- Joined
- Oct 20, 2021
- Messages
- 112
Simple but useful edit.
(9 ratings)
A very interesting idea for a variation of the Kobold model, but there are still some things to improve.
Please fix the following:
You should remove all issues shown here: Sanity Test
You also could use RMS' function to linearize the animations so the model is much smaller.
Nice Chinese-like moustache and beard. I bet this veteran kobold would say to his kobold pupil...
Try selecting the geoset and use the 'recalculate normals' option. It might help you.Do you have any ideas about the portrait shading problem mentioned in the description? I used the 'exported animated to static mesh' in RMS and then built the portrait up from there. Am I missing some hidden lighting element or the materials are Unshaded or Unfogged or something?
Well, people can just not import the duplicate texture. This is the normal procedure, don't worry about it.Also, is there a way to bundle all three files together, or otherwise force them to share the texture? I'm probably just being dumb and not seeing it on the upload/add resource page. It's a bit silly to download the texture twice.
Still, he looks pretty cool and is an excellent addition to the kobold faction, hence the five stars rating. Really, he could be useful as a wise elder, or a spellcaster, or maybe a Hero, et cetera.Tbh, part of the reason I changed the mo' in the portrait was to reduce this. My pissy little pencil sketch had an arrow with 'Fu-Manchu moustache' but it was only after I added the teeth as a place holder I started thinking hmmmm.
Plus the new moustache made him more mousy.
I really like... "cheese".Also why added cheese![]()
A very interesting idea for a variation of the Kobold model, but there are still some things to improve.
Please fix the following:
You should remove all issues shown here: Sanity Test
You also could use RMS' function to linearize the animations so the model is much smaller.
Still, he looks pretty cool and is an excellent addition to the kobold faction, hence the five stars rating. Really, he could be useful as a wise elder, or a spellcaster, or maybe a Hero, et cetera.
Wow, a unique Kobold model... A rarity!
I'll be honest... <snip>
im thinks someting is wrong with this models 4 times i try upload him on my map but he not show up same with portrait, can you try open him ingame after you fix it ?
weird i do right path, its must by then with my problem i use 1.26 patch, seems someingame textures are in newest patches,i needs looks close on retera and tried recovnerting it to mdl or mdx SD versionI just downloaded, added to a fresh map and had no issues when I tested the map.
Is it possible you didn't change the skin path when importing?