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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Legend of Maiev

This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.

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Important
This campaign was made by Blizzard Entertainment and modified by Summer Flower. She is the author of this campaign. The campaign is being posted on HiveWorkShop on her behalf with her express permission.

The campaign was originally posted here:


新恐怖之潮暗夜的孤星v2.0完整版 - 地图发布区 - 游久社区 - bbs.uuu9.com

Permission From Author
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The Legend of Maiev: Vengeance
This campaign follows Maiev Shadowsong and the Watchers in a reinterpretation of the "Terror of the Tides" campaign. This campaign is comprised of 8 playable missions and 3 cinematic missions.


Due to the conversion tool used to convert the campaign to the standard world editor, it is recommended to play the campaign using the most recent patch.

Message from the author (Summer Flower):

1. This campaign has nothing to do with Edward, I'm just trying to make up for my previous mistakes and compensate him. So I added his name.
2. I have already asked DragonGod for authorization, here is the link
【冷饭加热(已拿授权)】新恐怖之潮:暗夜的孤星 - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com
3. This is my last work and I am no longer the author now, I've quit last year.




List of Summer Flower's Campaigns


1. The Legend of Maiev: Vengeance



Characters
[​IMG] Maiev Shadowsong: Maiev Shadowsong is a legendary night elf warden and former priestess of the moon. Ruthlessly dedicated to her own sense of justice, she was charged with watching over the prison of the infamous Illidan Stormrage.
[​IMG] Illidan Stormrage: llidan Stormrage is the first of the demon hunters, and the twin brother of Malfurion Stormrage. During the Third War, Illidan was freed from his prison by Tyrande, who believed that he would be a valuable ally in the conflict.
[​IMG] Malfurion Stormrage: Malfurion Stormrage was the first mortal druid on Azeroth, and the night elf who initiated the mainstream use of druidism among the kaldorei people ten millennia ago under the tutelage of the demigod Cenarius.
[​IMG] Tyrande Whisperwind: Tyrande Whisperwind is the chosen high priestess of the goddess Elune and the current head of the Sisterhood of Elune. Together with her lifelong mate, the archdruid Malfurion Stormrage, she has represented the highest leadership of the night elves since the fall of Queen Azshara and the Highborne caste ten thousand years ago.
[​IMG] Kael'thas Sunstrider: Kael'thas Sunstrider is the Prince of Quel'Thalas, the last of the Sunstrider dynasty, as well as a senior member of the Kirin Tor.





Screenshots
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Credits
Click to show

Message from Summer Flower (creator): Special thanks to Dragongod, Edward, and Turnro.


These are the hiveworkshop resources in use, based on the automatic credit generator:
Resources in Use by Legend of Maiev v2.0 | HIVE


Rightfield, armel, freezer, kirym, Dark hunter1357, Elenai, levigeorge1617, sheyd, alfredx_sotn, jetfanginferno, vile, evilcryptlord, will the almighty, tranquil, happytauren, pyritie, Callahan, donot3.5, dreyus, general frank, s4nji, misha, kuhneghetz, zerox, matarael, red xIII, deolrin, amigurumi, kurt, sellenisko, thrikodius, -grendel, florent86, tarrasque, sin’dorei300, hexus, kellym0, jesushipster, andrewoverload519, wandering soul, ujimasa hojo, gamegear, blizzard entertainment, deucegorgon, uncle fester, seoki, xyzier_24, kangyun, horusrogue, 67chrome, zadelim, morbent, daenar7, eliaka5, glitzage, darkfang, mc !, muoteck, chevronseven, freezer, neo1989, anachron, crazyrussian, paladin, frlkY, darkmoon hero, NFwar, general frank, greyarchon, -berz-, enjoy, peekay, marcos DAB, kanadaj, truongdzuy, -dieser-, D.ee, hollyD, zbc, AL0ne, deathdog.scythe, the panda, blazekraze, ginufe, unknown102, murlocologist, just_spectating, zephyrius2412, sharkarsh, scias, don valentine, princeyaser,


Special Thanks
Click to show

Message from Summer Flower (creator): Special thanks to Dragongod, Edward, and Turnro.


These people helped in various ways in bringing the campaign to hiveworkshop.
Ghostwolf- YDWE conversion tool, Quinten- map description title picture, Deepstrasz- various things, Naruto- helping contact the author, Tuwnew- map template.



Change Log
Click to show


LOM-H-v0.035- Initial Upload

LOM v0.039
General:

Map no longer protected.
All loading screens: "or there bugs" -> "or bugs"


Abyss Gloves: invicible -> invincible

Scroll of Restoration: imbedded -> embedded


Spirit of Vengeance's timer is blank fixed.


Ge Leiguo's skull is called Gregor's skull. INcreases -> Increases


Text for Abyss Armor and Lost Cloak have no periods fixed.


Dragon Turtle's Blood tooltip: text bug with Refined fixed, resides -> resided,



Crushing Waves tooltip fixed.







Alchemist's Wind Walk tooltip is messed up (now fixed).


Furion's World Cage has no tooltip and no name (fixed).



Blink and the laser cannon spell have no tooltips and no names (fixed), Life Drain has no tooltip (fixed).


Blood Elf unique units have spells unrelated to their tooltips, most spells lack tooltips and names (all fixed).



Dryad's special ability has no name or tooltip (fixed).


Vashj's Tornado and War Stomp have no names (fixed).


Illidan's spellbook has no name or tooltip (fixed).



Paladin special ability has no name or tooltip and he has an inventory (fixed).

Thunder Summoner has no tooltip (fixed).


Naga Defenders and Summoners (of all elements) have no tooltips (fixed).
Naga Defenders and Champions have the same (empty) tooltips (fixed).

Huge numbers of missing spells/tooltips now added.


Map 01:

The optional quest involving dwarves pops up right in the middle of the intro cutscene (fixed).


** "ship ran around" -> "ship ran aground"
** "we may have died" -> "we might have died"
** "thought he has died" -> "thought he'd died/drowned"
** "find use" -> "find a use"





Map 02:

Sunken Heart and Slumberers sidequest icon is a green block (fixed).



Murgul upgrades have no tooltips (fixed).



Map 03:
Intro cutscene: Naisha's "What do they say?" reads "Naisha" (fixed).



Maiev's comment after killing the Spirit of Darkness: cna -> can
Spirit sidequest has a green block icon (fixed).





Map 05:


Tyrande: cannot hold out -> won't hold out (line/subtitle)



Suo Ranrui: made caused me -> caused me



Map 07:




After killing the summoners: entire cutscene has no text, and the Naga hero started killing my units unimpeded (fixed).

After the cutscene, the hints and character lines that appear have no text (fixed).



Map 08:

Leadder -> Leader


Again, no cutscene text once Tyrande is rescued.

LOM v0.040


General

Err, this seems to be the author's (Summer Flower) intention. Perhaps it was all unlocked, since many people have played the blizzard version, so players might only want to play specific missions? I did not ask the author why.

Chapter One


Model for this unit changed to blizzard's Satyr Hellcaller (so it is now a unit model.)

Chapter Two:


Set Maximum research of Watcher Training/Druid of Forest Training/Druid of Fang Training to 1 (so the advanced upgrade that requires tree of eternity is not available.)

Chapter Four:


Hotkey for Heal (both turning off and on) changed to U. Tool-tip also change to show U is new hotkey
(Change to entire campaign Data, not just mission 4, so Forest Druid won't have conflict of hotkeys on other missions.)

Chapter 5:

Swapped Region 206 and 207 (so now rock and frost wards trigger the correct one.)

Chapter 7:

Delete Nature's Blessing as upgrade from all Tree of Life/Tree of Ages/Tree of Eternity
(Change to entire campaign Data.)

Deleted "Priestess of the Moon" Spellbook, and "Keeper of the Grove" Spellbook from Tyrane/Malfurion respectively.
Added Owl Scout to Tyrande as a non-hero ability, and added Force of Nature to Malfurion as a non-hero ability.
(Change to entire campaign Data.)

Chapter 8:
Song initial start time is later, so no conflict with cinematic.

Purple (Malfurion) now treats Elite Undead team as an enemy.

Epilogue:


Cannot fix, it is built into the campaign.

LOM v0.041- Malfurion/Tyrande have gotten their spellbooks back.

Contents

Legend of Maiev v2.0 (Campaign)

Reviews
deepstrasz
First I want to thank @cleavinghammer for his thorough posts. For some reason all chapters are available/visible from the start. The text after the original loading screen one does not all show. It would be best for that text to be on screen after...
Daffa the Mage
Chapter Two: 1. Warden Huts can change their facing? Excuse me? 2. Advanced Researches exist, but not upgradeable 3. Light Blue doesn't have an AI despite having a base, or so it seems 4. Again, the extra boss always appear out of nowhere... Chapter...
Daffa the Mage
Adding Blasterixx recent comment, re-reading my own review, and re-evaluating what deepstrasz reviewed in the past, I find the final conclusion to be Subs. (Self note: never review half asleep again) This campaign, despite the sheer addition to the...
  1. tulee

    tulee

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    Map description changed so that all the map descriptions are the same / easier to copy paste the map descriptions from each map to others.
     
  2. Blasterixx

    Blasterixx

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    - First mission: there is no "wood" item anywhere on the map!
    - Too many items, the hero needs an extra backpack.
    - I see a lot of Neutral creeps in a lot of the missions that are there and don't do anything.
    - A lot of weird bosses on the map in some missions that again, have no purpose, like that "Dread Lord" creature with 15k hp and 200 chaos dmg, took me 15 min to kill it and yep, no drops, no cutscenes, nothing!
    - Some of the music didn't match the gameplay, like it was playing some kind of chill flute music while fighting undead waves in the escorting of Kael mission.
    - In all the missions where we can play with an elf base, the wisps cannot be targeted with the mouse and they are invisible as well.
    - Chapter 7's boss, that eye semigod monster, its just ridiculous, who in their right mind had the briliant idea to put this kind of boss at the end of this mission?!?! Not only this eye monster has op stats and damage spells BUT HE SUMMONS THOSE void skeletons that stun my heroes PERMANENTLY! seriously? fighting vs permanent stun is the worst thing a map maker can do to his maps and the players that want to enjoy playing them, and don't get me started with those spell effects, i couldn't see anything on my screen,all the spells are so bright that might cause epilepsy, this is horrific!
    - Haha And thats it i quit, tons of spells that don't even work, and the ones that work deal almost 0 dmg, last time i am playing a campaign from this guy.
     
    Last edited: Jul 26, 2019
  3. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
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    Packs:
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    Spells:
    17
    Tutorials:
    2
    Resources:
    28
    Adding Blasterixx recent comment, re-reading my own review, and re-evaluating what deepstrasz reviewed in the past, I find the final conclusion to be Subs. (Self note: never review half asleep again)

    This campaign, despite the sheer addition to the content, more on weighing the game as a whole. Most of the addition are some ridiculous HP bosses, new enemy units and new allied units that only add an unnecessary layer of complexity, and doesn't feel like adding many new options to the player either.

    To be more specific, chapter one to five are mostly acceptable except the new bosses having ZERO warnings (bosses need to have a warning so player can prepare a save file if they haven't save for some time), six has a glaring issue with Kael dying easily if you don't properly micromanage him or your MG to taunt the new boss hero (IF you even have any at that point) AND how the progress is dragged longer than needed (I mean twice or thrice as long for no real new content, really), and the last two chapters are riddled with lots of issues (both story and gameplay, I'm referring to the new bosses mostly) and bugs that need serious attention.

    This needs some serious fixing. I almost forgot to plug my rate, which is the reason why I use 'Awaiting Update' on my previous review. 2/5 Substandard until major improvement and fixes.
     
  4. tulee

    tulee

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    I think you need to move next to the boat to get the wood.

    Author= Summer Flower
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

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    That still doesn't explain it unless you "know" :p
     
  6. tulee

    tulee

    Joined:
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    @Blasterixx , out of curiosity, can I ask what spells actually do not work/do 0 damage?
     
  7. Blasterixx

    Blasterixx

    Joined:
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    The mission where we play as the naga, Illidan and Lady Vash are weaker than even their normal melle counterparts somehow from the og campaign,
    -First Lady vash: from what i remember she had lvl 10 but her main dps spell was lvl 1 at max, and deals like 50 dmg(imagine me i was playing on insane so 50 dmg aoe vs 2k hp undead mobs is already a joke), her other dps spell was some channeling spell that again dealt almost no damage, and ofcourse her ultimate(which doesn't do dmg to units) dealy 50 dmg per sec to buildings i belive( buildings with over 2khp again(stupid).
    -Illidan's spells: oh boi does his spells were useless, first, he had some kind of extra set of mini spells which were like shit unit spells like dispel and control magic(no idea why he had those spells), most of them were passives and of course they didn't work since he has already an orb effect from the "kil'jaiden" orb, so every other passive wouldn't work, other than that he had another set of spells when he was in the metamorphosis, which again not only they did insignificant dmg(next to 0) but they cost lots of mana as well, so in the end His only GOOD spells were the metamorphosis itself and that weird 10000 aoe spell that gives epilepsy and deals dmg per second, basically fuck the og Illidan and give him weird spells to ruin the gameplay even more with more over dramatic spells that blind you, gg.

    The hero that had decent spells was Maiev( mainly because her original spells weren't discarded and were kept the same, basically what made me keep playing the campaign untill those demigod monsters were introduced.
    The other heroes from what i remember had again weird bad spells, same mission with the naga, the Elf heroes(Malfurion beeing again lvl 10 had lvl 1 spells, his spells were already bad, and now he had them on lvl 1, and the other dryad hero had a blizzard spell from what i remember, and avatar, great dryad spells right there!, might as well change her skin to a human hero at that point.

    For this kind of campaigns were the map maker just takes the existent original campaign and "tries" to make it look more beautiful with new skins and such( sometimes it does work, but again the original war3 campaigns are already almost perfect as they are, so changing anything will make it worse no matter what, i guess you could get away with changing the skins of the units/heroes and buildings/nature, BUT there is no way you can get away with changing the original spells of the heroes, if you did that its already over, you might enchance the original spells somehow? maybe,by giving them new improved effects, like for exemple: fan of knives deals poison dmg to the affected targets, but thats it, and NO, giving the spells new vision effects that make the player blind its sure not a good idea and it will never be!
     
    Last edited: Jul 27, 2019
  8. Quick

    Quick

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    are there any more campaigns like this? enhanced versions of the original blizzard campaigns? if so, please upload. this campaign is amazing, and id love to play actual decently hard blizzard campaigns.