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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Knight Lordaeron

Submitted by Asssssvi
This bundle is marked as approved. It works and satisfies the submission rules.
Third model. The style of the model adheres to the classic Warcraft 3. This is how I represent the knights of the Kingdom of Lordaeron.

Attention
Please do not forget to change the name of the portrait, as the name of the portrait must be identical to the model name + _Portrait at the end. For example: model "Footman Lordaeron_Medium_L" then his portrait should be such "Footman Lordaeron_Medium_L_Portrait". If there is at least one difference from the model name portrait will not work.


Update:

22.07.2019 Last UPDATE
The symbol "L" is displayed correctly from any angle ( For the cinematic )

P.S. I made this update so that the models with Lordaeron symbols used in the videos were displayed correctly and were always visible regardless of the camera.
Also in the future I will be guided by the same principle for new models.


19.07.19
- Removed unused materials and textures

15.07.19
- Portrait fix

07.06.2019
- Improved Portrait

02.06.2019
- Small fix
- Changed geometry
- Changed the icon

28.03.19
- Added animation "Attack Defend"
- Small fixes animation.

27.03.19
- Added a new knight model.
- Added two new animations with shield 'Stand Defend' and 'Walk Defend'
- Weight exceeds previous by almost 100KB
_______________
- Changed geometry
- Added alternative models
- Changed the camera angle of the portrait
- Icon weight reduced
Previews
Contents

Knight Lordaeron (Model)

Knight Lordaeron_Portrait (Model)

Knight Lordaeron_Icon (Icon)

Knight Lordaeron_L (Model)

Reviews
General Frank
Good model edits with big care of detail. Work in-game and perform well. Approved.
  1. Asssssvi

    Asssssvi

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    Thanks!
     
  2. Elbadruhel

    Elbadruhel

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    260kb is awesome, good work, i will use this model in my map.
     
  3. Asssssvi

    Asssssvi

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    Use on health. =)
     
  4. ilsva

    ilsva

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    make a knight model with "defend" animation please. i want upgrade footman in knight.
     
  5. Asssssvi

    Asssssvi

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    I'll try
     
  6. Elbadruhel

    Elbadruhel

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    Every time i see this knight, one single sentence comes to my mind: "For Lordaeron!" XD.

    In case u want to add new units and not just human roster (as u did with the captain) u may want to add an archer/crossbowman/spearman too. Or even a militia, there are no good militias in the hive.
     
  7. Asssssvi

    Asssssvi

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    For Lordaeron! =D
    When I complete the main units of the Alliance faction, I will certainly take care of their various variations.)
     
  8. LISBOAH

    LISBOAH

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    Very nice models.

    Good job!
     
  9. Asssssvi

    Asssssvi

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    Thank you!
     
  10. Corristo

    Corristo

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    Very nice cavalry models! Will import them in the Lords of Europe map with your permission!
    Waiting for new medieval type units from you :)
     
  11. Asssssvi

    Asssssvi

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    Thank you! Of course use them.
     
  12. Asssssvi

    Asssssvi

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    Update!
     
  13. Elbadruhel

    Elbadruhel

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    Why does the Knight of Lordaeron with sigil in the shield and defend anims weights 50% more filesize than the normal one? Is it due to the anims or to the new shoulder plate added to it?

    50% more filesize just for 3 anims sounds really much more than it should be for me, im curious.

    Thanks.
     
  14. Asssssvi

    Asssssvi

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    The animation is linear. But because of the greater detail (compared to the old version) from the old version remained untouched: the breastplate and the knight's head) file size has clearly increased.
     
  15. Elbadruhel

    Elbadruhel

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    Apart from the new Shoulderplate i just appreciate changes in the horse having more armour and the shield had been rotated. But those are just... Flavour? I maen, i wouldnt say that is greater detail or more quality, just different stuff.

    PD: I ask so much just cause my map is really huge and i take care of every single Kb i add to it so it doesnt crash on btnet, so adding 50% filesize just for different horse and shoulder armour hurts me quite a lot xD. I was wondering if it was due to some inner code for animations or what. Thanks for answering :)
     
  16. Asssssvi

    Asssssvi

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    The only way out is to remove the model (the horse, the knight), the skeleton of which is attached to the animations "Death"; "Decay Bone"; "Decay Flesh". P.S. The old horse has undergone retexturing, so weigh as much as the new one 8)
     
  17. Elbadruhel

    Elbadruhel

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    What have u changed with the update?
     
  18. Asssssvi

    Asssssvi

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    Oh, just changed the name of the folders and files.
     
  19. Elbadruhel

    Elbadruhel

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    Oh cool. I will add some of them soon to my map to replace older models, your units give a great feeling of "unity and uniqueness" that will fit awesome for one of my factions. Do u have any aprox idea of when spearman may be ready?

    Greetings.
     
  20. Asssssvi

    Asssssvi

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    Maybe this week.