- Joined
- Mar 6, 2008
- Messages
- 851
First of all, I am not asking how knockbacks and jumps work. This thread is about the general problem of how movements shall treat the ingame water.
How do you solve this?
-like old GTA games: the unit which got pushed into water drowns instantly
-like mario kart: a ghost helps the unit to get back on land
I am open for any suggestion
How do you solve this?
-like old GTA games: the unit which got pushed into water drowns instantly
-like mario kart: a ghost helps the unit to get back on land
I am open for any suggestion