• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Altered Melee] Kinexian World 0.7Beta [Robots RTS] +Poll

How many races would you like to play? (check info at the bottom)


  • Total voters
    4
Status
Not open for further replies.

Stan0033 presents
Kinexian World
Latest Version: 0.7.2Beta






Description:

Kinexian World is an altered melee game full of robots.
Game Features:

  • 53 unit-types
  • 26 building-types
  • 12 racial item-types and 40 unique random drops
  • 5 heroes
  • A lot of abilities and upgrades. Variety, flexibility and survivabiliity.

  • All models except for the creeps are made by me.
Map Features:
  • 44 mines (and even more creep camps too)
  • 8 Way Gates
  • Teams are fixed to be paired - 2x2x2x2x2x2
Typical startup:
- send 2 droens to mines, 3 to build, and train moe droens to go to mine and crystals
- train hero, ASUMs and Lezers.
- build more generators.
- kill creep camps and expand
- upgrade to Genesis
- Build magictech, one more factory, to convert to Machinery and train more units
- Build airtech
... and so on



List of buildings:

Origin - main building that trains drones, blats and fortifiers. Upgrades to Genesis and Inception.
Herotech - trains heroes. Has 9 heroes.
Factory - basic offensive units building. Can transform into machinery.

Teleporter - A fast-moving melee warrior with weak armor and normal attack. Can teleport himself and 2 nearby friendly units to any unit instantly. Can blink a short distance.
Machinery - trains tanks and other units
Airtech - trains air units.
Airtech Ultra - trains heavy air units
Depository - the building with the items. Can also contain items.
Research Facility - Containes upgrades. Can Upgrade To Level 2.
Research Facility Level 2
Stronghold - can load and unload units.
Tower - no attack, but can upgrade to 6 different towers with attack.

Weak Tower
Strong Tower
Anti-tank Tower
Anti-hero Tower
Anti-magic Tower
Trap Tower
Generator - provides control (food). Can also lower to allow pathing.
Generator (lowered)
Pylon (requires Genesis)
- in addition spreads Tech ground; Provides Shielding; can store items;
Power plant - can heal nearby units and also can transform into Way Gate.

Way Gate - can teleport units to another way gate or recall them



List of Units:

Origin
Drone -- the main building unit. Also collects gold and crystals.
Drone shredder - collects huge quantities of crystals but cannot build​
Fortifier - can transform into wall
Wall - blocks pathing​
Blat - can carry hero items
Genesis,Inception []
Wonder - can accpt gold returned ans isntantly resurrect heroes.
wonderfield - immobile walkable unit that damages units standing on it and heals friends​
Binary - a ranged ground unit that gains attack when drones are loaded.​
Factory
ASUM - light melee unit
PAN - heavy mele unit
Lezer - light ranged unit
Ghost - A fast-moving unit with no attack. Has permanent invisibility and reveals nearby invisible units. Excellent for spying. Can also learn to become ethereal, which makes it immune to physical attacks.
Lezer-X - heavy ranged unit
T-799 - heavy ranged unit
Octopus - A ground unit that moves fast and slows nearby enemy ground units. Can Also trap ground units, cast Parasite, disable towers and can come back from the dead.
Heater - A ground unit without attack on the ground, but can burrow itself and attack land units and buildings.
ME - Heavy melee caster with spell immunity and chaos attack. Can also cast Overdrive, which increases the attack of nearby frindly units by 25%.
Thrasher -A unit that uses the collected corpses of various mechanical units to launch powerful siege attacks of heated metal boulders.​
Machinery
Kamikaze -A unit with no attack that can explode onto buildings, dealing heavy damage. Cannot be loaded into transport.
Destroyer -A unit dealing heavy damage to buildings, but vulnerable.
Anti-Drone - A unit that seeks and destroys drones.
SCI-11 TANK - A long-ranged tank good at destroying air units, buildings and trees.
SCI-12 TANK - A fortified tank excellent at destroying buildings.

Abductor - A light fast-flying unit with no attack that can abduct and destroy enemy land units.
Takes a lot of time and resources to produce, but it's worth it.​
Herotech
Anti-Hero
Bot Hunter
Energizer
Firestarter
Golem
Mothership
Sentry
Speedster
Terminator
Airtech
TX-100 Fighter - attacks air units in close range.
TX-200 Fighter -attacks air units in close range. heavy armor.
Ultra-Heavy Karaon - can carry units and create karaons.
XZ Mech - Flying light building destroyer with long range. Also has Liquid Fire, whch prevents the building from being repaired.

Rocket Raider - attacks land units
Rocket Raider Ultra - attacks land units
Satellite - A fast moving flying unit with permannent invisbility,heavy armor and no attack. Can be used to reveal an area of the map. Can reveal nearby invisible units and create a powerful explosion, destroying enemy units and buildings, but sacrifising self.
Carrier - carries units.
Supercarrier - carries more units and is more resillient​
TX-UNI - area attacker that attacks land and air.
TXX-UNI
Airtech Ultra
Megadon
S.T.A.N
Ultra-Heavy Karaon
Scarab - attacks with laser, has area attack and spell immunity
Scarab (ground Mode)

Magictech
Healer - Supporting spellcaster. Can heal mana or hit points. Can also cast Dispel Magic.
Anti-Mage - A spellcaster trained to destroy spellcasters. Has magic immunity and Feedback. Can also cast Anti-Magic Shield and Energy Flare.
Magician - Ranged spellcaster. Can take control over summoned units and steal buffs. Can also slow units or turn them into sheep, soar friendly units and annihilate enemy units.
Dark Magician - A ranged spellcaster with Curse, Cripple, Sleep, Energize, Antimatter Cloud and Dark Protection.​
Booster - A supporting spellcaster that can shield allies or increase their speed.
Concealer - A melee attacker with permanent invisibility. Can also learn Invisibility and to attack buildings.
Overlord - can take permanent control over an enemy non-hero but die in teh process
Copycat - can take the form of any non-hero non-large unit.
Arbiter - A light spellcaster that can Freeze units and place Land Mines. Can also magically bind air units. Passively disables buildigs when attacking them.
Can detonate summoned land mines.
Defender - defends builsings with aura and defnd ability.
Devourer - A slow-moving ranged spellcaster that can devour 1 enemy land unit. Also has Absorb Energy, Burn Energy and Illusion.​


Screenshots:

None

Loading Screen

Buildings Tech Tree

Generator

Power Plant

Stronghold

Factory

Machinery

Depository

All Towers

Magictech

Hero Tech

Research Facility

scr-png.356395
building-tech-tree-png.356386
building-tech-tree-png.356387


First Play with 12 players:
In the future


Credited Resource-makers:

Hermit for editing Tech Ground Texture and giving me advice on modelling. An other stuff.
Tank Coimmander for tips on modelling



Changelog


0.1Beta:
bugs:
heroes have no inventory
one hero is still in the works
magical gates cannot be targeted
0.2Beta:
- Removed cinematic
- ASUM and Lezer decreased scaling
- Heroes now have inventory

0.3Beta:

thrasher moved from factory to machinery
Ghost moved from machinery to Factory
Satellite moved from machinery to airtech.
Abductor moved from machinery to airtech
Abductor now reuires Magictech.
Teleporter moved from Machinery to Factory
Airtech no longer can float and instead can upgrade to Airtech Ultra.
STAN, Megadon and Ultraheavy Karaon Moved to Airtech Ultra.
The weaker flying units in Airtech instead upgrade to their superiors
instead of training them separately.

Upgraded towers now have attack as it has to be.

0.4Beta:
Balance:
ASUM's damage increased by 3
PAN's damage increased by 4
Lezer's damage increased by 8
Lezer-Z's damage increased by 14
Heater's damage increased by 8
Rocket Raider/Raider Ultra damge increased by 10.
TX-299 Fighter Damage decreased by 5
Gold Mine's scaling reduced slightly
Copycat's cost changed to 50/50
Neutral Hostile War Golem's hit points reduced to 200 and attack haste to 1.50

Fixes:
You can now buy items from the shop as expected
Copycat can only copy enemy units now and not buildings.
Energizer's Restore now targets mechanicals

0.5.1-2 Beta
Fixes:

Overhead attachhment of towers fixed
Copycat's Copy is now an autocast
TX-100's buggy particle fixed
GOLEM's Particle emitter does not appear in stand animation
Allied victory checked for all teams. Fixed player settings unchecked.
Visual:
Tiles changed
Other:
Game's Name Changed
Working on:
Complete model overhaul
Known issues:
Bad lezer death animation
Bad Origin birth animation
Rose Barrier unselectable



Fixed Inception cost
Removed lumber harvesting from Goblin Shredder
All units that lacked the mechanical classification now have it
SCI-12 Tank now only targets buildings
Depository's toooltip now says that it can accept gold with upgrade
improved tech and improoved plating upgrades now requirie the right units.
Power Plant and Healer's Repair and Replenish remade and working properly
Message for not enough crystals edited
All towers' attack fixed
Carrier's cost fixed
Some units' upgraded versions's costs are fixed
Kamikaze's Cost reduced
Overlord's cost increased to 190/25
Sentry's' Quick Form Fixed hit points bonus
Thrhasher's cost reduced to 190 from 250
Stronghold now can turn invisible.
Drone's Repgoram Drones upgrade now enables their attack as it should be
The Crystals also have decay animation now
All air units now to not decay and cannot be raised
Thrasher's functionality changed. Now it can train its own projectiles.
Thrasher's attack increased to 120
All heroes'mana maximum set to 100 from 0


Fixes:
-Consealer's Invisibility now requires the upgrade instead of Inception as it should be
-Concealer can now cast invisibility on buildings too
-Now the crystals can be clicked without problems
-Slightly reduced the scaling of the crystals

Balancing:
-Herotech - added 50 crystals to cost
-Ancient Classification removed from Drone
- Anti-Drone's Attack Type changed to Magic and damage decraesed by 15.
Defense Type changed to magical. and added Bash
- Airtech now can upgrade to Airtech Ultra as it should be
-Rocket Raider now has 20 crystal cost added
-Added Magic Sentry to surveillance
Visual:
-Factory's Tooltip edited
-Machinery'sTooltip edited
-Despository's Tooltip edited
-Repair's Tooltip fixed
-All unit's upgrade tooltips are edited

Known bugs:
Way Gate's Mass Teleporot Not Working properly.
Drone and Lezer's death animations still not fixed



Balancing:
Devourer unit renamed to Mystic. Devour removed, instead it has Monsoon.
Added a Recall version on Teleporter.
Copycat's Copy's Mana requirement removed. (Fix)
Concealer moved from Magictech to Factory and requires Genesis
Way Gate now requires Inception. Also Mass Teleport and Recall
now have cooldown of 1 second, but require 50 mana. Mass Teleport reduced range by 200.

Fixes:
Way Gate's Mass Teleport Fixed
Visual:
tooltip edits

In 0.7 expect many ne changed
In 0.8 expect many new models



Balance:

Fortifier's collision edited

Fortifier can no longer be loaded into transport

------------------------------------------------------

Concealer's tooltip edited to say it can switch to ambusher.

Fortifier's tooltip edited.

------------------------------------------------------

Blat now requires Depository

Removed Inventory from Depository

------------------------------------------------------

Multiple edits of the equivalents.

------------------------------------------------------

Heroes reduced to 5. Mothership renamed to Vartesian

------------------------------------------------------

Devourer renamed to Mystic. Devour removed and added Shrink.

------------------------------------------------------

Octopus now requires only magictech

Octopus' Cloud also stops spells now.

Octopus now has 2 more abilities - Lockdown, which disables an enemy units, and Blind,

which reduces sight range of enemy units and removes detection abilities from detectors.

------------------------------------------------------

Invisibility moved to Research FAcility. Ethereal Ghost moved to level 2.

Invisibility renamed to Cloaking Tech and instead enables to train ghosts, concealers and satellites

Towers that are not upgraded can cast Reveal now.

------------------------------------------------------

All land units and buildings now can regenerate only when on Tech Ground

------------------------------------------------------

Defender Removed.

T-799 - Added Devour Magic.

------------------------------------------------------

Heater now requires the upgrade Burrow.

ME now requires the upgrade Army of ME.

------------------------------------------------------

Generator no longer requires Origin

Generator now can upgrade to Pylon, which can store items, spread Tech Ground and emit protective shield. Pylon can also train Rons, which provide 2 food, can fly and can detonate, dealing damge

------------------------------------------------------

Stronghold now unloads all units instantly.

Stronghold now requires buildable like the other buildings.

Origin,Inception, and Genesis now can hold 4 drones.

Origin can now Detach and fly. Known bug: does not change altitude.

Teleported has new ability: create telelocation. Telelocation can be used to teleport to it.

------------------------------------------------------

Copycat and Overlord require the Assimilation Upgrade

------------------------------------------------------

Upkeep is removed.

------------------------------------------------------

Reprogram Drones upgrade moved from Research Tech to Genesis and Inception.

Gold Capacity Upgrade Removed

Solid Deposit Upgrade Removed

Crystal Harvesting and Remote Harvesting upgrades moved to Genesis and Inception.

Added new upgrade to Research Facility: Improved Engineering, which decreases the build time for most units by 6 seconds.

------------------------------------------------------

Visual:

edited the roll angle and pitch angle of all air and floating units

now all buildings after being destroyed, leave a permanent scar

Loading Screen is changed.

Starting Message removed.



2 new items in depository:

- Universal Summoner – Creates a magical robot that can upgrade into any structure that the drones can construct.

- Tech Ground - Cover the ground with enchanted tech that allows buildings and ground units to heal.



New building added:

Pylon (Generator upgrade):

1.spreads tech ground

2. Protective Shield Aura (requires Shielding Tech Upgrade) - nearby friendly units get 20% lifesteal.

3. can store items

4. gives same control

5. more hit points

6. Can train Ron/s which provide 2 control and can Detonate or Sacrifice



Important:

The icons of most units are removed, but their models are still there. New models are coming soon.



Added check for Copycat's Copy
Now the item Universal Summoner summons the correct unit
ASUM's damage reduced by 2
PAN's damage increased by 3





Balancing:
- ASUM now costs 150 gold(was 100)


Visual:
- Crtystals now use the model Tiberium Crystals - Green/blue,
take less space and there are a lot of them
- The icons for crystal are changed










If you like this map and idea, please play it, scan for bugs, inconsistencies, report, and give ideas! Thank you!


I upload new versions with fixes and improvements every day, so visit this topic frequently.




Ideas for 3 more races (vote in Poll):


Berg (Night Elf):

Workers morph into units or buildings.
units require buildings to morph
All units can turn invisible at night.
Only hall gives food
Tiers are with upgrades
towers do not require upgrade and shoots in both directions
Only the core can accept crystals and gold
The core creates and resurrects heroes
Workers can initially attack unlike Drones.
Air units only attack air.
buildings always regenerate.
Buildings:



Mosa:
Center is on gold mine.
Extractor - primary structure. Can train extractiors, which can create more extractors and gather crystals. Has
Summon Warp Gate. Automatically generates gold.
Extractior - unit that gathers crystals. Can also summon Extractor.
Warp Gate - can summon ground units. Can upgrade to Space Gate and Tech Gate, Utility Gate, Hero Gate.
Mak - heavy ground melee
Mak-2 - heavy ground ranged
Mak-XL - heavy ground tank
Mak-XX - heavy anti air tank
Space Gate -
Mak-3 - heavy air
Mak-4 - air transport
Mak-5 - heavy ranged anti ground
Tech Gate - upgrades
Utility Gate - has items and provides food
Hero Gate - trains heroes

Quara (Undead):
Has 1 buildings for gold and 1 for crystals but 1 worker for both
Citadel - trains SARC. Tiers are researches.
SARC - teh main builder and resource-gatherer. Also gives food.
Bunker - gives food and can load SARC to give it attack
Barracks - trains Archons, Ardons(ranged), Arkons (ranged tank siege)
Air Barrakcs - trains Canon Raider (anti-air canon raider, anti-ground canon raider), Suicider - anti-air
Depot - has items.
Farm - provides food.
Co-Citadel - has upgrades.
Canon - can attack both, but can upgrade to Air Canon and Ground Canon for stronger attack.
buildings never regenerate and cannot be repaired
all buildingsd have mana that regenerates and serves as a shield before the actual hit points.
units dont regenerate and there are no healers.

 
Last edited:
Level 14
Joined
Sep 28, 2011
Messages
968
I quite like this map however there is a few problems.
1: There is a hero with healing wave that is restrained to targetting organic units with it.
2: The buildable shop lacks the select client ability and so can not sell.
3: I am not sure it is intentional that building copy cats is a cheaper way to produce units that costs more than it such as the drone upgraded to harvest crystal better.
 
Level 14
Joined
Sep 28, 2011
Messages
968
I noticed multiple things in your latest version
1: The inception upgrade have an impossible to pay food cost(it costs 300 food).
2: The healer and the power plant are both unable to heal or recharge the mana of any allied units(be they organic or mechanic).
3: Things should have a death animation or be removed at death(drones and crystals just stay here when they are dead)
4: There is no point in drone shredders when it is way cheaper to use copycats to copy goblin shredders.
5: Depositories lacks in their tooltip any indication that they are valid gold deposit points.
6: Is it intentional that strong towers have feedback and are melee ranged?
7: It seems that towers are unable to harm anything due to having the attack type tag set to "none" instead of being "instant" or "projectile".
8: Aerial units are organic despite not having an organic look.
9: Drones gets plunder despite having no attacks
10: Copycats can target your own units and make the channel graphism and it can even target your own buildings(it just does not copies)
11: The golem gets the mana shield ability despite it having not much point.
12: The thrasher have a misleading tooltip (does not needs corpses to shoot and should not need it because it is basically a super expensive mortar team that gets a bit more firerate to compensate)
13: Tx-unit can morph in another unit at an heavily negative cost and have a crazy cost(costs insanely for an aerial unit that dies to a rocket raider).
14: Sci12 tanks can target absolutely everything including trees and air units and it is not indicated in the tooltip.
16: Kamikaze seems ridiculously expensive for what it does: overlords that controls a targeted ground unit costs a mere total of 60 while the kamikaze costs 315 resources.
17: Improved plating needs a dungeon then a castle likewise for some other upgrades.
18: What the heck is the point of the stronghold?
19: The sentry gains 700 bonus hp(500 from the skill, 200 from the new hero shape) and not 200 as indicated in the tooltip of the ultimate.
 
Last edited:
haha yehh xD
I took a break to play normal in gameraner but nwo i will fix your points.
0.5 has new look

EDIT: Why you don;t like the stronghold? It can contain units and as all buildings can damage attackers. Also useful to free space.


The next versions that I release will have new models, but un-animated and untextured for some time.
So I focus more on balancing and aestetic first and then complete the models.
 
Last edited:
Level 14
Joined
Sep 28, 2011
Messages
968
The units you want to keep protected from fights are generally drones and those can be stored in the magical moving bunker that also fires faster when it have more drones in it.
Usually if you have to protect units close to the fight and that you have to store them in a building in which they can not fire then you are at a disadvantage.
Finally the stronghold is so expensive that with the same kind of resources you could have built 5 asums or 5 overlords or 5 copycats or a mix of those and they probably helps more in a battle.
 
Level 14
Joined
Sep 28, 2011
Messages
968
good points, i m trying now to make it heal units inside and will lower the cost

EDIT: I intentionally made the corpses permanent, so that it looks like real life.

How is possible to plunder without attack you tell me?
They have the plunder ability but they can not gain gold because the upgrade giving them plunder does not gives them an attack:
You need to add the "activate attacks" field to the upgrade.
Also the problem with "corpses" is that they look identical to living units because you did not put a dead stance to the units likewise for crystals(so you can not know a thing is dead just by looking at it).
In real life machines destroyed by repeated bashing or lazer fire or explosives looks destroyed and not like intact machines so by making the intact robot "corpse"(because it does not looks even sightly dead) stay forever you put right under the nose of the player the inconsistency of a destroyed machine hovering for all eternity (drones and flying units should at least fall to ground level when they die)

By the way in 5.2 you gave to the copycat's ability a mana cost but you forgot to give mana to the copy cat so it can never use its ability.
 
Last edited:
Level 14
Joined
Sep 28, 2011
Messages
968
I looked at a dead drone it is hovering only like 5 pixels lower than a normal drone and it is still very above the ground.
It is strictly impossible to see if a crystal is dead or not without interacting with it (for example checking if your units have the right to attack or mine it)
Meanwhile aerial units that die can be pushed by living aerial units which is extremely weird (by the way many of the flying units just fall then stop falling mid air then vanish only some stay visible and those can be pushed around by the living flying units which is extremely odd too).
 
Last edited:
Level 14
Joined
Sep 28, 2011
Messages
968
The reason for that is that dead flying units still belongs to the splitting groups(the system that is used by air units for them to push each other) so you would need to remove the dead flying unit and put a dead unit that does not belongs to the splitting groups looking like the corpse of the flying unit in order to avoid the problem.
(by the way is it intended that you can mine a gold mine at the maximum rate with just a wonder and a drone?)
 
Last edited:
Level 14
Joined
Sep 28, 2011
Messages
968
6.0 beta is not 1.27 indexed (does not appears in map list in 1.27).
It can still be launched from the editor.
The terminator needs a night elf tech for its armouring ability.
Also the crystals have a wonky selection box now(I can not select them).
Finally in 1.27 some textures are unavailable after the latest patch to your map(thus making drones and the genesis be white)
I do not have the hd edition of warcraft 3.
 
Last edited:
Level 13
Joined
Dec 20, 2012
Messages
154
Cool map! I love your futuristic tiles, units, buildings and unit sounds. I didn't play too deeply since it didn't have AI but I noticed some things.

Upgrading a Drone into Drone Shredder still have Build Structure ability but unable to build anything.
The Crystal trees should disappear upon depletion. I recommend using Tiberium Crystals by Illidan(Evil)X as trees.
Kinexian World.0.7 have lots of green and unknown icons compared to Square World 0.1
 
Thank you for your feedback :p
TThe problem with teh crystals was in earlier versions and since I worked to fix this issue. I haven't tested butI hope it's working.
There are a lot of unknown icosn because I am about to change all models and icons.
I might have to check drone shredder.

EDIT: People didn't like the bright colors and poor tileset textures, and the wrapping of the models, so I have to rework this.
 
Last edited:
Level 14
Joined
Sep 28, 2011
Messages
968
In the latest version the copycat have an auto copy so strong it can target your own units(which you did not want in some previous version) and even the building that just made it (and it often does so as soon as possible) can you at least make it non autocast because right now the only use is for producing units at a lowered cost and building extra factories and magitech buildings(having heaps of those buildings is usually a good idea because the asum is among the strongest units.(the only flaw it have is its unability to target air otherwise spam those with occasionally some support casters like anti mages or healers))
The universal summoner(the item) have the odd property of creating an ursa fulborg on use.
Finally 100 gold per shot is way too expensive for the trasher knowing you need at least 4 shots to kill basic buildings.
 
Last edited:
Level 14
Joined
Sep 28, 2011
Messages
968
One of the reasons for the strength of asum is simply that asum are low in cost.
An unit with double the stats and double the cost is weaker than an asum due to the fact an overlord would make value by taking it (or the opponent would out army you by copying 20 times that unit with copycats).
The problem is not in stats per cost: it is in the weakness of costly units (unless they are magic immune)
So if a player plans to make a few costly units over swarming they need a lot of antimages.
 
Last edited:
Status
Not open for further replies.
Top