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Triggers
Land of Fokea v2.1b.w3x
Variables
Leavers and Not There Fixes
Red unused
Red has left
Blue Unused
Blue Has Left
Teal unused
Teal has left
Purple unused
Purple has left
Yellow unused
Yellow has left
Orange unused
Orange has left
Green unused
Green has left
Pink unused
Pink has left
Grey unused
Grey has left
lb unused
Lb has left
Specials
Sargos the Orc
Marcos the Mercenary
Arnold the Elf
Bardin the Week
Uther the Ligthbringer
Ectro Barbosa
Cam View
Camera
Set Cam View to Minimum
Set Cam View to Medium
Set Cam View to Maxium
Reset
Quests
Untitled Trigger 002
Red spawn
spawn1
spawnn barracks
Light blue
lithari spawn
spawn academy
Grey spawn
spawn algidas
Tower spawn
katafigi spawn
Credits
Untitled Trigger 001
SpawnTimer
New king
pangiotis king
No king
New lord
Basilis lord
George King
Rebels victory defeat
Orange defeat
Grey defeat
Pink defeat
Green defeat
Yellow defeat
Victory
Fokeanians Victory defeat
Red defeat
Blue Defeat
Teal Defeat
Purple Defeat
Lb Defeat
Victory 1
Vaios Farm
change owner
invu on
Make for a player
Plapoutas's farm
change owner 2
invu on 1
Make for a player 1
Spawns
kill lithari spawn
kill spawn barracks
Kill spawn agios kwstadinos
kill spawn red
kill spawn blue
kill spawnBolten Fort
kill spawn island 2
kill spawn teal
kill spawn purple
kill spawn purple Section
kill spawn lake
kill spawn yellow
kill spawn orange
kill spawn orange Laurio
kill spawn green
kill spawn green sitnerina
kill spawn pink
kill spawn pink elite
kill spawn Grey
kill spawn Grey katafigi
kill spawn Grey elite
kill spawn Lb
Blue spawn
island spawn 2
Spawn1
Bolten Fort spawn
Teal spawn
Spawn 1
Reds gates
open gate 1
close gate 1
open gate 2
close gate 2
Open gate 3
close gate 3
Gates
open gate 1 Copy
close gate 1 Copy
open gate 2 Copy
close gate 2 Copy
Open gate 3 Copy
close gate 3 Copy
Secret Heroes
Untitled Trigger 004
Untitled Trigger 003
purple spawn
Spawn lake
Spawn Sorothan Section
spawn2
Yellow Spawn
Agios kwstadinos spawn
Spawn mountain
Resourses
Farm of Vaios Copy
Farm of plapoutas Copy
Ligth houses Copy
gold Copy
dg spawn
Spawn3
Kaniaris spawn
Orange Spawn
Laurio Spawn
Spawn exiled
Green spawn
sinterina spawn
Olibos Spawn
Name
Type
is_array
initial_value
Spawn
timer
No
Red unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Red has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Game - Display to (All players) the text: Red has left the game.
Trigger - Turn off (This trigger)
Blue Unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Blue Has Left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Game - Display to (All players) the text: Blue has left the game.
Trigger - Turn off (This trigger)
Teal unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Teal has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Game - Display to (All players) the text: Teal has left the game.
Trigger - Turn off (This trigger)
Purple unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Purple has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Game - Display to (All players) the text: Purple has left the game.
Trigger - Turn off (This trigger)
Yellow unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Yellow has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Game - Display to (All players) the text: Yellow has left the game.
Trigger - Turn off (This trigger)
Orange unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Orange has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Game - Display to (All players) the text: Orange has left the game.
Trigger - Turn off (This trigger)
Green unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Trigger - Turn off (This trigger)
Green has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Game - Display to (All players) the text: Green has left the game.
Trigger - Turn off (This trigger)
Pink unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Pink has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Game - Display to (All players) the text: Dark Green has left the game.
Trigger - Turn off (This trigger)
Grey unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Grey has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Game - Display to (All players) the text: Grey has left the game.
Trigger - Turn off (This trigger)
lb unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Lb has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Game - Display to (All players) the text: Light blue has left the game.
Trigger - Turn off (This trigger)
Sargos the Orc
Events
Unit - A unit enters Special_Unit <gen>
Conditions
Actions
Unit - Create 1 . Orcish Mercenary for (Owner of (Entering unit)) at (Center of Special_Unit <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Sargos the Orc Mercenary has Joined a Team
Marcos the Mercenary
Events
Unit - A unit enters Special_Region_2 <gen>
Conditions
Actions
Unit - Create 1 . Mercenary Warrior for (Owner of (Entering unit)) at (Center of Special_Region_2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Marcos the Warrior From Slamina has Joined a Team
Arnold the Elf
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Create 1 . Elven Mercenary for (Owner of (Entering unit)) at (Center of Region_032 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Arnold the elven Wizzard has Joined a team
Bardin the Week
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Unit - Create 1 . Old Warrior of Laurio for (Owner of (Entering unit)) at (Center of Region_033 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Bardin the Old Warrior of Fokea (who was sitting peacefully at his house) has Joined a team
Uther the Ligthbringer
Events
Unit - A unit enters Uther_spawn <gen>
Conditions
Actions
Unit - Create 1 . Paladin Lord for (Owner of (Entering unit)) at (Center of Uther_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Uther the Ligthbringer came to Fokea and Disided that he will join the War!
Ectro Barbosa
Events
Unit - A unit enters Barbosa_spawn <gen>
Conditions
Actions
Unit - Create 1 . Pirate Lord for (Owner of (Entering unit)) at (Center of Barbosa_spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Ector Barbosa(WTF HE IS DOING HERE!!?) has Joined a team!
Camera
Events
Map initialization
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to 2400.00 over 0 seconds
Set Cam View to Minimum
Events
Player - Player 1 (Red) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to minimum
Set Cam View to Medium
Events
Player - Player 1 (Red) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 2400.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to medium
Set Cam View to Maxium
Events
Player - Player 1 (Red) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 3200.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to maximum
Reset
Events
Player - Player 1 (Red) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Rotation to 90.00 over 2.00 seconds
Camera - Set (Triggering player) 's camera Distance to target to 2000.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Reset
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to play? with the description Use ur heros and units in combine to win the enemy units and bases.Heros CANT BE REVIVED.but u can train units at barracks.When the main buiding of a rece is dead then the player is dead too.nNo base aim alowed.Hero aim is available.GOOD LUCK , using icon path ReplaceableTextures\CommandButtons\BTNSteelMelee.tga
Quest - Create a Required quest titled Clan KoF with the description This is a clan KoF's game.if U want to Join Visit Clan KoF at Europe Server,and ask from a shamy or the heif to join. , using icon path ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp
Quest - Create a Optional quest titled Credits with the description Terrian:Tr1pod-TheodenUnits:TheodenTriggers:Theoden-Tr1podSpesial thanks to Sdertin for his idea about this mapSpecial thanks to Ridigroll for learning me the triggersThanks to Last clan for the beta tesing , using icon path ReplaceableTextures\CommandButtons\BTNChaosGrunt.tga
Quest - Create a Optional quest titled Camera with the description Camera commands are MaxMidMinReset , using icon path ReplaceableTextures\CommandButtons\BTNFlare.blp
Quest - Create a Optional quest titled Gates with the description Reds' gates will open with ''open main'' and ''open hallway'' , using icon path ReplaceableTextures\CommandButtons\BTNMageTower.blp
Quest - Create a Optional quest titled Special Secreat Heros with the description Follow the Smoke Arrows and u may find a new hero to join ur armyPs:there are 6 only and they are 1) Arnold the Elf-a ranged ability power hero with good skills2)Bardin the Week-A old Warrior which doeslot of dmg3)Sergos the Orc-A orc Warrior adept at tanking and damaging 4)Marcos of Salamina-A Spearman Which can help supporting the main army5) Uther the Ligthbringer-A paladin with custom spells6)Ector Barbosa-No Comment :P , using icon path ReplaceableTextures\CommandButtons\BTNAvatar.blp
Quest - Create a Optional quest titled Claim Fokea's Throne with the description When Giorgos red's main hero is dead and his son too Dark green can type ''claim throne of fokea'' to make his hero king , using icon path ReplaceableTextures\CommandButtons\BTNHeroDeathKnight.tga
spawn1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Knight of Fokea for Player 1 (Red) at (Center of Castel_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Pegasus Rider for Player 1 (Red) at (Center of Castel_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Royal Guard for Player 1 (Red) at (Center of Castel_Spawn <gen>) facing Default building facing degrees
spawnn barracks
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Galinis's Soldier for Player 1 (Red) at (Center of Reds_Armory <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 1 (Red) at (Center of Reds_Armory <gen>) facing Default building facing degrees
lithari spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Mauro Lithari Soldier for Player 10 (Light Blue) at (Center of Lithari_spawn <gen>) facing Default building facing degrees
spawn academy
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Galinis's Soldier for Player 10 (Light Blue) at (Center of Academy_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 10 (Light Blue) at (Center of Academy_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Healer for Player 10 (Light Blue) at (Center of Academy_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Pegasus Rider for Player 10 (Light Blue) at (Center of Academy_spawn <gen>) facing Default building facing degrees
spawn algidas
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . County Rider for Player 9 (Gray) at (Center of Algidas_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Exiled Footman for Player 9 (Gray) at (Center of Algidas_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Rifleman for Player 9 (Gray) at (Center of Algidas_spawn <gen>) facing Default building facing degrees
Tower spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Miglis's Elites for Player 9 (Gray) at (Center of Tower_of_miglis <gen>) facing Default building facing degrees
Unit - Create 2 . Crow of Crete for Player 9 (Gray) at (Center of Tower_of_miglis <gen>) facing Default building facing degrees
katafigi spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Katafigi Merchant for Player 9 (Gray) at (Center of katafigi_spwan <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from King of Fokea 0236 <gen> named George Kastriotis : Play No sound and display Welcome to Fokea, a long forgotten land somewhere far away.Here you have to fight for your freedom as a rebel or for the king.Your goal is to defeat the oppenent,Don't forget most of the heroes have the healing ability,Good luck, and have fun! . Modify duration: Add 50.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Hero - Make Player 1 (Red) Heroes gain 55.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 55.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 55.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 55.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 55.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 55.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 55.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 55.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 55.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 55.00 % experience from future kills
Sound - Play Credits <gen>
SpawnTimer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start Spawn as a Repeating timer that will expire in 120.00 seconds
Set Variable Set Spawn = (Last started timer)
Countdown Timer - Create a timer window for Spawn with title Spawn in
Set Variable Set Spawn = (Last started timer)
pangiotis king
Events
Unit - King of Fokea 0236 <gen> Dies
Conditions
(Panagiotis Kastriotis 0337 <gen> is alive) Equal to True
Actions
Game - Display to (All players) the text: King Giorgos has Died in Combat defending his People.His son in rage tool up the Crown and is Father's Sword and Raged at the Rebels.
Unit - Replace Panagiotis Kastriotis 0337 <gen> with a King of Fokea using The old unit's relative life and mana
Trigger - Turn off (This trigger)
No king
Events
Unit - King of Fokea 0236 <gen> Dies
Conditions
(Panagiotis Kastriotis 0337 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: King Giorgos has Died in Combat defending his People.His son Pangiotis is also dead and the closest heir to the throne is Lord George Parlakidis.But the people of Fokea have refused to give him the crown so Fokea has Temprorally no King.
Game - Display to Player Group - Player 11 (Dark Green) the text: U can now use ''Claim throne of Fokea'' to make ur main hero King
Trigger - Turn off (This trigger)
Basilis lord
Events
Player - Player 11 (Dark Green) types a chat message containing Claim Throne of Fokea (Unexpected type: 'stringnoformat') as An exact match
Conditions
(King of Fokea 0236 <gen> is dead) Equal to True
(Cousin of the King 0424 <gen> is dead) Equal to True
(Panagiotis Kastriotis 0337 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: Lord George Parlakidis has been killed by the King's men.His son Basilis Will continue the war agains the King Giorgos.
Unit - Replace George's son 0585 <gen> with a King of Fokea King of fokea using The old unit's relative life and mana
Trigger - Turn off (This trigger)
George King
Events
Player - Player 11 (Dark Green) types a chat message containing Claim Throne of Fokea (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Panagiotis Kastriotis 0337 <gen> is dead) Equal to True
(King of Fokea 0236 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: King Giorgos has been killed in action by enemies at the feild.His son is dead too.Lord Geroge Parlakidis has been crowned King of Fokea
Unit - Replace Cousin of the King 0424 <gen> with a King of Fokea using The old unit's relative life and mana
Trigger - Turn off (This trigger)
Orange defeat
Events
Time - Every 2 seconds of game time
Conditions
(Athens Exiled Base(Saronida) 0160 <gen> is dead) Equal to True
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
Trigger - Turn off (This trigger)
Grey defeat
Events
Time - Every 2 seconds of game time
Conditions
(Algidas Island 0665 <gen> is dead) Equal to True
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
Trigger - Turn off (This trigger)
Pink defeat
Events
Time - Every 2 seconds of game time
Conditions
(Agaismothy town 0193 <gen> is dead) Equal to True
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Trigger - Turn off (This trigger)
Green defeat
Events
Time - Every 2 seconds of game time
Conditions
(Olibos Village 0522 <gen> is dead) Equal to True
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
Trigger - Turn off (This trigger)
Yellow defeat
Events
Time - Every 2 seconds of game time
Conditions
(Davelis's Cave 0406 <gen> is dead) Equal to True
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Trigger - Turn off (This trigger)
Victory
Events
Time - Every 2 seconds of game time
Conditions
(Galini Castle 0001 <gen> is dead) Equal to True
(Euggenios Artidis Port 0066 <gen> is dead) Equal to True
(Mount Skordi 0105 <gen> is dead) Equal to True
(Annavisos Port 0098 <gen> is dead) Equal to True
(Cleric Academy 0219 <gen> is dead) Equal to True
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
Red defeat
Events
Time - Every 2 seconds of game time
Conditions
(Galini Castle 0001 <gen> is dead) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Trigger - Turn off (This trigger)
Blue Defeat
Events
Time - Every 2 seconds of game time
Conditions
(Euggenios Artidis Port 0066 <gen> is dead) Equal to True
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Trigger - Turn off (This trigger)
Teal Defeat
Events
Time - Every 2 seconds of game time
Conditions
(Annavisos Port 0098 <gen> is dead) Equal to True
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Trigger - Turn off (This trigger)
Purple Defeat
Events
Time - Every 2 seconds of game time
Conditions
(Mount Skordi 0105 <gen> is dead) Equal to True
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Trigger - Turn off (This trigger)
Lb Defeat
Events
Time - Every 2 seconds of game time
Conditions
(Cleric Academy 0219 <gen> is dead) Equal to True
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Trigger - Turn off (This trigger)
Victory 1
Events
Time - Every 2 seconds of game time
Conditions
(Agaismothy town 0193 <gen> is dead) Equal to True
(Davelis's Cave 0406 <gen> is dead) Equal to True
(Algidas Island 0665 <gen> is dead) Equal to True
(Olibos Village 0522 <gen> is dead) Equal to True
(Athens Exiled Base(Saronida) 0160 <gen> is dead) Equal to True
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
change owner
Events
Unit - Vaiosi's Farm 0186 <gen> Is attacked
Unit - Vaiosi's Farm 0186 <gen> 's life becomes Less than 50
Conditions
Actions
Unit - Change ownership of Vaiosi's Farm 0186 <gen> to (Owner of (Attacking unit)) and Change color
invu on
Events
Map initialization
Conditions
Actions
Unit - Make Vaiosi's Farm 0186 <gen> Invulnerable
Unit - Make Guard Tower 0192 <gen> Invulnerable
Unit - Make Guard Tower 0191 <gen> Invulnerable
Unit - Make Guard Tower 0190 <gen> Invulnerable
Unit - Make Guard Tower 0189 <gen> Invulnerable
Make for a player
Events
Unit - A unit enters vaios_Farm_capture <gen>
Conditions
Actions
Unit - Make Vaiosi's Farm 0186 <gen> Vulnerable
Unit - Make Guard Tower 0189 <gen> Vulnerable
Unit - Make Guard Tower 0190 <gen> Vulnerable
Unit - Make Guard Tower 0191 <gen> Vulnerable
Unit - Make Guard Tower 0192 <gen> Vulnerable
Unit - Change ownership of Vaiosi's Farm 0186 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0189 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0190 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0191 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0192 <gen> to (Owner of (Entering unit)) and Change color
Game - Display to (All players) the text: Vaiosis farm has been taken by force to join a team.
Trigger - Turn off (This trigger)
change owner 2
Events
Unit - Plapoutas's Farm 0798 <gen> Is attacked
Unit - Plapoutas's Farm 0798 <gen> 's life becomes Less than 50
Conditions
Actions
Unit - Change ownership of Plapoutas's Farm 0798 <gen> to (Owner of (Attacking unit)) and Change color
invu on 1
Events
Map initialization
Conditions
Actions
Unit - Make Plapoutas's Farm 0798 <gen> Invulnerable
Unit - Make Guard Tower 0800 <gen> Invulnerable
Unit - Make Guard Tower 0799 <gen> Invulnerable
Unit - Make Guard Tower 0802 <gen> Invulnerable
Unit - Make Guard Tower 0801 <gen> Invulnerable
Make for a player 1
Events
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Unit - Make Plapoutas's Farm 0798 <gen> Vulnerable
Unit - Make Guard Tower 0800 <gen> Vulnerable
Unit - Make Guard Tower 0799 <gen> Vulnerable
Unit - Make Guard Tower 0801 <gen> Vulnerable
Unit - Make Guard Tower 0802 <gen> Vulnerable
Unit - Change ownership of Plapoutas's Farm 0798 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0799 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0800 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0801 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Guard Tower 0802 <gen> to (Owner of (Entering unit)) and Change color
Game - Display to (All players) the text: Plaputas's farm has chosen a team.
Trigger - Turn off (This trigger)
kill lithari spawn
Events
Time - Every 0.10 seconds of game time
Conditions
(Mauro Lithari 0599 <gen> is dead) Equal to True
Actions
Trigger - Turn off lithari_spawn <gen>
kill spawn barracks
Events
Time - Every 0.01 seconds of game time
Conditions
(Barracks of Kastriotis 0004 <gen> is dead) Equal to True
Actions
Trigger - Turn off spawnn_barracks <gen>
Kill spawn agios kwstadinos
Events
Time - Every 0.01 seconds of game time
Conditions
(AgiosKwstadinos Village 0634 <gen> is dead) Equal to True
Actions
Trigger - Turn off Agios_kwstadinos_spawn <gen>
kill spawn red
Events
Time - Every 0.01 seconds of game time
Conditions
(Galini Castle 0001 <gen> is dead) Equal to True
Actions
Trigger - Turn off spawn1 <gen>
kill spawn blue
Events
Time - Every 0.01 seconds of game time
Conditions
(Euggenios Artidis Port 0066 <gen> is dead) Equal to True
Actions
Trigger - Turn off Spawn1 <gen>
kill spawnBolten Fort
Events
Time - Every 0.01 seconds of game time
Conditions
(Bolten Fort 1139 <gen> is dead) Equal to True
Actions
Trigger - Turn off Bolten_Fort_spawn <gen>
kill spawn island 2
Events
Time - Every 0.01 seconds of game time
Conditions
(Gaidouroniso Island 0956 <gen> is dead) Equal to True
(Fishbreader's Hut 0957 <gen> is dead) Equal to True
Actions
Trigger - Turn off island_spawn_2 <gen>
kill spawn teal
Events
Time - Every 0.01 seconds of game time
Conditions
(Annavisos Port 0098 <gen> is dead) Equal to True
Actions
Trigger - Turn off Spawn_1 <gen>
kill spawn purple
Events
Time - Every 0.01 seconds of game time
Conditions
(Mount Skordi 0105 <gen> is dead) Equal to True
Actions
Trigger - Turn off spawn2 <gen>
kill spawn purple Section
Events
Time - Every 0.01 seconds of game time
Conditions
(Sorothan Section 0216 <gen> is dead) Equal to True
Actions
Trigger - Turn off Spawn_Sorothan_Section <gen>
kill spawn lake
Events
Time - Every 0.01 seconds of game time
Conditions
(Lake town 0603 <gen> is dead) Equal to True
Actions
Trigger - Turn off Spawn_lake <gen>
kill spawn yellow
Events
Time - Every 0.01 seconds of game time
Conditions
(Thimari Village 0139 <gen> is dead) Equal to True
Actions
Trigger - Turn off Spawn_mountain <gen>
kill spawn orange
Events
Time - Every 0.01 seconds of game time
Conditions
(Athens Exiled Base(Saronida) 0160 <gen> is dead) Equal to True
Actions
Trigger - Turn off Spawn_exiled <gen>
kill spawn orange Laurio
Events
Time - Every 0.01 seconds of game time
Conditions
(Laurio Port 0663 <gen> is dead) Equal to True
Actions
Trigger - Turn off Laurio_Spawn <gen>
kill spawn green
Events
Time - Every 0.01 seconds of game time
Conditions
(Olibos Village 0522 <gen> is dead) Equal to True
Actions
Trigger - Turn off Olibos_Spawn <gen>
kill spawn green sitnerina
Events
Time - Every 0.01 seconds of game time
Conditions
(Sitnerina Village 0716 <gen> is dead) Equal to True
Actions
Trigger - Turn off sinterina_spawn <gen>
kill spawn pink
Events
Time - Every 0.01 seconds of game time
Conditions
(Agaismothy town 0193 <gen> is dead) Equal to True
Actions
Trigger - Turn off Spawn3 <gen>
kill spawn pink elite
Events
Time - Every 0.01 seconds of game time
Conditions
(House 0664 <gen> is dead) Equal to True
Actions
Trigger - Turn off Kaniaris_spawn <gen>
kill spawn Grey
Events
Time - Every 0.01 seconds of game time
Conditions
(Algidas Island 0665 <gen> is dead) Equal to True
Actions
Trigger - Turn off spawn_algidas <gen>
kill spawn Grey katafigi
Events
Time - Every 0.01 seconds of game time
Conditions
(Katafigi Village 0662 <gen> is dead) Equal to True
Actions
Trigger - Turn off katafigi_spawn <gen>
kill spawn Grey elite
Events
Time - Every 0.01 seconds of game time
Conditions
(Tower of Miglis 0885 <gen> is dead) Equal to True
Actions
Trigger - Turn off Tower_spawn <gen>
kill spawn Lb
Events
Time - Every 0.01 seconds of game time
Conditions
(Cleric Academy 0219 <gen> is dead) Equal to True
Actions
Trigger - Turn off spawn_academy <gen>
island spawn 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Port Soldier for Player 2 (Blue) at (Center of Island_spwan_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Port Soldier for Player 3 (Teal) at (Center of Island_spwan_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of Island_spwan_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 2 (Blue) at (Center of Island_spwan_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Eagle of Thrace for Player 2 (Blue) at (Center of Island_spwan_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Eagle of Thrace for Player 3 (Teal) at (Center of Island_spwan_2 <gen>) facing Default building facing degrees
Spawn1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Port Soldier for Player 2 (Blue) at (Center of Blue_port <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 2 (Blue) at (Center of Blacksmith_blue <gen>) facing Default building facing degrees
Unit - Create 2 . Knight of Fokea for Player 2 (Blue) at (Center of Barrracks_blue <gen>) facing Default building facing degrees
Bolten Fort spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Knight of Fokea for Player 2 (Blue) at (Center of Bolten_fort_spawn <gen>) facing Default building facing degrees
Spawn 1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Port Soldier for Player 3 (Teal) at (Center of Annavisos_Port <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 3 (Teal) at (Center of Annavisos_Port <gen>) facing Default building facing degrees
Unit - Create 3 . Knight of Fokea for Player 3 (Teal) at (Center of Annavisos_Barracks <gen>) facing Default building facing degrees
open gate 1
Events
Player - Player 1 (Red) types a chat message containing open hallway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0012 <gen>
Destructible - Open Iron Gate 0011 <gen>
close gate 1
Events
Player - Player 1 (Red) types a chat message containing close main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0008 <gen>
Destructible - Close Iron Gate 0009 <gen>
Destructible - Close Iron Gate 0010 <gen>
open gate 2
Events
Player - Player 1 (Red) types a chat message containing open main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0010 <gen>
Destructible - Open Iron Gate 0009 <gen>
Destructible - Open Iron Gate 0008 <gen>
close gate 2
Events
Player - Player 1 (Red) types a chat message containing close hallway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0012 <gen>
Destructible - Close Iron Gate 0011 <gen>
Open gate 3
Events
Player - Player 1 (Red) types a chat message containing open side (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0819 <gen>
Destructible - Open Iron Gate 0823 <gen>
close gate 3
Events
Player - Player 1 (Red) types a chat message containing close side (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0819 <gen>
Destructible - Close Iron Gate 0823 <gen>
open gate 1 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing open hallway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0012 <gen>
Destructible - Open Iron Gate 0011 <gen>
close gate 1 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing close main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0008 <gen>
Destructible - Close Iron Gate 0009 <gen>
Destructible - Close Iron Gate 0010 <gen>
open gate 2 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing open main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0010 <gen>
Destructible - Open Iron Gate 0009 <gen>
Destructible - Open Iron Gate 0008 <gen>
close gate 2 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing close hallway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0012 <gen>
Destructible - Close Iron Gate 0011 <gen>
Open gate 3 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing open side (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0819 <gen>
Destructible - Open Iron Gate 0823 <gen>
close gate 3 Copy
Events
Player - Player 10 (Light Blue) types a chat message containing close side (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0819 <gen>
Destructible - Close Iron Gate 0823 <gen>
Untitled Trigger 004
Events
Player - Player 1 (Red) types a chat message containing -give me power! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . King of Middle Earth for Player 1 (Red) at (Center of Reds_Armory <gen>) facing 0.00 degrees
Trigger - Turn off (This trigger)
Untitled Trigger 003
Events
Player - Player 7 (Green) types a chat message containing -send me strength! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Chief of the Last Alliance for Player 7 (Green) at (Center of Olibos_Spawn <gen>) facing 0.00 degrees
Trigger - Turn off (This trigger)
Spawn lake
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Mountain Warrior for Player 4 (Purple) at (Center of Lake_spawn <gen>) facing Default building facing degrees
Spawn Sorothan Section
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Law Enforcer for Player 4 (Purple) at (Center of Sorothan_Section_spawn <gen>) facing Default building facing degrees
spawn2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Mountain Warrior for Player 4 (Purple) at (Center of Mountain_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Mountain Archer for Player 4 (Purple) at (Center of Mountain_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Eagle of Thrace for Player 4 (Purple) at (Center of Mountain_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Hermit for Player 4 (Purple) at (Center of Maskot_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Wizard for Player 4 (Purple) at (Center of Maskot_spawn <gen>) facing Default building facing degrees
Agios kwstadinos spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Bandit of the Mountains for Player 5 (Yellow) at (Center of Agioskwstadinos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Mountain Crossbowman for Player 5 (Yellow) at (Center of Agioskwstadinos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Crow of Crete for Player 5 (Yellow) at (Center of Agioskwstadinos_spawn <gen>) facing Default building facing degrees
Spawn mountain
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Thimari Millitian for Player 5 (Yellow) at (Center of thimari_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Bandit of the Mountains for Player 5 (Yellow) at (Center of Davelis_cave_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Mountain Crossbowman for Player 5 (Yellow) at (Center of Davelis_cave_spawn <gen>) facing Default building facing degrees
Farm of Vaios Copy
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Player - Add 500 to (Owner of Plapoutas's Farm 0798 <gen>) . Current gold
Player - Add 500 to (Owner of Plapoutas's Farm 0798 <gen>) . Current lumber
Farm of plapoutas Copy
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Player - Add 500 to (Owner of Plapoutas's Farm 0798 <gen>) . Current gold
Player - Add 500 to (Owner of Plapoutas's Farm 0798 <gen>) . Current lumber
Ligth houses Copy
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Player - Add 1000 to (Owner of Light House 0083 <gen>) . Current lumber
Player - Add 1000 to (Owner of Light House 0075 <gen>) . Current lumber
Player - Add 1000 to (Owner of Light House 0677 <gen>) . Current lumber
Player - Add 1000 to (Owner of Light House 1069 <gen>) . Current lumber
gold Copy
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 11 (Dark Green) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 9 (Gray) . Current gold
Player - Add 1000 to Player 10 (Light Blue) . Current gold
Game - Display to (All players) the text: Resourses Time !!!!! Use them wisely
Spawn3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . County Rider for Player 11 (Dark Green) at (Center of Agiasmothi_Village <gen>) facing Default building facing degrees
Unit - Create 2 . Mountain Crossbowman for Player 11 (Dark Green) at (Center of Agiasmothi_Village <gen>) facing Default building facing degrees
Unit - Create 4 . Bandit of the Mountains for Player 11 (Dark Green) at (Center of Agiasmothi_Village <gen>) facing Default building facing degrees
Unit - Create 2 . Pegasus Rider for Player 11 (Dark Green) at (Center of Agiasmothi_Village <gen>) facing Default building facing degrees
Unit - Create 1 . Wizard for Player 11 (Dark Green) at (Center of Agiasmothi_Village <gen>) facing Default building facing degrees
Kaniaris spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Kaniaris's Elites for Player 11 (Dark Green) at (Center of Kaniaris_elites_spawn <gen>) facing Default building facing degrees
Laurio Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Laurio Marine for Player 6 (Orange) at (Center of Laurio_Reinforcemnts <gen>) facing Default building facing degrees
Unit - Create 2 . Navy Swordsman for Player 6 (Orange) at (Center of Laurio_Reinforcemnts <gen>) facing Default building facing degrees
Spawn exiled
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Exiled Footman for Player 6 (Orange) at (Center of Saronida_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 6 (Orange) at (Center of Saronida_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Crow of Crete for Player 6 (Orange) at (Center of Saronida_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Exiled Rider for Player 6 (Orange) at (Center of Saronida_Spawn <gen>) facing Default building facing degrees
sinterina spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Sitnerina Rider for Player 7 (Green) at (Center of Sitnerina_spawn <gen>) facing Default building facing degrees
Olibos Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Mountain Crossbowman for Player 7 (Green) at (Center of Olibos_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Crow of Crete for Player 7 (Green) at (Center of Olibos_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Bandit of the Mountains for Player 7 (Green) at (Center of Olibos_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . County Rider for Player 7 (Green) at (Center of Olibos_Spawn <gen>) facing Default building facing degrees
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