? Well, in b4 this is working again.
Edit5:: Necrolyte says 750hp when not movable. In actual game/fight however it has the correct 1000hp. Tested it now, well 220 is quite expensive and more HP on a highly ranged unit, well.. if those ranged units are attacked, you usually can't hold anyway. All in all the necro change seems rather bad to me.
 
Last edited:
Level 8
Joined
Apr 26, 2011
Messages
403
antistuck:
- only work after "first leaked" or "any one of lane is clear", so you can't use it to "pause the monster for 0.1 second" to make them change target.

blood orc:
- remember you can move king and kill those blood orc, as well as anti stuck.

ns mode:
- it is bug, I think it only work on default (when you type -ap only)

Necrolyte:
- I don't have dps number atm, you can calculate dps/cost ratio, it is still above 0.5. (Necrolyte should cost 3x more than Necromance, because summon 3 archer)

I will look at prophet bug and manual ns mode.

PS, try out new high priest, not sure if it is too powerful or not (it have very high dps/cost ratio now)
 
Top