• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Melee] Language Barrier?

Status
Not open for further replies.
Level 13
Joined
Mar 13, 2013
Messages
299
Hi. So I made a map "Heirarchy" here. As explained both in the description and in the suggested players field, this is a map that requires 3 players per team. But the moderator complained that the map is broken for 1v1 or FFA play. Is there some way to explain to him that this is a 3-per-team map? It doesn't seem like english is his first language. Or does anyone here know him and can explain it to him for me?
 
Level 9
Joined
Sep 15, 2012
Messages
311
He didn't tell you that the game isn't balanced around 1v1.

He just said that when testing it, he put himself and another computer controlled player, and BOTH him AND the computer player got attacked by creeps (dragons).

Seems like you misread what he said...
 
Level 23
Joined
Oct 20, 2012
Messages
3,075
He didn't tell you that the game isn't balanced around 1v1.

He just said that when testing it, he put himself and another computer controlled player, and BOTH him AND the computer player got attacked by creeps (dragons).

Seems like you misread what he said...

That ^

Your map had starting locations too close and because it's a melee map, Players can't actually choose where they start so there's that chance that their base would be put close to an enemy's base (Starting locations are actually random unless you change the settings in the Force properties). If a player is playing humans and an enemy player is playing undead and they were placed close to each other, the undead player can use his ghouls to kill the human player's peasants.. and there's the problem of the creeps too..
 
Level 13
Joined
Mar 13, 2013
Messages
299
He didn't tell you that the game isn't balanced around 1v1.

He just said that when testing it, he put himself and another computer controlled player, and BOTH him AND the computer player got attacked by creeps (dragons).

Seems like you misread what he said...
read his second post..

That ^

Your map had starting locations too close and because it's a melee map, Players can't actually choose where they start so there's that chance that their base would be put close to an enemy's base (Starting locations are actually random unless you change the settings in the Force properties). If a player is playing humans and an enemy player is playing undead and they were placed close to each other, the undead player can use his ghouls to kill the human player's peasants.. and there's the problem of the creeps too..
The "Teams Together" option (which is the default for all melee maps) takes care of pretty much everything you said, as long as the number of players per team is three..
 
Status
Not open for further replies.
Top