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[Altered Melee] Kinexian World 0.7Beta [Robots RTS] +Poll

Discussion in 'Map Development' started by stan0033, May 20, 2020.

?

How many races would you like to play? (check info at the bottom)

  1. 1 - the Kinexians

    33.3%
  2. 4 - The Kinexians, Berg, Quara, Mosa

    66.7%
  1. stan0033

    stan0033

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    Stan0033 presents
    Kinexian World
    Latest Version: 0.7.2Beta






    Description:

    Kinexian World is an altered melee game full of robots.
    Game Features:

    • 53 unit-types
    • 26 building-types
    • 12 racial item-types and 40 unique random drops
    • 5 heroes
    • A lot of abilities and upgrades. Variety, flexibility and survivabiliity.

    • All models except for the creeps are made by me.
    Map Features:
    • 44 mines (and even more creep camps too)
    • 8 Way Gates
    • Teams are fixed to be paired - 2x2x2x2x2x2
    Typical startup:
    - send 2 droens to mines, 3 to build, and train moe droens to go to mine and crystals
    - train hero, ASUMs and Lezers.
    - build more generators.
    - kill creep camps and expand
    - upgrade to Genesis
    - Build magictech, one more factory, to convert to Machinery and train more units
    - Build airtech
    ... and so on



    List of buildings:
    Buildings

    Origin - main building that trains drones, blats and fortifiers. Upgrades to Genesis and Inception.
    Herotech - trains heroes. Has 9 heroes.
    Factory - basic offensive units building. Can transform into machinery.

    Teleporter - A fast-moving melee warrior with weak armor and normal attack. Can teleport himself and 2 nearby friendly units to any unit instantly. Can blink a short distance.
    Machinery - trains tanks and other units
    Airtech - trains air units.
    Airtech Ultra - trains heavy air units
    Depository - the building with the items. Can also contain items.
    Research Facility - Containes upgrades. Can Upgrade To Level 2.
    Research Facility Level 2
    Stronghold - can load and unload units.
    Tower - no attack, but can upgrade to 6 different towers with attack.

    Weak Tower
    Strong Tower
    Anti-tank Tower
    Anti-hero Tower
    Anti-magic Tower
    Trap Tower
    Generator - provides control (food). Can also lower to allow pathing.
    Generator (lowered)
    Pylon (requires Genesis)
    - in addition spreads Tech ground; Provides Shielding; can store items;
    Power plant - can heal nearby units and also can transform into Way Gate.

    Way Gate - can teleport units to another way gate or recall them



    List of Units:
    Units

    Origin
    Drone -- the main building unit. Also collects gold and crystals.
    Drone shredder - collects huge quantities of crystals but cannot build​
    Fortifier - can transform into wall
    Wall - blocks pathing​
    Blat - can carry hero items
    Genesis,Inception []
    Wonder - can accpt gold returned ans isntantly resurrect heroes.
    wonderfield - immobile walkable unit that damages units standing on it and heals friends​
    Binary - a ranged ground unit that gains attack when drones are loaded.​
    Factory
    ASUM - light melee unit
    PAN - heavy mele unit
    Lezer - light ranged unit
    Ghost - A fast-moving unit with no attack. Has permanent invisibility and reveals nearby invisible units. Excellent for spying. Can also learn to become ethereal, which makes it immune to physical attacks.
    Lezer-X - heavy ranged unit
    T-799 - heavy ranged unit
    Octopus - A ground unit that moves fast and slows nearby enemy ground units. Can Also trap ground units, cast Parasite, disable towers and can come back from the dead.
    Heater - A ground unit without attack on the ground, but can burrow itself and attack land units and buildings.
    ME - Heavy melee caster with spell immunity and chaos attack. Can also cast Overdrive, which increases the attack of nearby frindly units by 25%.
    Thrasher -A unit that uses the collected corpses of various mechanical units to launch powerful siege attacks of heated metal boulders.​
    Machinery
    Kamikaze -A unit with no attack that can explode onto buildings, dealing heavy damage. Cannot be loaded into transport.
    Destroyer -A unit dealing heavy damage to buildings, but vulnerable.
    Anti-Drone - A unit that seeks and destroys drones.
    SCI-11 TANK - A long-ranged tank good at destroying air units, buildings and trees.
    SCI-12 TANK - A fortified tank excellent at destroying buildings.

    Abductor - A light fast-flying unit with no attack that can abduct and destroy enemy land units.
    Takes a lot of time and resources to produce, but it's worth it.​
    Herotech
    Anti-Hero
    Bot Hunter
    Energizer
    Firestarter
    Golem
    Mothership
    Sentry
    Speedster
    Terminator
    Airtech
    TX-100 Fighter - attacks air units in close range.
    TX-200 Fighter -attacks air units in close range. heavy armor.
    Ultra-Heavy Karaon - can carry units and create karaons.
    XZ Mech - Flying light building destroyer with long range. Also has Liquid Fire, whch prevents the building from being repaired.

    Rocket Raider - attacks land units
    Rocket Raider Ultra - attacks land units
    Satellite - A fast moving flying unit with permannent invisbility,heavy armor and no attack. Can be used to reveal an area of the map. Can reveal nearby invisible units and create a powerful explosion, destroying enemy units and buildings, but sacrifising self.
    Carrier - carries units.
    Supercarrier - carries more units and is more resillient​
    TX-UNI - area attacker that attacks land and air.
    TXX-UNI
    Airtech Ultra
    Megadon
    S.T.A.N
    Ultra-Heavy Karaon
    Scarab - attacks with laser, has area attack and spell immunity
    Scarab (ground Mode)

    Magictech
    Healer - Supporting spellcaster. Can heal mana or hit points. Can also cast Dispel Magic.
    Anti-Mage - A spellcaster trained to destroy spellcasters. Has magic immunity and Feedback. Can also cast Anti-Magic Shield and Energy Flare.
    Magician - Ranged spellcaster. Can take control over summoned units and steal buffs. Can also slow units or turn them into sheep, soar friendly units and annihilate enemy units.
    Dark Magician - A ranged spellcaster with Curse, Cripple, Sleep, Energize, Antimatter Cloud and Dark Protection.​
    Booster - A supporting spellcaster that can shield allies or increase their speed.
    Concealer - A melee attacker with permanent invisibility. Can also learn Invisibility and to attack buildings.
    Overlord - can take permanent control over an enemy non-hero but die in teh process
    Copycat - can take the form of any non-hero non-large unit.
    Arbiter - A light spellcaster that can Freeze units and place Land Mines. Can also magically bind air units. Passively disables buildigs when attacking them.
    Can detonate summoned land mines.
    Defender - defends builsings with aura and defnd ability.
    Devourer - A slow-moving ranged spellcaster that can devour 1 enemy land unit. Also has Absorb Energy, Burn Energy and Illusion.​


    Screenshots:



    First Play with 12 players:
    video
    In the future


    Credited Resource-makers:
    Credits

    Hermit for editing Tech Ground Texture and giving me advice on modelling. An other stuff.
    Tank Coimmander for tips on modelling



    Changelog
    Changelog

    0.1-0.5

    0.1Beta:
    bugs:
    heroes have no inventory
    one hero is still in the works
    magical gates cannot be targeted
    0.2Beta:
    - Removed cinematic
    - ASUM and Lezer decreased scaling
    - Heroes now have inventory

    0.3Beta:

    thrasher moved from factory to machinery
    Ghost moved from machinery to Factory
    Satellite moved from machinery to airtech.
    Abductor moved from machinery to airtech
    Abductor now reuires Magictech.
    Teleporter moved from Machinery to Factory
    Airtech no longer can float and instead can upgrade to Airtech Ultra.
    STAN, Megadon and Ultraheavy Karaon Moved to Airtech Ultra.
    The weaker flying units in Airtech instead upgrade to their superiors
    instead of training them separately.

    Upgraded towers now have attack as it has to be.

    0.4Beta:
    Balance:
    ASUM's damage increased by 3
    PAN's damage increased by 4
    Lezer's damage increased by 8
    Lezer-Z's damage increased by 14
    Heater's damage increased by 8
    Rocket Raider/Raider Ultra damge increased by 10.
    TX-299 Fighter Damage decreased by 5
    Gold Mine's scaling reduced slightly
    Copycat's cost changed to 50/50
    Neutral Hostile War Golem's hit points reduced to 200 and attack haste to 1.50

    Fixes:
    You can now buy items from the shop as expected
    Copycat can only copy enemy units now and not buildings.
    Energizer's Restore now targets mechanicals

    0.5.1-2 Beta
    Fixes:

    Overhead attachhment of towers fixed
    Copycat's Copy is now an autocast
    TX-100's buggy particle fixed
    GOLEM's Particle emitter does not appear in stand animation
    Allied victory checked for all teams. Fixed player settings unchecked.
    Visual:
    Tiles changed
    Other:
    Game's Name Changed
    Working on:
    Complete model overhaul
    Known issues:
    Bad lezer death animation
    Bad Origin birth animation
    Rose Barrier unselectable


    0.6

    Fixed Inception cost
    Removed lumber harvesting from Goblin Shredder
    All units that lacked the mechanical classification now have it
    SCI-12 Tank now only targets buildings
    Depository's toooltip now says that it can accept gold with upgrade
    improved tech and improoved plating upgrades now requirie the right units.
    Power Plant and Healer's Repair and Replenish remade and working properly
    Message for not enough crystals edited
    All towers' attack fixed
    Carrier's cost fixed
    Some units' upgraded versions's costs are fixed
    Kamikaze's Cost reduced
    Overlord's cost increased to 190/25
    Sentry's' Quick Form Fixed hit points bonus
    Thrhasher's cost reduced to 190 from 250
    Stronghold now can turn invisible.
    Drone's Repgoram Drones upgrade now enables their attack as it should be
    The Crystals also have decay animation now
    All air units now to not decay and cannot be raised
    Thrasher's functionality changed. Now it can train its own projectiles.
    Thrasher's attack increased to 120
    All heroes'mana maximum set to 100 from 0

    0.6.5

    Fixes:
    -Consealer's Invisibility now requires the upgrade instead of Inception as it should be
    -Concealer can now cast invisibility on buildings too
    -Now the crystals can be clicked without problems
    -Slightly reduced the scaling of the crystals

    Balancing:
    -Herotech - added 50 crystals to cost
    -Ancient Classification removed from Drone
    - Anti-Drone's Attack Type changed to Magic and damage decraesed by 15.
    Defense Type changed to magical. and added Bash
    - Airtech now can upgrade to Airtech Ultra as it should be
    -Rocket Raider now has 20 crystal cost added
    -Added Magic Sentry to surveillance
    Visual:
    -Factory's Tooltip edited
    -Machinery'sTooltip edited
    -Despository's Tooltip edited
    -Repair's Tooltip fixed
    -All unit's upgrade tooltips are edited

    Known bugs:
    Way Gate's Mass Teleporot Not Working properly.
    Drone and Lezer's death animations still not fixed

    0.6.6


    Balancing:
    Devourer unit renamed to Mystic. Devour removed, instead it has Monsoon.
    Added a Recall version on Teleporter.
    Copycat's Copy's Mana requirement removed. (Fix)
    Concealer moved from Magictech to Factory and requires Genesis
    Way Gate now requires Inception. Also Mass Teleport and Recall
    now have cooldown of 1 second, but require 50 mana. Mass Teleport reduced range by 200.

    Fixes:
    Way Gate's Mass Teleport Fixed
    Visual:
    tooltip edits

    In 0.7 expect many ne changed
    In 0.8 expect many new models


    0.7

    Balance:

    Fortifier's collision edited

    Fortifier can no longer be loaded into transport

    ------------------------------------------------------

    Concealer's tooltip edited to say it can switch to ambusher.

    Fortifier's tooltip edited.

    ------------------------------------------------------

    Blat now requires Depository

    Removed Inventory from Depository

    ------------------------------------------------------

    Multiple edits of the equivalents.

    ------------------------------------------------------

    Heroes reduced to 5. Mothership renamed to Vartesian

    ------------------------------------------------------

    Devourer renamed to Mystic. Devour removed and added Shrink.

    ------------------------------------------------------

    Octopus now requires only magictech

    Octopus' Cloud also stops spells now.

    Octopus now has 2 more abilities - Lockdown, which disables an enemy units, and Blind,

    which reduces sight range of enemy units and removes detection abilities from detectors.

    ------------------------------------------------------

    Invisibility moved to Research FAcility. Ethereal Ghost moved to level 2.

    Invisibility renamed to Cloaking Tech and instead enables to train ghosts, concealers and satellites

    Towers that are not upgraded can cast Reveal now.

    ------------------------------------------------------

    All land units and buildings now can regenerate only when on Tech Ground

    ------------------------------------------------------

    Defender Removed.

    T-799 - Added Devour Magic.

    ------------------------------------------------------

    Heater now requires the upgrade Burrow.

    ME now requires the upgrade Army of ME.

    ------------------------------------------------------

    Generator no longer requires Origin

    Generator now can upgrade to Pylon, which can store items, spread Tech Ground and emit protective shield. Pylon can also train Rons, which provide 2 food, can fly and can detonate, dealing damge

    ------------------------------------------------------

    Stronghold now unloads all units instantly.

    Stronghold now requires buildable like the other buildings.

    Origin,Inception, and Genesis now can hold 4 drones.

    Origin can now Detach and fly. Known bug: does not change altitude.

    Teleported has new ability: create telelocation. Telelocation can be used to teleport to it.

    ------------------------------------------------------

    Copycat and Overlord require the Assimilation Upgrade

    ------------------------------------------------------

    Upkeep is removed.

    ------------------------------------------------------

    Reprogram Drones upgrade moved from Research Tech to Genesis and Inception.

    Gold Capacity Upgrade Removed

    Solid Deposit Upgrade Removed

    Crystal Harvesting and Remote Harvesting upgrades moved to Genesis and Inception.

    Added new upgrade to Research Facility: Improved Engineering, which decreases the build time for most units by 6 seconds.

    ------------------------------------------------------

    Visual:

    edited the roll angle and pitch angle of all air and floating units

    now all buildings after being destroyed, leave a permanent scar

    Loading Screen is changed.

    Starting Message removed.



    2 new items in depository:

    - Universal Summoner – Creates a magical robot that can upgrade into any structure that the drones can construct.

    - Tech Ground - Cover the ground with enchanted tech that allows buildings and ground units to heal.



    New building added:

    Pylon (Generator upgrade):

    1.spreads tech ground

    2. Protective Shield Aura (requires Shielding Tech Upgrade) - nearby friendly units get 20% lifesteal.

    3. can store items

    4. gives same control

    5. more hit points

    6. Can train Ron/s which provide 2 control and can Detonate or Sacrifice



    Important:

    The icons of most units are removed, but their models are still there. New models are coming soon.


    1.7.1

    Added check for Copycat's Copy
    Now the item Universal Summoner summons the correct unit
    ASUM's damage reduced by 2
    PAN's damage increased by 3



    1.7.2


    Balancing:
    - ASUM now costs 150 gold(was 100)


    Visual:
    - Crtystals now use the model Tiberium Crystals - Green/blue,
    take less space and there are a lot of them
    - The icons for crystal are changed










    If you like this map and idea, please play it, scan for bugs, inconsistencies, report, and give ideas! Thank you!


    I upload new versions with fixes and improvements every day, so visit this topic frequently.




    Ideas for 3 more races (vote in Poll):
    list


    Berg (Night Elf):

    Workers morph into units or buildings.
    units require buildings to morph
    All units can turn invisible at night.
    Only hall gives food
    Tiers are with upgrades
    towers do not require upgrade and shoots in both directions
    Only the core can accept crystals and gold
    The core creates and resurrects heroes
    Workers can initially attack unlike Drones.
    Air units only attack air.
    buildings always regenerate.
    Buildings:



    Mosa:
    Center is on gold mine.
    Extractor - primary structure. Can train extractiors, which can create more extractors and gather crystals. Has
    Summon Warp Gate. Automatically generates gold.
    Extractior - unit that gathers crystals. Can also summon Extractor.
    Warp Gate - can summon ground units. Can upgrade to Space Gate and Tech Gate, Utility Gate, Hero Gate.
    Mak - heavy ground melee
    Mak-2 - heavy ground ranged
    Mak-XL - heavy ground tank
    Mak-XX - heavy anti air tank
    Space Gate -
    Mak-3 - heavy air
    Mak-4 - air transport
    Mak-5 - heavy ranged anti ground
    Tech Gate - upgrades
    Utility Gate - has items and provides food
    Hero Gate - trains heroes

    Quara (Undead):
    Has 1 buildings for gold and 1 for crystals but 1 worker for both
    Citadel - trains SARC. Tiers are researches.
    SARC - teh main builder and resource-gatherer. Also gives food.
    Bunker - gives food and can load SARC to give it attack
    Barracks - trains Archons, Ardons(ranged), Arkons (ranged tank siege)
    Air Barrakcs - trains Canon Raider (anti-air canon raider, anti-ground canon raider), Suicider - anti-air
    Depot - has items.
    Farm - provides food.
    Co-Citadel - has upgrades.
    Canon - can attack both, but can upgrade to Air Canon and Ground Canon for stronger attack.
    buildings never regenerate and cannot be repaired
    all buildingsd have mana that regenerates and serves as a shield before the actual hit points.
    units dont regenerate and there are no healers.

     
    Last edited: Jun 4, 2020 at 9:04 PM
  2. noob

    noob

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    I quite like this map however there is a few problems.
    1: There is a hero with healing wave that is restrained to targetting organic units with it.
    2: The buildable shop lacks the select client ability and so can not sell.
    3: I am not sure it is intentional that building copy cats is a cheaper way to produce units that costs more than it such as the drone upgraded to harvest crystal better.
     
  3. stan0033

    stan0033

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    Thank you for the feedback. However, this is still Beta, as you can see and there are balancing, mechanic and aesthetic issues to be fixed.

    Edit: didn't copy cat target only enemy units?
     
    Last edited: May 23, 2020
  4. noob

    noob

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    I did target my own units with the copy cat and it did even work on the item shop.
     
  5. noob

    noob

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    I noticed multiple things in your latest version
    1: The inception upgrade have an impossible to pay food cost(it costs 300 food).
    2: The healer and the power plant are both unable to heal or recharge the mana of any allied units(be they organic or mechanic).
    3: Things should have a death animation or be removed at death(drones and crystals just stay here when they are dead)
    4: There is no point in drone shredders when it is way cheaper to use copycats to copy goblin shredders.
    5: Depositories lacks in their tooltip any indication that they are valid gold deposit points.
    6: Is it intentional that strong towers have feedback and are melee ranged?
    7: It seems that towers are unable to harm anything due to having the attack type tag set to "none" instead of being "instant" or "projectile".
    8: Aerial units are organic despite not having an organic look.
    9: Drones gets plunder despite having no attacks
    10: Copycats can target your own units and make the channel graphism and it can even target your own buildings(it just does not copies)
    11: The golem gets the mana shield ability despite it having not much point.
    12: The thrasher have a misleading tooltip (does not needs corpses to shoot and should not need it because it is basically a super expensive mortar team that gets a bit more firerate to compensate)
    13: Tx-unit can morph in another unit at an heavily negative cost and have a crazy cost(costs insanely for an aerial unit that dies to a rocket raider).
    14: Sci12 tanks can target absolutely everything including trees and air units and it is not indicated in the tooltip.
    16: Kamikaze seems ridiculously expensive for what it does: overlords that controls a targeted ground unit costs a mere total of 60 while the kamikaze costs 315 resources.
    17: Improved plating needs a dungeon then a castle likewise for some other upgrades.
    18: What the heck is the point of the stronghold?
    19: The sentry gains 700 bonus hp(500 from the skill, 200 from the new hero shape) and not 200 as indicated in the tooltip of the ultimate.
     
    Last edited: May 25, 2020
  6. stan0033

    stan0033

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    thanks for these points, ill look into them :D
     
  7. noob

    noob

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    Wow you make patches fast!
    I was playing 0.4 while you were making 0.5
     
  8. stan0033

    stan0033

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    haha yehh xD
    I took a break to play normal in gameraner but nwo i will fix your points.
    0.5 has new look

    EDIT: Why you don;t like the stronghold? It can contain units and as all buildings can damage attackers. Also useful to free space.


    The next versions that I release will have new models, but un-animated and untextured for some time.
    So I focus more on balancing and aestetic first and then complete the models.
     
    Last edited: May 25, 2020
  9. noob

    noob

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    The units you want to keep protected from fights are generally drones and those can be stored in the magical moving bunker that also fires faster when it have more drones in it.
    Usually if you have to protect units close to the fight and that you have to store them in a building in which they can not fire then you are at a disadvantage.
    Finally the stronghold is so expensive that with the same kind of resources you could have built 5 asums or 5 overlords or 5 copycats or a mix of those and they probably helps more in a battle.
     
  10. stan0033

    stan0033

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    good points, i m trying now to make it heal units inside and will lower the cost

    EDIT: I intentionally made the corpses permanent, so that it looks like real life.

    How is possible to plunder without attack you tell me?
     
    Last edited: May 25, 2020
  11. noob

    noob

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    They have the plunder ability but they can not gain gold because the upgrade giving them plunder does not gives them an attack:
    You need to add the "activate attacks" field to the upgrade.
    Also the problem with "corpses" is that they look identical to living units because you did not put a dead stance to the units likewise for crystals(so you can not know a thing is dead just by looking at it).
    In real life machines destroyed by repeated bashing or lazer fire or explosives looks destroyed and not like intact machines so by making the intact robot "corpse"(because it does not looks even sightly dead) stay forever you put right under the nose of the player the inconsistency of a destroyed machine hovering for all eternity (drones and flying units should at least fall to ground level when they die)

    By the way in 5.2 you gave to the copycat's ability a mana cost but you forgot to give mana to the copy cat so it can never use its ability.
     
    Last edited: May 26, 2020
  12. stan0033

    stan0033

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    But they do, I made the flying units fall to teh ground when they die and decay there.
    Also, all other units fall slightly and turn in death animation.

    Only lezer's decay animation needs fixing.

    Ah yes, now i fixed the upgrade of the drones thanks.
     
  13. noob

    noob

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    I looked at a dead drone it is hovering only like 5 pixels lower than a normal drone and it is still very above the ground.
    It is strictly impossible to see if a crystal is dead or not without interacting with it (for example checking if your units have the right to attack or mine it)
    Meanwhile aerial units that die can be pushed by living aerial units which is extremely weird (by the way many of the flying units just fall then stop falling mid air then vanish only some stay visible and those can be pushed around by the living flying units which is extremely odd too).
     
    Last edited: May 25, 2020
  14. stan0033

    stan0033

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    Okay, I will add decay to the crystals and fix death height tomorrow
    Yeah this is strange
     
  15. noob

    noob

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    The reason for that is that dead flying units still belongs to the splitting groups(the system that is used by air units for them to push each other) so you would need to remove the dead flying unit and put a dead unit that does not belongs to the splitting groups looking like the corpse of the flying unit in order to avoid the problem.
    (by the way is it intended that you can mine a gold mine at the maximum rate with just a wonder and a drone?)
     
    Last edited: May 25, 2020
  16. stan0033

    stan0033

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    okay, air units just won't decay :D

    0.6 uploaded, see the changelog
     
  17. noob

    noob

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    6.0 beta is not 1.27 indexed (does not appears in map list in 1.27).
    It can still be launched from the editor.
    The terminator needs a night elf tech for its armouring ability.
    Also the crystals have a wonky selection box now(I can not select them).
    Finally in 1.27 some textures are unavailable after the latest patch to your map(thus making drones and the genesis be white)
    I do not have the hd edition of warcraft 3.
     
    Last edited: May 26, 2020
  18. stan0033

    stan0033

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    they are white because i havent edited them, not because of the patch. Todl you in the previous post :p


    i dont know about this 1.27 bug
     
    Last edited: May 26, 2020
  19. noob

    noob

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    I found out the problem: the access path was too long.
    I fixed it by moving it somewhere else.
     
  20. stan0033

    stan0033

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    Since I created 3 more races, I added a poll to see what the players would like to play more.


    EDIT: 0.7 released
     
    Last edited: Jun 1, 2020 at 6:05 PM