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Land of Fokea.v2.1

Land of Fokaia v2.1b

After a long bloody war with the Mitilinians,King Giwrgos has return from the front having conquered a large part of the Mitilini land.Celebrations are all around Fokaia.But the Royal family is in greif because the previous King,King Panagiotis Kastiotis has been assasinated while he was sleeping.The assasins where found and killed.
After 2-3 years a bloody rebelion has started from the farmers requesting previlages and land.King Giwrgos refuses and so the Game starts....


There are 2 factions:King's Men and Rebels.
Game objective is to win by total victory having captured or destroyed the enemy bases.
This is a spawned base strategy map which i have been working with my freinds for 3-4 months.The map has been uploaded first time at about 6-12 of June 2012 and it was the main game of the KoF clan ,which i was cheif, at the Roc battlenet games.
Heroes:
Giwrgos Kastriotis
Dimitrios Kastriotis
Aggelos Kastriotis
Kostas Kastirotis
Thanos Drougas
Giannis Maragos
Giwrgos Parlakidis
Basilis Parlakidis

And more...


Thanks to Allard Braham ,my good dutch freind and cheif of the Last clan at roc server Europe,west and east , for his terrianing with the rebel's camps-bases and his ideas
Thanks to NtoukiDk who found the few models i used for the map(i think most are from the hive so thanks to the models editors-creators-makers :p)
HumanKing by Tranquil
Mountedvillager by paladinjst
Little Paladin by Vermillion Edict
Elite footman by levigeorge1617
Bandit mage on foot by Kuhneghetz
Plated footman by HappyTauren
Arthas with horse Kuhneghetz
Royal Captain by Tranquil
Ranger by HappyTauren
Pikeman by Wandering Soul
Royal guard eubz
Wild dog by Devine
footman rider by Mephestrial
Royal captain rider by Tranquil
Thanks to Sdertin[KoMe] a good freind and teamate who gave me the idea for the map and helped with triggers
Finally Thanks to Ridigroll (who has left wrc3) for his advance triggering with some things i didn't understood



version 1.2 remade the exiled athenians race (too much bugs)
version 1.3 made Galini's castle less op
version 1.4 added Gaidouroniso base
Version 1.5 added hidden heroes
Version 1.6 spellcasters have less mana (bug with bloodlust made pink-grey too op)
version 1.7 added Laurio base
version 1.8 changed doodads around Olibos village
Version 1.9 Allard's tricks with terrian at the point south of Galini's Castle
Version 2.0 remade gold system
version 2.1a remade experience system
Version 2.1b Fixed camp for neutral hostile and added missing imports
Version 2.1b-advanced Deleted some hostile creatures and added 2 bases for balancing

Have fun while playing this game.

---Theoden[KoMe]---

Keywords:
Land,Fokaia,Kastriotis,Theoden,Epic,Galini,Civil,War
Contents

Land of Fokea.v2.1 (Map)

Reviews
Orcnet08:58, 20th July 2013 Map Approved Land of Fokea (Version 2.1) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet08:58, 20th July 2013

Comment

Review

Map Approved
Land of Fokea (Version 2.1)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The Gameplay is very tight and not enough space to expand structures or a haven for creep out spots, not to mention very near creeps started attacking near player-based units at the start of the map, do adjust creep locations though it wouldn't be fair for others to creep them out manually."

Terrain

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"As I said, terrain is very tight and lacks enough space to move out with a huge pile of army while not getting caught during the move, though I like the idea of a subdivision-like world yet still try adjusting the map with a pleasant view of environmental doodads and so."

Management

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"In short, map can be useful and stable enough to be fitted in the Risk category, and not at least the missing button for the King of Fokea, do complete all imports."

Total Score:


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8/1577%C
 
Legal_Ease Rants
Warning: this is a slight wall of text rant on my opinion
of descriptions without screenshots, credits and bbcode.

Its ok to be new. Here are some pointers. Don't double post. Use the [edit] button and edit your prior post. Improve your description, check BBcode key below. Its easy and if you don't do it, it signals other members that you don't want to take time to learn something simple and thus the same approach will have been used in the map and the map will be lame and full of short cuts rather than great achievements. Hard work always shows. An example of this is screenshots. You must have played this game dozens if not hundreds of times right? Why didn't you ever hit [Fn] + [Prnt Scrn] and take a screenshot? It take less than a second. To post a screenshot, you go to your album here and upload by choosing a file, 10 seconds. Then you right click the image and choose "open image URL." The you copy the URL. Another 10 seconds. Then you go to your map description and click the [update] button and paste the URL into the description and add the BBcode tags around it. Image tags look like this
PHP:
 [img]www.yourscreenshotgoeshere/it/took/only/60seconds?.jpg[/img]
. This took about 10 more seconds. Then you click submit. BOOM, screenshot! Less than 1 minute. If you don't do this, it tells me this guy doesn't have 1 minute of time to bother doing something to make his map description look cool, so I can assume he didn't make much of an effort to make his map look cool either. Now, I could be wrong but I don't know that unless I see a screenshot. Why should I waste 1 minute of my time on a map when the map-maker didn't take 1 minute to add a screenshot? Second, credits are a must. See map submission rules! You credit the guy who found the models but not the people who made them. Big no no. Read the rules, it takes only 2 minutes. Find the creator of the models and give them the credit they deserve. Models are very complicated and can take months or longer to create. The people who make models spend as much time on 1 model as some people spend on 1 map. If you use a model you must credit the person who made it. It takes much less time than making it yourself - trust me! Use of models from the hive involves a contract with the creator who ONLY gives you permission to use the model IF you give him credit. Thus by using it and not giving credit your are taking it without permission which in most places on earth people call "stealing." I know you weren't think about it this way and it's not on purpose, I felt the same way with my first map, thinking you can give the Hive credit and that's good enough, well I was wrong. Its not good enough. Finally, learn some BBcode or at least go advanced in the description and add some color, fonts, size, center align, and simple tables. It looks pretty cool and it takes less time than reading this comment. Here is one of my favorites:

Love this Stuff
In the freaking box... unh!
PHP:
 [box=Love this Stuff] In the freaking box... unh! [/box]

disclaimer:

This is just my thought process, its not meant to be an insult. You're new and I get it. I'm just trying to help you understand who your audience is and how to impress them. I left some links below that can greatly improve a map and a description in a relatively short amount of time. All are worth the read. Good Luck and thanks for sharing your work!

 
Level 5
Joined
Jul 8, 2013
Messages
489
These games demand at least 3 heroes for each player so the game becomes more interest.Demi heroes are easy to be killed and for that they dont attract too much attention.Any way this map has the style of spawned base maps and since i took the idea from BFME many heroes make epic battles and a good game.If you have tested alone then i agree with you but in battlenet which i have tested back in KoF (my clan),
KoF=Kingdom of Fokaia,Many epic battle have happened and specific at the locations of Thimari,Agiasmothi, and Laketown.
I always make maps for the Bnet.So if this is played at Bnet and people like the style of the map then i wont remove heroes to demis or normal units.
 
Level 2
Joined
Jul 18, 2013
Messages
23
Hey I have 2-3 questions to this map.
1. I can close the doors / gates when I play the map. if i can how?
2nd I can turn off. those who make it spawns troops / units every 2 minutes
and for the third I like this map so I give it 10/10

// Lord Simon
 
Level 5
Joined
Jul 8, 2013
Messages
489
Hey Simon.Thanks for the review :p
Ok you can close gates by pressing close main or close palace or what ever.
Dont use - cause it wont work.
Secondly i dont really understand what you mean but to close the spawn you have to kill the base.....But doing this to your self is kinda suiside.....Cuase without bases you lose the game.
 
Level 2
Joined
Jul 18, 2013
Messages
23
Hey Simon.Thanks for the review :p
Ok you can close gates by pressing close main or close palace or what ever.
Dont use - cause it wont work.
Secondly i dont really understand what you mean but to close the spawn you have to kill the base.....But doing this to your self is kinda suiside.....Cuase without bases you lose the game.

I mean if i can Close (Spawn in) so The not spawning tropps/units (2 min/spawn)
?

And Thanks. I give this map 10/10

// Lord Simon
 
Level 5
Joined
Jul 8, 2013
Messages
489
New update available:

-Added Preview image
-Added 2 base camps to balance
-Deleted problematic creep camps

Future update:

-Balance with green and red
-Maybe new faction(Like the Nazgul in LotR , a hero race only)
-Terrian improvements(especially with Mid map part

Post you comments and suggestions.All are to be counted for
(Don't comment the Hero names!!!!)
 
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