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Kodo Tag Castle v1.9

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Main Description

Difficult analysis

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Garylau Presents
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[rainbow]Kodo Tag Castle v1.9[/rainbow]
Edited by 0oRendyo0 / Garylau

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Story

Formerly, there is a scenic country which is full of elated, joyful citizens. One day, plenty of kodos were rushing into the castle and ate the citizens. Assuredly, multitudinous of the citizens are trying to keep themselves away from the doom. Nevertheless the kodos are awkward, but they use their huge body to block the only way of escape route. Absolutely , there have several citizen survive from the doom. Nonetheless , they should resist the kodo is still in search of prey. Right now , assuming that the survivors are you , how long you can dodge from them ?

Features

-48 Base Available.(include combine base)
-109 gold mine.
-New Preview Screen.
-Different with other kodo tag's maps.



Screenshots



New Terrain
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Old Terrain

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New Screenshot
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Old Screenshot
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Change Log




Added
✔Fix the kodo movement.
✔Add hint .
✔Add some command.
✔Add some new building.
✔Terrain Improved.
✔Time played added at the time of day.






Added:
✔Fix the sell cost
✔Fix the colour
✔Some unit added
✔Preview added




Added:
✔Player 1 (red) is unneed now.
✔New wall and tower.(Etc :Flamethrower , Rock wall)
✔Short cinematic on the start.
✔No HP bar now .(Reduce lag)
✔New castle.
✔New unit / worker .
✔Hotkey fix.
✔New Difficult.
✔New Loading Screen(Helped by rufus)





Added:
✔More base
✔Food point changed
✔Rename system improved
✔Kodo tag more intelligence than before
✔Quest added
✔Sea surrounding castle
✔FAQ and Tutorial added!





Added:
✔New Base
✔New Difficult




Added:
✔Bug Fix
✔Terrain changed
✔Model / Icon renew




Added:
✔Resize Model
✔System Added
✔UI change
✔Difficult Added




Added:
✔System Added
✔Building Added



Credits:

Mr.Pockets000000 /Megamax for the previous edit.

Models

Icons

Cliff

tileset


[REACTION=http://www.hiveworkshop.com/forums/resource_images/13/models_12329_screenshot.jpg]SuPa-[/reaction]
[Reaction=http://www.hiveworkshop.com/forums/resource_images/11/models_10077_screenshot_tnb.jpg] Jacky The turtle[/reaction][reaction=http://www.hiveworkshop.com/forums/resource_images/13/models_12929_screenshot_tnb.jpg]Kenntaur[/reaction][reaction=http://www.hiveworkshop.com/forums/resource_images/5/models_4342_screenshot_tnb.jpg]Frankster[/reaction] [reaction=http://www.hiveworkshop.com/forums/resource_images/14/models_13996_screenshot_tnb.jpg]NaserKingArthas[/reaction] [reaction=http://www.hiveworkshop.com/forums/resource_images/6/models_5505_screenshot_tnb.jpg]Ergius[/reaction] [reaction=http://www.hiveworkshop.com/forums/resource_images/9/models_8503_screenshot_tnb.jpg]Kitabatake[/reaction]
[reaction=http://www.hiveworkshop.com/forums/resource_images/2/icons_1235_btn.jpg]Blizzard Entertainment[/reaction][reaction=http://www.hiveworkshop.com/forums/resource_images/4/icons_3420_btn.jpg]olofmoleman[/reaction] [reaction=http://www.hiveworkshop.com/forums/resource_images/13/icons_12454_btn.jpg]chilla_killa[/reaction] [reaction=http://www.hiveworkshop.com/forums/resource_images/16/icons_15854_btn.jpg]Uncle Fester[/reaction]
[reaction=http://z5.ifrm.com/30005/144/0/p1071549/ii.jpg]ZODD[chaosrealm][/reaction]
[reaction=http://z5.ifrm.com/30005/144/0/p1057198/tilethumb.jpg]Andreariona[chaosrealm][/reaction]


Author's notes:

If found any bug or leak , inbox me Garylau.



Map Protection:
On

FAQ
Frequently Asked Question(FAQ)
Q:How to play this game ?
A:Check out the "Fast tutorial" to learn how to play the game.

Q:Can I save allies without runner ?
A:Impossible . Other unit than runner cannot rescue allies.

Q:Is that my resource lost when I trade the gold into lumber ?
A:No , 2 gold instead to 1 gold . Trade lumber to get back your gold you have traded.


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


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Difficult
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These table show the different between every difficult and easy to check out what is the change.

Noob Mode(50% Hit Point)

Easy Mode(75% Hit Point)

Normal Mode(100% Hit Point)

Hard Mode(125% Hit Point)

Hell Mode(150 % Hit Point)

Impossible Mode(200 % Hit Point)


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Keywords:
Kodo Tag Castle
kodo
tag
castle
warlock
Contents

Kodo Tag Castle v1.9 (Map)

Reviews
Moderator: StoPCampinGn00b Kodo Tag Castle by Garylau RATINGS Scores[/COLOR]] Gameplay: 22/30 Terrain & Scenery: 15/20 Total Score: 37/50 Explanation[/COLOR]]5 Stars: 47+ 4 Stars: 40-47 3 Stars: 25-39 2 Stars: 10-24 1 Stars: 1-9...

Moderator

M

Moderator

[TD]
Moderator:
StoPCampinGn00b
user_offline.gif
user_offline.gif
Kodo Tag Castle
by Garylau
navbits_start.gif
RATINGS

[COLOR=white

[COLOR=white

Scores[/COLOR]] Gameplay: 22/30
Terrain & Scenery: 15/20
Total Score: 37/50

Explanation[/COLOR]]5 Stars: 47+
4 Stars: 40-47
3 Stars: 25-39
2 Stars: 10-24
1 Stars: 1-9

navbits_start.gif
CRITIQUE
Gameplay:
The game plays out like maps such as fortress survival as it's a team vs waves of AI creeps going after you. it is playable in single player, but it was a little overwhelming and I've switched to play LAN. The goal is to fortify your base using methods such as building walls, towers, creating units, and gathering resources. The techtree for building works out fine, so do the towers and the walls. There really isn't anything creative and special but the map is consistent. The bases are varied in shapes and sizes, that's mostly a better idea even though some bases have more advantages because it adds to the design and competitiveness on who can survive on their own. Smart move in creating the roads to avoid abusing the map, but there is one thing players can abuse.

The biggest problem I have is that kodos will frequently not go towards the entrance of bases but instead try to attack buildings on cliffs, but won't get them unless they have that ability to do so. I can build towers not at the edge but at cliffs and I will get endless feed! Players will abuse this and easily find it out. What I suggest is that you make kodos attack higher level walls as their priority. The other way is to simply edit the terrain. One other minor problem is that only the main hero has blink, other units should have it as it's extremely annoying when a soldier is stuck inside the base.

Expect less than an hour of slow-medium paced game time, relax until your in trouble with the kodos chasing you. Last thing, why does the marine have a clone trooper icon?

22/30
Terrain & Aesthetics:
Well above average terrain with that cartoony look using the custom tiles and cliffs. It looks very smooth and fresh to see. No height leveling is necessary for this type of map, I would prefer you not add it if your were considering.

You can definitely use more matching doodads to decorate the map. Not necessarily in the lanes, but near the edges of the map like you did with the buildings. My personal taste, but the buildings are faced awkwardly. This sounds a little spoiled, but a custom interface would go perfectly with this map ;D

15/20
navbits_start.gif
VERDICT
The only way a map can be approved is if it follows the map submission rules that apply to the map type.
- All rules followed, map approved!
navbits_start.gif
NOTES
Overall I feel this deserves a high 3 rating, but not a 4 because of the problem I've listed in the gameplay section of the critique area of my review. Feel free to contact me about this review on this map page OR message me about anything. (+2) reputation points for taking your time to upload this map to Hive.
user_offline.gif
user_offline.gif
[/TD] [/TD][/tr]
 
Level 7
Joined
Feb 28, 2014
Messages
185

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Level 26
Joined
Oct 2, 2011
Messages
2,485
Well, this is a great map! A lot of fun to play and a cool cartoony terrain. What I would like to see in the updates is a new loading screen and also, you could add a higher diffuculty though. Perhaps this is much better multplayer too, but I couldn't try it with anyone. Overall: Really nice map.
 
Level 7
Joined
Feb 28, 2014
Messages
185
Well, this is a great map! A lot of fun to play and a cool cartoony terrain. What I would like to see in the updates is a new loading screen and also, you could add a higher diffuculty though. Perhaps this is much better multplayer too, but I couldn't try it with anyone. Overall: Really nice map.

Thanks for the nice review :D.I will add some difficult in the next version and also will try to change the loading screen .
 
Level 32
Joined
Apr 2, 2013
Messages
3,956
Review finished :cgrin:

[TD]
Moderator:
StoPCampinGn00b
user_offline.gif
user_offline.gif
Kodo Tag Castle
by Garylau
navbits_start.gif
RATINGS

Scores

Explanation

Gameplay: 22/30
Terrain & Scenery: 15/20
Total Score: 37/50

5 Stars: 47+
4 Stars: 40-47
3 Stars: 25-39
2 Stars: 10-24
1 Stars: 1-9

navbits_start.gif
CRITIQUE
Gameplay:
The game plays out like maps such as fortress survival as it's a team vs waves of AI creeps going after you. it is playable in single player, but it was a little overwhelming and I've switched to play LAN. The goal is to fortify your base using methods such as building walls, towers, creating units, and gathering resources. The techtree for building works out fine, so do the towers and the walls. There really isn't anything creative and special but the map is consistent. The bases are varied in shapes and sizes, that's mostly a better idea even though some bases have more advantages because it adds to the design and competitiveness on who can survive on their own. Smart move in creating the roads to avoid abusing the map, but there is one thing players can abuse.

The biggest problem I have is that kodos will frequently not go towards the entrance of bases but instead try to attack buildings on cliffs, but won't get them unless they have that ability to do so. I can build towers not at the edge but at cliffs and I will get endless feed! Players will abuse this and easily find it out. What I suggest is that you make kodos attack higher level walls as their priority. The other way is to simply edit the terrain. One other minor problem is that only the main hero has blink, other units should have it as it's extremely annoying when a soldier is stuck inside the base.

Expect less than an hour of slow-medium paced game time, relax until your in trouble with the kodos chasing you. Last thing, why does the marine have a clone trooper icon?

22/30
Terrain & Aesthetics:
Well above average terrain with that cartoony look using the custom tiles and cliffs. It looks very smooth and fresh to see. No height leveling is necessary for this type of map, I would prefer you not add it if your were considering.

You can definitely use more matching doodads to decorate the map. Not necessarily in the lanes, but near the edges of the map like you did with the buildings. My personal taste, but the buildings are faced awkwardly. This sounds a little spoiled, but a custom interface would go perfectly with this map ;D

15/20
navbits_start.gif
VERDICT
The only way a map can be approved is if it follows the map submission rules that apply to the map type.
- All rules followed, map approved!
navbits_start.gif
NOTES
Overall I feel this deserves a high 3 rating, but not a 4 because of the problem I've listed in the gameplay section of the critique area of my review. Feel free to contact me about this review on this map page OR message me about anything. (+2) reputation points for taking your time to upload this map to Hive.
user_offline.gif
user_offline.gif
[/TD] [/TD][/tr]
 
Last edited:
Level 7
Joined
Feb 28, 2014
Messages
185
Review finished :cgrin:
Thanks for the great review and thx for approve my map .:grin:
Decorate with doodad / Change interface /Last thing, why does the marine have a clone trooper icon?
I will fix in the next ver.I think i will not change the interface of the mapp because that will make the game a bit lag .Like the winter edition , there has too many complaint to me .I try to decrease the map size as more as posible.
 
Level 7
Joined
Feb 28, 2014
Messages
185
I would prefer you fix the AI rather than the aesthetics of the map. Nevertheless, you're welcome :D


EDIT: One more thing, DO NOT CHANGE THE MUSIC! It's fun to listen too.

Music ? Too many and I don know which you say XD . Try to keep them and added some more sound in-game for dialog .(Can I updated the map after map approve ? How other know mine map is update?)
 
This is a good map with the only major gripe being the baby-puke green terrain.

I'd like to say it's an edit of an edit of an edit. I created this edit:


Remember: One of my screen names is Megamax



Notice: Not condeming you, as we all know how kodo tags work, edit of an edit of an edit. I guess I'd just like some credit as a lot of the base concepts I came up with.
 
Level 7
Joined
Feb 28, 2014
Messages
185
This is a good map with the only major gripe being the baby-puke green terrain.

I'd like to say it's an edit of an edit of an edit. I created this edit:


Remember: One of my screen names is Megamax



Notice: Not condeming you, as we all know how kodo tags work, edit of an edit of an edit. I guess I'd just like some credit as a lot of the base concepts I came up with.

First , I do not understand what you're saying (note: I am talking about your words),it's look as you are scolded me .Solemnly explain ,I've say that I'm just a editor.When I started to edit your map , the reason to make me edit your map because yours map is different with other kodo tag and interest.I did not give you credit because last time I don know what is credit .While I'm know the meaning , I already forget your name . (BTW , It took me some time to figure out your name ,but I still cannot find.)Now, you are showing me yours map and calling me for the credit .I'm apologize , I did not give you credit on .I will add your name to the credit in the next version . If still make you unhappy , you can report this map and say I'm stole your map. Thanks for your remind , I'm sure add your name , Megamax :grin:.Thank you for the Map, but please be careful of your words, even if you just how angry.(I'm not going to scold you , because i was wrong earlier.)

I guess I'd just like some credit as a lot of the base concepts I came up with.
I'm not just going to upload your map with added some base after download.Sir , I have add more thing into your game .In other word , you cannot say I'm stold your map.Major baby-puke green terrain ?What wrong is that ?Can I say your map is just humble terrain ?First , some of the terrain is making by you . You scold my terrain equal to scolding your project.Not only added building , I respelling some wrong word.(Note : Do not using shit unreasonable reason to talk to me , this is I answer you with your attitude.:grin: )
 
Last edited:
Level 6
Joined
Feb 25, 2010
Messages
105
map feels bland.

All Kodos get stuck at your base entrance, and you just spam turrets till they die (since kodos are just standing still in front of the entrance) hosted with 7 players, literally everybody got bored cause theres no "run" factor (wich all kodo tags have and need).

it's a really simple base defence map (v1.9 review)

For now it's a 1/5 as it's not a kodo tag, but more like a really basic base defence with almost no enemy variation nor strategic play

I recommend, you fix the kodo's triggers you use for path finding, look for other kodo tag maps that have worked this issue around, and try to implement it on your map, cause it's not really enjoyable on it's current version.

hope you can work it out!
 
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