- Joined
- May 29, 2009
- Messages
- 75
I just read the basic memory leak tutorial and tried to fix a spell of mine.
Thanks in advance
Nugamentum
-
Rotation
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Ereignisse
- Zeit - Every 0.01 seconds of game time
- Bedingungen
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Aktionen
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Einheitengruppe - Pick every unit in (Units of type Chargeball [dummy]) and do (Actions)
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Schleifen - Aktionen
- Set Temp_Group = (Last created unit group)
- Einheit - Set the custom value of (Picked unit) to ((Custom value of (Picked unit)) - 3)
- Einheit - Move (Picked unit) instantly to ((Position of caster[(Player number of (Owner of (Picked unit)))]) offset by (Leben of (Picked unit)) towards (Real((Custom value of (Picked unit)))) degrees)
- Custom script: call DestroyGroup( udg_Temp_Group )
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Schleifen - Aktionen
-
Einheitengruppe - Pick every unit in (Units of type Chargeball [dummy]) and do (Actions)
-
Ereignisse
Thanks in advance
Nugamentum