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~~--- League of Heroes ---~~ (My developement project and series)

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Level 7
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Apr 18, 2007
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Hi, I would like to introduce to you all of my idea and of my map, the map details are as below:

Untitled-1.jpg

League of Heroes

Series
- League of Heroes : Prologue
- League of Heroes : _______

Story

Long after Archimonde has dead. The Kil'Jaeden secretly formed a demon legion whose led the the Rog, the Archdemon of Destroyer to invade the city of Alliance. After the alliance knew this, Lord Buzan of Leader of Alliance team gather his armies and prepare to clear out this vast armies of demon.

Development map

Currently Im making League of Heroes : Prologue version and it is consists of 2 faction : Human and Elves VS Undead and Orc. It is a prequel and beta version of the League of Heroes.

This map size is only 96*96 and 6players are able to play in this map. Why I make it small? This is because Im just having this idea and wish to see whether is this map attract amount (Largest or smaller) people to play it. If the map is popular or attract largest amount of people to play. Then I will make the League of Heroes : _______'s map and that is the real map.

Genre of this map

It is an AoS (Aeon of Strife) genre combining with Bossfight events and buildable event.

Bossfight events
- When reaching mid-game, a boss will summoned at the unit's walkway (all the 3 lanes) and both side of the palyers have to fought e\with him before they can walk to each side. If not the boss will attacks anyone regardless of the side of the units.
- When the Castle/Citadel has been destroy, the owner of the Citadel/Castle will summons a Final Boss to battle with players. Players win, the game end.

Buildable event
- Each side/faction, players able to build peasents/alcolytes to build defensive towers that only will defend boss's attacks and help to repair buildings.

Random events
- When time of the random events reach, something =) will happen in the entire map.

Faction Spellbook
- Players can also use any spells that can be found in Castle/Citadel to unleashed them on other units or buildings.

Others

I will post up my beta version of the League of Heroes:prologue by the latest of 11 JUne 09 (This thursday).
 
Level 15
Joined
Dec 18, 2007
Messages
1,098
Hey, the second part of the boss fight somehow reminds me of a game I played before- Darkness and Light. The game is dead a year or two ago but I remember something like this:
When one of the main buildings are destroyed, both main buildings turn into bosses and clash in the middle. The level (those boses had levels 0_0) of the bosses are dependant on the kills and deaths and stuff of the team, basically the overall stats of the team.
Maybe you could have something like this :)
Also, there's this other thing about this game, this kind of timed mode. The main buildings automaticall turns into bosses after a specific time. Everything else is the same, this just makes the game more interesting and shorter.

I see that you must have put quite some effort into this. I like the spellbook feature, it helps some heroes to do certain stuff. Are the the spells charged btw? Maybe you would want to make the more powerful ones charged and the more basic ones not (or have more charges).

I wish you luck and hope that this map will be successful! If it is, some name suggestions:
League of Heroes: The Uprising
League of Heroes: Clash of Titans
League of Heroes: Legends Reborn
League of Heroes: Champions of the World

+rep! Map looks great!
 
Level 7
Joined
Apr 18, 2007
Messages
247
Hey, the second part of the boss fight somehow reminds me of a game I played before- Darkness and Light. The game is dead a year or two ago but I remember something like this:
When one of the main buildings are destroyed, both main buildings turn into bosses and clash in the middle. The level (those boses had levels 0_0) of the bosses are dependant on the kills and deaths and stuff of the team, basically the overall stats of the team.
Maybe you could have something like this :)
Also, there's this other thing about this game, this kind of timed mode. The main buildings automaticall turns into bosses after a specific time. Everything else is the same, this just makes the game more interesting and shorter.

Mmm....ok...I will try and see whether is it benefits to my map. =) Thanks for your suggestion.

I see that you must have put quite some effort into this. I like the spellbook feature, it helps some heroes to do certain stuff. Are the the spells charged btw? Maybe you would want to make the more powerful ones charged and the more basic ones not (or have more charges).

Thank you. This is my first map. So im going to make it as interesting as possible so that I can update from time to time to keep attracting people. The spells in the spellbook will recharge over time.

I wish you luck and hope that this map will be successful! If it is, some name suggestions:
League of Heroes: The Uprising
League of Heroes: Clash of Titans
League of Heroes: Legends Reborn
League of Heroes: Champions of the World

+rep! Map looks great!

Thanks for the +Rep. These names look nice especially Clash of Titans and Legends Reborn. I will remember the names. If this map is successful, I will put it as my map name. Thank you again.
 
Level 7
Joined
Apr 18, 2007
Messages
247
Here is some screenshots of League of Heroes : Prologue.
2 faction's buildings which I have done. The demo map will be released tomorrow.

Progression for first demo/beta
Terrain - 100%?
Object - 100%
Trigger - 70 - 75%
Special Event - 30%
Heroes - 30%
Items - 100%
 

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Level 7
Joined
Apr 18, 2007
Messages
247
League of Heroes : Prologue - first Demo Map

Festures included :
- 2 heroes each faction / side (spells are not guarantee workable)
- 3 Random Events (400sec in game, 900sec in game and 2400sec in game)
- 23New Items

this is to give overall concept of how this map works. Comments and feedbacks are welcome. Thank you.
 
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