- Joined
- Jul 15, 2013
- Messages
- 12
Concept: I want to create the Summoner's Rift map from LoL but with WC3 Heroes (with enhanced abilities).
Progress:
Respawning jungle camps (complete)
Map Layout (nearly complete)
Enhanced Heroes (nearly complete)
Inhibitors, Turrets, Minion waves (nearly complete)
Multi-User-Instancing support (ongoing)
Bot support (ongoing)
Shops, recipes, all easy to use (started)
Further balancing issues (to be handled)
JASS for fixing leaks (see below disclaimer)
Thoughts:
I'm finding that LoL is a very simple game to clone. I'm interested to see how the WC3 heroes balance into it. I'm also considering making a dozen or so more heroes (found in the WC3 campaign).
Currently the map is only 1v1 bot and the bot is very stupid. I haven't gotten into any complicated AI yet. The bots will eventually know when to retreat, cast spells, and learn spells. I need to make a potion stacker for hero inventory, I need to rework the recall mechanism, and about a hundred more things but it's definately playable and it definately feels like LoL.
I'm trying to see if anyone in the WC3 community would be interested in playing this kind of thing.
DISCLAIMER: There are no JASS destroy-variable statements yet. I am programming the entire map using GUI triggers and if I decide that the inherent memory leaks are problematic enough to warrant it, I'll put the JASS statements in at the end.
Progress:
Respawning jungle camps (complete)
Map Layout (nearly complete)
Enhanced Heroes (nearly complete)
Inhibitors, Turrets, Minion waves (nearly complete)
Multi-User-Instancing support (ongoing)
Bot support (ongoing)
Shops, recipes, all easy to use (started)
Further balancing issues (to be handled)
JASS for fixing leaks (see below disclaimer)
Thoughts:
I'm finding that LoL is a very simple game to clone. I'm interested to see how the WC3 heroes balance into it. I'm also considering making a dozen or so more heroes (found in the WC3 campaign).
Currently the map is only 1v1 bot and the bot is very stupid. I haven't gotten into any complicated AI yet. The bots will eventually know when to retreat, cast spells, and learn spells. I need to make a potion stacker for hero inventory, I need to rework the recall mechanism, and about a hundred more things but it's definately playable and it definately feels like LoL.
I'm trying to see if anyone in the WC3 community would be interested in playing this kind of thing.
DISCLAIMER: There are no JASS destroy-variable statements yet. I am programming the entire map using GUI triggers and if I decide that the inherent memory leaks are problematic enough to warrant it, I'll put the JASS statements in at the end.