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Kor'gal Flayer

Submitted by Misha
This bundle is marked as approved. It works and satisfies the submission rules.
why uploading? :p because Roland poked me :p

this is a small unit request that i did for a fellow hiver here, and i don't remember who.. o.o

has tweaked ogre-anims -the belly and some others, simple, but works. and should have an interesting critical strike anim

yes, screenshot is from the older version :p but it is accurate

Keywords:
Korgal, Flayer, Grunty, bearded, orc,
Contents

Kor'gal Flayer (Model)

Kor'gal Flayer (Model)

Reviews
Moderator
22:43, 20th Feb 2016 MiniMage: t doesn't to appear to have a neck. The shoulder also looks a little awkward. At least the one wrapped with skin. I'd probably also lower the crotch area a bit. those legs currently look unnaturally long and his...
  1. 22:43, 20th Feb 2016
    MiniMage: t doesn't to appear to have a neck.
    The shoulder also looks a little awkward. At least the one wrapped with skin.

    I'd probably also lower the crotch area a bit. those legs currently look unnaturally long and his crotch looks like it is where his ribcage should be.

    I think that if you wrapped both shoulders with the shoulderpad texture, the current deformity that is shown would just make sense.
    I would also suggest adding an attack slam animation. Something which makes him slam sideways. I think the sea giant anims should be compatible with ogre animations


    HappyTauren: Despite the previous moderation, the model is in a usable and useful state. It is going to have hard time perfectly fitting in with other orc models, but a different take is refreshing none the less (and it is kinda weird to talk about the weird pelvis positioning considering this is a game that sports Felguards that look even more ridiculous). Overall the animations fit well enough and the model works fine in the game. One thing I would change is make the shoulderpad stick out a bit, but that is a tiny complaint.
     
  2. [​IMG]
    EEEEXCELLENT.

    I hope this gets approved :D
     
  3. Stefan.K

    Stefan.K

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    Wow, Misha uploaded a model. :D
     
  4. Misha

    Misha

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    ..I don't know why the hive viewer is failing and showing a corpse geoset in every single anim.. but ingame that is definitely NOT the case.. =/
     
  5. Mike

    Mike

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    Almost same with my buildings. Many parts not shows in Viewer, but works in ME and game.
     
  6. Warseeker

    Warseeker

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    Very Nice, but you should raise the head a little bit, and is that teeth or corn upper the axe cuz that looks kinda weird, and why his knees looks like heads? And the importante question of all : Why he does not wear shoes???!
     
  7. Misha

    Misha

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    all details are there because the requester willed it :p nothing will be changed, mate :p
     
  8. PROXY

    PROXY

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    The new viewer causes problems like these. Use the old one and you will be fine.
     
  9. Arad MNK

    Arad MNK

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    This, + Nice model.
     
  10. Hayate

    Hayate

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    Is it just me or I poked at this anim abit? I think I remember on having problem on animating the club with you not allow me to have a second set of geoset XD
    (and the beard) If I'm not mistaken is this model XD
     
  11. Misha

    Misha

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    yes you did, Hayate :p
     
  12. DaHomieG

    DaHomieG

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    Very creative use of Ogre animations wow!

    Also LOVE the weapon, reminds me of Kilrogg's "mace" in WoW. Could be used for a potential Kilrogg model..? :ogre_hurrhurr:


    5/5 +rep
     
  13. JollyD

    JollyD

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    cool model
     
  14. MiniMage

    MiniMage

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    You really need to raise the head man. It doesn't to appear to have a neck.
    The shoulder also looks a little awkward. At least the one wrapped with skin.

    I'd probably also lower the crotch area a bit. those legs currently look unnaturally long and his crotch looks like it is where his ribcage should be.

    I think that if you wrapped both shoulders with the shoulderpad texture, the current deformity that is shown would just make sense.
    I would also suggest adding an attack slam animation. Something which makes him slam sideways. I think the sea giant anims should be compatible with ogre animations.
     
  15. Misha

    Misha

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    default grunt also doesn't have a neck, which is what i edited all from, I really do not wish to change it unless something serious is wrong with the model that could corrupt a map.. blame Roland for poking me to upload it, my friend, but i can always just take this down, as i'm not really interested in editing it
     
  16. MiniMage

    MiniMage

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    Roland, I would like to remind you that too much pestering will actually slow down the process because it's just demotivating at a certain point.
     
  17. Misha

    Misha

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    I kinda have lill too many projects anyway :xxd:
     
  18. Kyrbi0

    Kyrbi0

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    I rather like this model. Proportions are really weird but it's quite interesting, and aside from renaming his "Attack Slam" to "Spell" (wouldn't want him doing that randomly in mid-combat, but it would make a great "Choke" spell animation :p), this is pretty cool.

    Creative.
     
  19. Misha

    Misha

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    well that is the thing, he'll outright punch an enemy in the face xD on occasion ;)