Moderator
M
Moderator
Reviewed by Maker, Kinetic Orb v1.2, 16th Mar 2012
Approved
Suggested changes
- Add some follow through time
- Rename Map Initialisation trigger to something like Kinetic Orb init
Remove visibility modifying actions from Map Initialisation triggerThere's an unneededCustom script: call RemoveLocation (udg_tempPoint)
in the THEN in Kinetic Orb triggerUse the ability variable inSet tempReal = (Real((Level of Kinetic Orb for KO_caster[KO_index2])))
and inSet tempInteger = (Level of Kinetic Orb for tempUnit)
Add "destroys trees" boolean tree destroy range real variable