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Lordaeron Army

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Special Message:
Good day! I'll be uploading all of my available and finished warcraft models for a very important reason.

We have a family emergency with regards to my mother's health and might need some help financially to cover her medications.
It is embarassing to say this but if you appreciate my work in this pack/s please consider donating, any amount will be greatly appreciated and I promise to continue to provide models to the best of my abilities. And learn more about making models to continue to improve my skills and the outputs that I produce.

Below is the link to my Paypal account and once again great thanks to the community.
PayPal: PayPal.Me/bakrKev12



Description:
  • A pack of models for the Kingdom of Lordaeron.
  • I am supposed to fix the old packs that I made but ended up making new ones since the first packs have a serious problem with their polygon count. So I am planning to make the old packs available in other sections and will no longer update them and focus on these new ones.
  • These models will be constantly updated whenever I have the time and will be made as unique as possible.
Notes:
  • The idea/concept behind the design and overall process of the human kingdom model packs is based on the basic composition of medieval armies taking into considerations the limitations and world building of Warcraft. These models are primarily intended to provide available units for specific human factions. So in general they are based on what I assume to be the basic composition of a Warcraft medieval-ish army. Though to be honest I tried to reduce the fantasy vibe of these packs and make the units as clean and as uniform as possible.
  • These models are also made using the same base models to enable the fast and easy production of units eliminating the need to make each model pass sanity check every time.
  • Models in the image but not included in the pack will be uploaded in future updates once I have the final design for them and have fixed their issues. Icons will be uploaded in a separate sections since this is a big pack.
  • The models for Crossbowman and Rifleman borrowed the attack and stand ready animations from Herrdave's model I will be making my own animations for this one once I learn more about making custom animations. Credits to Herrdave for those models.
  • Notify me for any issues in each models.
  • Please give proper credits when using any models from this pack. And please do not upload them to other website/s.
Updates:

  • Found the map that contains the updated versions and replaced the ones here. Mostly the ground units and dismounted units.
  • Changed the thumbnails to avoid any issue since i dont own the original image. Credits to who ever the owner.
  • added the Archer, Crossbowman and Rifleman model. They will be subject to change in the future once i have the final design for their uniform and/or weapons.
  • Applied recommended fixes. geosets will now disappear at the end of decay flesh and decay bone animations.
  • Changed the morph and alternate morph animations of the Crossbowman and Riflemen units both now runs faster.

    *it will take some more time to update all the other packs due to the amount of models in each pack.
  • Change the collision shapes of some models with square or rectangular ones to sphere.
Previews
Contents

Archer (Model)

Armored Eagle (Model)

Armored Gryphon (Model)

Ballista (Model)

Bannerman (Model)

Captain (Model)

Catapult (Model)

Crossbowman (Model)

Eagle Rider (Model)

Elite Cavalry (Model)

Elite Guard (Model)

Elite Halberdier (Model)

Foot Archer (Model)

Footman (Model)

General (Model)

General Mounted (Model)

Gryphon Lancer (Model)

Gryphon Thunder Spear (Model)

Horse (Model)

Horse Elite (Model)

King's Guard (Model)

Knight (Model)

Knight Dismounted (Model)

Lancer (Model)

Rifleman (Model)

Siege Ram (Model)

Spearman (Model)

Spearthrower (Model)

Spearthrower Missile (Model)

Reviews
ILH
ILH
The crossbowman has excess unused bones, and the rifleman still has geoset appear at the end of Decay Bone.
Dayum. I always dig for bland models for maps.
Too many of them are either elven or badly made on the hive.
Where is the rifleman ?
Since you mentioned that...
I tried looking for the knight but only found the elite cavalry.
Don't worry, though. bakr updates his stuff like he's doing now. For now, appreciate what he offers before he uploads more things.
 
Last edited:
Level 55
Joined
Feb 11, 2020
Messages
297
Cool, but some portraits have only head moving and it looks strange, several models dont have portrait talk animation but named as portrait - 3
View attachment 480587
i'll update them once I have the time the most current versions are in a mpq file somewhere in my laptop

Awesome work on all three of these packs! Any chance we could get matching Crossbowmen, since we know at least Stormwind employed such soldiers back in the First War?
i do have those models but still on their base model form so more work must be done to make the archer, crossbowman and rifleman models more unique and pass sanity check.
Amazing, i also believe a more complete pack would be awesome for anyone who needs them; however as a modeler i understand that's maybe too much to ask, you already work so hard on these.

Amazing, hope they get aproved right away.
thanks.. the pack is still missing some models though since I am yet to finish and fix the issues on those ones.
 

Macielos

Hosted Project: W3E
Level 23
Joined
Jul 9, 2010
Messages
398
These armies are excellent in every regard, and huge props from getting them done and released.

One minor suggestion to halberdiers in all armies - I think they could have a two-handed, shieldless variant. One, it's more historically (and, well, practically) accurate which is explained e.g. by this guy:

Two, this would diversify these units' usage gameplay-wise, making halberdiers more offensive, anti-armor/anti-massive units like in TW: Warhammer, distinguishing them from footmen and spearmen by lack of Defend.
 
Level 18
Joined
Feb 15, 2021
Messages
611
Excellent work! The royal guards will be kicking out that mad bird prophet from Terenas's throne room soon...we decide, not you :peasant-cheers-back:
These armies are excellent in every regard, and huge props from getting them done and released.

One minor suggestion to halberdiers in all armies - I think they could have a two-handed, shieldless variant. One, it's more historically (and, well, practically) accurate which is explained e.g. by this guy:

Two, this would diversify these units' usage gameplay-wise, making halberdiers more offensive, anti-armor/anti-massive units like in TW: Warhammer, distinguishing them from footmen and spearmen by lack of Defend.
Ah, a man of culture, I see. Robin is a great source of medieval arms and armour knowledge.
 
Level 55
Joined
Feb 11, 2020
Messages
297
Please fix the following issues:
  • All geoset must disappear at the end of Decay Bone animations.
  • Change the unit collision shapes to spheres.

Assuming that the problems lay on your base models, please apply this fix to your other bundles as well.
with regards to collision shapes.. original wc3 unit models uses squares and rectangles as collision shapes. like the gryphon and catapults. Should i change them as well to sphere?
 
Level 2
Joined
Oct 13, 2019
Messages
4
Hi, this models are great, I like them as much as Kul'Tiran ones.
As with the Kul'Tiran pack, may I ask to add rifleman variant without the scope?
 
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