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Stan0033 presents
Kinexian World
Latest Version: 0.7.2Beta
Kinexian World
Latest Version: 0.7.2Beta
Description:
Kinexian World is an altered melee game full of robots.
Game Features:
- 53 unit-types
- 26 building-types
- 12 racial item-types and 40 unique random drops
- 5 heroes
- A lot of abilities and upgrades. Variety, flexibility and survivabiliity.
- All models except for the creeps are made by me.
- 44 mines (and even more creep camps too)
- 8 Way Gates
- Teams are fixed to be paired - 2x2x2x2x2x2
- send 2 droens to mines, 3 to build, and train moe droens to go to mine and crystals
- train hero, ASUMs and Lezers.
- build more generators.
- kill creep camps and expand
- upgrade to Genesis
- Build magictech, one more factory, to convert to Machinery and train more units
- Build airtech
... and so on
List of buildings:
Origin - main building that trains drones, blats and fortifiers. Upgrades to Genesis and Inception.
Herotech - trains heroes. Has 9 heroes.
Factory - basic offensive units building. Can transform into machinery.
Teleporter - A fast-moving melee warrior with weak armor and normal attack. Can teleport himself and 2 nearby friendly units to any unit instantly. Can blink a short distance.
Machinery - trains tanks and other units
Airtech - trains air units.Airtech Ultra - trains heavy air units
Depository - the building with the items. Can also contain items.Research Facility - Containes upgrades. Can Upgrade To Level 2.
Research Facility Level 2
Stronghold - can load and unload units.Tower - no attack, but can upgrade to 6 different towers with attack.
Weak Tower
Strong Tower
Anti-tank Tower
Anti-hero Tower
Anti-magic Tower
Trap Tower
Generator - provides control (food). Can also lower to allow pathing.Strong Tower
Anti-tank Tower
Anti-hero Tower
Anti-magic Tower
Trap Tower
Generator (lowered)
Pylon (requires Genesis) - in addition spreads Tech ground; Provides Shielding; can store items;
Power plant - can heal nearby units and also can transform into Way Gate.Pylon (requires Genesis) - in addition spreads Tech ground; Provides Shielding; can store items;
Way Gate - can teleport units to another way gate or recall them
List of Units:
Origin
Drone -- the main building unit. Also collects gold and crystals.
Genesis,Inception []
FactoryDrone shredder - collects huge quantities of crystals but cannot build
Fortifier - can transform into wallWall - blocks pathing
Blat - can carry hero itemsGenesis,Inception []
Wonder - can accpt gold returned ans isntantly resurrect heroes.
Binary - a ranged ground unit that gains attack when drones are loaded.wonderfield - immobile walkable unit that damages units standing on it and heals friends
ASUM - light melee unit
PAN - heavy mele unit
Lezer - light ranged unit
Ghost - A fast-moving unit with no attack. Has permanent invisibility and reveals nearby invisible units. Excellent for spying. Can also learn to become ethereal, which makes it immune to physical attacks.
Lezer-X - heavy ranged unit
T-799 - heavy ranged unit
Octopus - A ground unit that moves fast and slows nearby enemy ground units. Can Also trap ground units, cast Parasite, disable towers and can come back from the dead.
Heater - A ground unit without attack on the ground, but can burrow itself and attack land units and buildings.
ME - Heavy melee caster with spell immunity and chaos attack. Can also cast Overdrive, which increases the attack of nearby frindly units by 25%.
Thrasher -A unit that uses the collected corpses of various mechanical units to launch powerful siege attacks of heated metal boulders.
MachineryPAN - heavy mele unit
Lezer - light ranged unit
Ghost - A fast-moving unit with no attack. Has permanent invisibility and reveals nearby invisible units. Excellent for spying. Can also learn to become ethereal, which makes it immune to physical attacks.
Lezer-X - heavy ranged unit
T-799 - heavy ranged unit
Octopus - A ground unit that moves fast and slows nearby enemy ground units. Can Also trap ground units, cast Parasite, disable towers and can come back from the dead.
Heater - A ground unit without attack on the ground, but can burrow itself and attack land units and buildings.
ME - Heavy melee caster with spell immunity and chaos attack. Can also cast Overdrive, which increases the attack of nearby frindly units by 25%.
Thrasher -A unit that uses the collected corpses of various mechanical units to launch powerful siege attacks of heated metal boulders.
Kamikaze -A unit with no attack that can explode onto buildings, dealing heavy damage. Cannot be loaded into transport.
Destroyer -A unit dealing heavy damage to buildings, but vulnerable.
Anti-Drone - A unit that seeks and destroys drones.
SCI-11 TANK - A long-ranged tank good at destroying air units, buildings and trees.
SCI-12 TANK - A fortified tank excellent at destroying buildings.
Abductor - A light fast-flying unit with no attack that can abduct and destroy enemy land units.
Takes a lot of time and resources to produce, but it's worth it.
HerotechDestroyer -A unit dealing heavy damage to buildings, but vulnerable.
Anti-Drone - A unit that seeks and destroys drones.
SCI-11 TANK - A long-ranged tank good at destroying air units, buildings and trees.
SCI-12 TANK - A fortified tank excellent at destroying buildings.
Abductor - A light fast-flying unit with no attack that can abduct and destroy enemy land units.
Takes a lot of time and resources to produce, but it's worth it.
Anti-Hero
Bot Hunter
Energizer
Firestarter
Golem
Mothership
Sentry
Speedster
Terminator
AirtechBot Hunter
Energizer
Firestarter
Golem
Mothership
Sentry
Speedster
Terminator
TX-100 Fighter - attacks air units in close range.
TX-200 Fighter -attacks air units in close range. heavy armor.
Ultra-Heavy Karaon - can carry units and create karaons.
XZ Mech - Flying light building destroyer with long range. Also has Liquid Fire, whch prevents the building from being repaired.
Rocket Raider - attacks land units
Rocket Raider Ultra - attacks land units
Satellite - A fast moving flying unit with permannent invisbility,heavy armor and no attack. Can be used to reveal an area of the map. Can reveal nearby invisible units and create a powerful explosion, destroying enemy units and buildings, but sacrifising self.
Carrier - carries units.
Airtech UltraTX-200 Fighter -attacks air units in close range. heavy armor.
Ultra-Heavy Karaon - can carry units and create karaons.
XZ Mech - Flying light building destroyer with long range. Also has Liquid Fire, whch prevents the building from being repaired.
Rocket Raider - attacks land units
Rocket Raider Ultra - attacks land units
Satellite - A fast moving flying unit with permannent invisbility,heavy armor and no attack. Can be used to reveal an area of the map. Can reveal nearby invisible units and create a powerful explosion, destroying enemy units and buildings, but sacrifising self.
Carrier - carries units.
Supercarrier - carries more units and is more resillient
TX-UNI - area attacker that attacks land and air.TXX-UNI
Megadon
S.T.A.N
Ultra-Heavy Karaon
Scarab - attacks with laser, has area attack and spell immunityS.T.A.N
Ultra-Heavy Karaon
Scarab (ground Mode)
Magictech
Healer - Supporting spellcaster. Can heal mana or hit points. Can also cast Dispel Magic.
Anti-Mage - A spellcaster trained to destroy spellcasters. Has magic immunity and Feedback. Can also cast Anti-Magic Shield and Energy Flare.
Magician - Ranged spellcaster. Can take control over summoned units and steal buffs. Can also slow units or turn them into sheep, soar friendly units and annihilate enemy units.
Concealer - A melee attacker with permanent invisibility. Can also learn Invisibility and to attack buildings.
Overlord - can take permanent control over an enemy non-hero but die in teh process
Copycat - can take the form of any non-hero non-large unit.
Arbiter - A light spellcaster that can Freeze units and place Land Mines. Can also magically bind air units. Passively disables buildigs when attacking them.
Can detonate summoned land mines.
Defender - defends builsings with aura and defnd ability.
Devourer - A slow-moving ranged spellcaster that can devour 1 enemy land unit. Also has Absorb Energy, Burn Energy and Illusion.
Anti-Mage - A spellcaster trained to destroy spellcasters. Has magic immunity and Feedback. Can also cast Anti-Magic Shield and Energy Flare.
Magician - Ranged spellcaster. Can take control over summoned units and steal buffs. Can also slow units or turn them into sheep, soar friendly units and annihilate enemy units.
Dark Magician - A ranged spellcaster with Curse, Cripple, Sleep, Energize, Antimatter Cloud and Dark Protection.
Booster - A supporting spellcaster that can shield allies or increase their speed.Concealer - A melee attacker with permanent invisibility. Can also learn Invisibility and to attack buildings.
Overlord - can take permanent control over an enemy non-hero but die in teh process
Copycat - can take the form of any non-hero non-large unit.
Arbiter - A light spellcaster that can Freeze units and place Land Mines. Can also magically bind air units. Passively disables buildigs when attacking them.
Can detonate summoned land mines.
Defender - defends builsings with aura and defnd ability.
Devourer - A slow-moving ranged spellcaster that can devour 1 enemy land unit. Also has Absorb Energy, Burn Energy and Illusion.
Screenshots:
None
Loading Screen
Buildings Tech Tree
Generator
Power Plant
Stronghold
Factory
Machinery
Depository
All Towers
Magictech
Hero Tech
Research Facility
First Play with 12 players:
In the future
Credited Resource-makers:
Hermit for editing Tech Ground Texture and giving me advice on modelling. An other stuff.
Tank Coimmander for tips on modelling
Changelog
0.1Beta:
bugs:
heroes have no inventory
one hero is still in the works
magical gates cannot be targeted
0.2Beta:
- Removed cinematic
- ASUM and Lezer decreased scaling
- Heroes now have inventory
0.3Beta:
thrasher moved from factory to machinery
Ghost moved from machinery to Factory
Satellite moved from machinery to airtech.
Abductor moved from machinery to airtech
Abductor now reuires Magictech.
Teleporter moved from Machinery to Factory
Airtech no longer can float and instead can upgrade to Airtech Ultra.
STAN, Megadon and Ultraheavy Karaon Moved to Airtech Ultra.
The weaker flying units in Airtech instead upgrade to their superiors
instead of training them separately.
Upgraded towers now have attack as it has to be.
0.4Beta:
Balance:
ASUM's damage increased by 3
PAN's damage increased by 4
Lezer's damage increased by 8
Lezer-Z's damage increased by 14
Heater's damage increased by 8
Rocket Raider/Raider Ultra damge increased by 10.
TX-299 Fighter Damage decreased by 5
Gold Mine's scaling reduced slightly
Copycat's cost changed to 50/50
Neutral Hostile War Golem's hit points reduced to 200 and attack haste to 1.50
Fixes:
You can now buy items from the shop as expected
Copycat can only copy enemy units now and not buildings.
Energizer's Restore now targets mechanicals
0.5.1-2 Beta
Fixes:
Overhead attachhment of towers fixed
Copycat's Copy is now an autocast
TX-100's buggy particle fixed
GOLEM's Particle emitter does not appear in stand animation
Allied victory checked for all teams. Fixed player settings unchecked.
Visual:
Tiles changed
Other:
Game's Name Changed
Working on:
Complete model overhaul
Known issues:
Bad lezer death animation
Bad Origin birth animation
Rose Barrier unselectable
Fixed Inception cost
Removed lumber harvesting from Goblin Shredder
All units that lacked the mechanical classification now have it
SCI-12 Tank now only targets buildings
Depository's toooltip now says that it can accept gold with upgrade
improved tech and improoved plating upgrades now requirie the right units.
Power Plant and Healer's Repair and Replenish remade and working properly
Message for not enough crystals edited
All towers' attack fixed
Carrier's cost fixed
Some units' upgraded versions's costs are fixed
Kamikaze's Cost reduced
Overlord's cost increased to 190/25
Sentry's' Quick Form Fixed hit points bonus
Thrhasher's cost reduced to 190 from 250
Stronghold now can turn invisible.
Drone's Repgoram Drones upgrade now enables their attack as it should be
The Crystals also have decay animation now
All air units now to not decay and cannot be raised
Thrasher's functionality changed. Now it can train its own projectiles.
Thrasher's attack increased to 120
All heroes'mana maximum set to 100 from 0
Fixes:
-Consealer's Invisibility now requires the upgrade instead of Inception as it should be
-Concealer can now cast invisibility on buildings too
-Now the crystals can be clicked without problems
-Slightly reduced the scaling of the crystals
Balancing:
-Herotech - added 50 crystals to cost
-Ancient Classification removed from Drone
- Anti-Drone's Attack Type changed to Magic and damage decraesed by 15.
Defense Type changed to magical. and added Bash
- Airtech now can upgrade to Airtech Ultra as it should be
-Rocket Raider now has 20 crystal cost added
-Added Magic Sentry to surveillance
Visual:
-Factory's Tooltip edited
-Machinery'sTooltip edited
-Despository's Tooltip edited
-Repair's Tooltip fixed
-All unit's upgrade tooltips are edited
Known bugs:
Way Gate's Mass Teleporot Not Working properly.
Drone and Lezer's death animations still not fixed
Balancing:
Devourer unit renamed to Mystic. Devour removed, instead it has Monsoon.
Added a Recall version on Teleporter.
Copycat's Copy's Mana requirement removed. (Fix)
Concealer moved from Magictech to Factory and requires Genesis
Way Gate now requires Inception. Also Mass Teleport and Recall
now have cooldown of 1 second, but require 50 mana. Mass Teleport reduced range by 200.
Fixes:
Way Gate's Mass Teleport Fixed
Visual:
tooltip edits
In 0.7 expect many ne changed
In 0.8 expect many new models
Balance:
Fortifier's collision edited
Fortifier can no longer be loaded into transport
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Concealer's tooltip edited to say it can switch to ambusher.
Fortifier's tooltip edited.
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Blat now requires Depository
Removed Inventory from Depository
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Multiple edits of the equivalents.
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Heroes reduced to 5. Mothership renamed to Vartesian
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Devourer renamed to Mystic. Devour removed and added Shrink.
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Octopus now requires only magictech
Octopus' Cloud also stops spells now.
Octopus now has 2 more abilities - Lockdown, which disables an enemy units, and Blind,
which reduces sight range of enemy units and removes detection abilities from detectors.
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Invisibility moved to Research FAcility. Ethereal Ghost moved to level 2.
Invisibility renamed to Cloaking Tech and instead enables to train ghosts, concealers and satellites
Towers that are not upgraded can cast Reveal now.
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All land units and buildings now can regenerate only when on Tech Ground
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Defender Removed.
T-799 - Added Devour Magic.
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Heater now requires the upgrade Burrow.
ME now requires the upgrade Army of ME.
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Generator no longer requires Origin
Generator now can upgrade to Pylon, which can store items, spread Tech Ground and emit protective shield. Pylon can also train Rons, which provide 2 food, can fly and can detonate, dealing damge
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Stronghold now unloads all units instantly.
Stronghold now requires buildable like the other buildings.
Origin,Inception, and Genesis now can hold 4 drones.
Origin can now Detach and fly. Known bug: does not change altitude.
Teleported has new ability: create telelocation. Telelocation can be used to teleport to it.
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Copycat and Overlord require the Assimilation Upgrade
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Upkeep is removed.
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Reprogram Drones upgrade moved from Research Tech to Genesis and Inception.
Gold Capacity Upgrade Removed
Solid Deposit Upgrade Removed
Crystal Harvesting and Remote Harvesting upgrades moved to Genesis and Inception.
Added new upgrade to Research Facility: Improved Engineering, which decreases the build time for most units by 6 seconds.
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Visual:
edited the roll angle and pitch angle of all air and floating units
now all buildings after being destroyed, leave a permanent scar
Loading Screen is changed.
Starting Message removed.
2 new items in depository:
- Universal Summoner – Creates a magical robot that can upgrade into any structure that the drones can construct.
- Tech Ground - Cover the ground with enchanted tech that allows buildings and ground units to heal.
New building added:
Pylon (Generator upgrade):
1.spreads tech ground
2. Protective Shield Aura (requires Shielding Tech Upgrade) - nearby friendly units get 20% lifesteal.
3. can store items
4. gives same control
5. more hit points
6. Can train Ron/s which provide 2 control and can Detonate or Sacrifice
Important:
The icons of most units are removed, but their models are still there. New models are coming soon.
Added check for Copycat's Copy
Now the item Universal Summoner summons the correct unit
ASUM's damage reduced by 2
PAN's damage increased by 3
Balancing:
- ASUM now costs 150 gold(was 100)
Visual:
- Crtystals now use the model Tiberium Crystals - Green/blue,
take less space and there are a lot of them
- The icons for crystal are changed
If you like this map and idea, please play it, scan for bugs, inconsistencies, report, and give ideas! Thank you!
I upload new versions with fixes and improvements every day, so visit this topic frequently.
Ideas for 3 more races (vote in Poll):
Berg (Night Elf):
Workers morph into units or buildings.
units require buildings to morph
All units can turn invisible at night.
Only hall gives food
Tiers are with upgrades
towers do not require upgrade and shoots in both directions
Only the core can accept crystals and gold
The core creates and resurrects heroes
Workers can initially attack unlike Drones.
Air units only attack air.
buildings always regenerate.
Buildings:
Mosa:
Center is on gold mine.
Extractor - primary structure. Can train extractiors, which can create more extractors and gather crystals. Has
Summon Warp Gate. Automatically generates gold.
Extractior - unit that gathers crystals. Can also summon Extractor.
Warp Gate - can summon ground units. Can upgrade to Space Gate and Tech Gate, Utility Gate, Hero Gate.
Mak - heavy ground melee
Mak-2 - heavy ground ranged
Mak-XL - heavy ground tank
Mak-XX - heavy anti air tank
Space Gate -
Mak-3 - heavy air
Mak-4 - air transport
Mak-5 - heavy ranged anti ground
Tech Gate - upgrades
Utility Gate - has items and provides food
Hero Gate - trains heroes
Quara (Undead):
Has 1 buildings for gold and 1 for crystals but 1 worker for both
Citadel - trains SARC. Tiers are researches.
SARC - teh main builder and resource-gatherer. Also gives food.
Bunker - gives food and can load SARC to give it attack
Barracks - trains Archons, Ardons(ranged), Arkons (ranged tank siege)
Air Barrakcs - trains Canon Raider (anti-air canon raider, anti-ground canon raider), Suicider - anti-air
Depot - has items.
Farm - provides food.
Co-Citadel - has upgrades.
Canon - can attack both, but can upgrade to Air Canon and Ground Canon for stronger attack.
buildings never regenerate and cannot be repaired
all buildingsd have mana that regenerates and serves as a shield before the actual hit points.
units dont regenerate and there are no healers.
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