- Joined
- Sep 11, 2013
- Messages
- 220
Hi guys I'm currently working on a Kingdom Hearts map since I got inspired by KH3. I already have the story planned out all I need to do is everything else. The story I have in mind will be different from the original KH game.
-You choose between the story mode of Sora or Roxas.
-3rd person view with arrow key movement and custom attack system.
-Travel through multiple worlds with your companions.
-Fight heartless and other iconic villains of disney.
Characters: 15%
Worlds:
Land of Departure: 75%
Twilight Town: 25%
Agrabah: 0%
Hollow Bastion: 0%
Mysterious Tower: 0%
Halloween Town: 50%
Christmas Town: 0%
Olympus Coliseum: 0%
Maleficent's Castle: 0%
Organization XIII HQ: 0%
Game Central Station (Wreck It Ralph): 75%
[Screenshots from World Editor and In game (Working In Progress)]
This one below is just for fun (In game)
I have a list of the people who have currently contributed through requests, models, textures, etc. I will provide it once the map is released.
Special thanks to Gluttonous and Guide_To_Jesus!.
Progress is kinda slow because I'm making many doodad models for it so please bare with me.
-You choose between the story mode of Sora or Roxas.
-3rd person view with arrow key movement and custom attack system.
-Travel through multiple worlds with your companions.
-Fight heartless and other iconic villains of disney.
Characters: 15%
Worlds:
Land of Departure: 75%
Twilight Town: 25%
Agrabah: 0%
Hollow Bastion: 0%
Mysterious Tower: 0%
Halloween Town: 50%
Christmas Town: 0%
Olympus Coliseum: 0%
Maleficent's Castle: 0%
Organization XIII HQ: 0%
Game Central Station (Wreck It Ralph): 75%
[Screenshots from World Editor and In game (Working In Progress)]
This one below is just for fun (In game)
I have a list of the people who have currently contributed through requests, models, textures, etc. I will provide it once the map is released.
Special thanks to Gluttonous and Guide_To_Jesus!.
Progress is kinda slow because I'm making many doodad models for it so please bare with me.
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