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Kindergarten TD! v.3.0

Submitted by Dinah
This bundle is marked as approved. It works and satisfies the submission rules.
I'm very happy to show all of you my Kindergarten TD!

For people who want to know something about this map before playing it, there's a small FAQ here:

Frequently Asked Questions
What did you change?

This TD bases on the old Wintermaul maps but there's nearly nothing i didn't change:
°All towers (123) and races (10) etc.
°I remade the terrain and did heavy changes to the landscape.
°All special levels (11) were made by me.
°All map specials (e.g. builder teleport) were made by me.
°I improved the unit pathing and added a stuck-teleport.
°I added an XP system based on save/load codes.

What do i have to do?

°The sense of the map is to defend the kinna treehouse from the adults who want to know all your 40 secrets (lives).
°It's your mission to choose one of 10 unique races and beat the adults that try to reach the treehouse.
°Save your amount of XP and enable many features for you to play!

Who helped you to create this map?

°Basically this map is made by me, Dinah.
°Ap0calypse helped me translating the map.
°Some people of this map forum (and some friends of mine) who helped me improving the map and finding bugs.

What makes this map unique and a must have?

°Better looking terrain (Green flower style).
°A bank (or better comic) system with variable interest.
°Many special rounds like Invulnerable or Healer.
°Fixed unit stuck.
°2 Languages (German/English).
°Sounds.
°Funny descriptions of every tower.
°An XP system.
°A Money Devide Mode (for better Teamplay).
°Many other features.

Is this map protected?

Yes this map is protected and can't be opened in WE.

What is the sense of the XP system?

The XP system should motivate skilled players to play Kindergarten TD multiple times to earn advanced revards offering new strategies.

Which features can be enabled with higher XP amounts?

°100 XP -> Pro Races
°200 XP -> Instant Builder-Teleport
°300 XP -> Random Tower
°400 XP -> Book of Capers
And much more!​







Changelog

Kiga now requires Warcraft 1.24 version.
Added new Game Mode "Perfection" (only 1 Secret; 125% XP).
Added new tower for Anime (Yu-Gi-Oh).
Added new upgrade for Electric Carusel (Murderous Carusel).
Added new tower for Gang (Assassin).
Added new tower for Library (Edward Cullen).
Added new XP tower to Cuddle Corner (Cuddle Den).
Added Waypoints to the positions of Red, Blue and Teal.
Added upgrade for Random Tower for 600 XP.
Added "-host x" command for Host to determine a new Host.
Added Random Race ability to the start kid (Choosing random race gives 15% extra startup gold).
Added "Adults Left" Bar to the multiboard.
Added new spell to "Book of Capers" (Emergency Landing; 1200 XP).
Rebalanced Bedwetting ability (Increased damage and AOE).
Rebalanced "Stuffed Mythological Creature's" anti air upgrade.
Replaced some tips.
Replaced loading screen image.
Reduced cooldown of "Catch" ability.
Removed Caster levels due to bugs (might be readded in future versions).
Improved "Move your ass"-Ability.
Improved unit pathing.
Fixed bug making the game stuck when Host leaves before Game options are choosen.
Fixed Whirlwind ability from slowing mechanically levels.
Fixed Whirlwind ability from Cyclone Bonus rounds.
Fixed "Stuffed Alpine Bear"-Upgrade and "Detective Conan" from not slowing as shown in tooltip.
Fixed rare bug showing up the wrong level in defeat dialog.
Fixed "-nameall" command.
Fixed wrong sell values on upgraded towers.
Fixed some memory leaks.
It's not possible to attack adults at greys spawn from yellow position anymore.
Sell ability now also can sell car workshop items.
"-sell"-command now will sell items, too.
When amount of adults is below 10% the remaining mobs will be marked on the minimap.
Bonus Rounds now have a 10% chance to spawn as red ones additionally offering an extra secret.
Library Autocast can now be set to "only Bonus".
Minor Changes.
Minor Bugfixes.​


Please report bugs\etc. to me.

- Dinah -

Keywords:
td, tower defense, defense, maul, Kindergarten, tower, wintermaul, maul, Dinah, Kiga
Contents

Kindergarten TD! v.3.0 (Map)

Reviews
Moderator
15:22, 14th June 2009, by Rui(#101): A tower defense translated in two languages. There is little else to distinguish it from other maps of the same type. Approved with a 2,5 out of 5 rating, 3 (Useful) approximately.
  1. Dinah

    Dinah

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    I only wanted to test the save/load codes in this version ...

    In future versions I'll add some rewards for the amount of XP a player has (I thought of only enable the builder teleport with some XP points for example)

    Don't be sad but I guess this code wont work anymore when I make some changes e.g. reducing the given XP per round (and I will change something :p).

    I'm looking forward to seeing somebody reaching the end because I put some effort in it (But I don't want to spoil it :p).

    Edit: I'd like to make something out of the wood bar ... I thought about some points a player gets from time to time wich allow him to get tomporary Bonus or something like that. Any suggestions?
     
    Last edited: Oct 13, 2008
  2. Synix

    Synix

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    Suggestion: When someone loads his XP, he'll get some lumber depending on the amount of XP he saved. You can add 1-2 upgradeable towers for each builder that require lumber to get built.
     
  3. Dinah

    Dinah

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    Hmm but this would be a too big advantage only giving a small amount of players the chance to build such a (probably very strong) tower.
     
  4. Synix

    Synix

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    You can make the waves harder so that the game is possible with lumber towers (no need to be "very strong"er than the average towers, but they should be better). Still the game should be possible with normal towers but that will require skillful players.
     
  5. Dinah

    Dinah

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    hmm I thing i'll make it a bit different:
    1. There will be some Towers needing a certain amount of XP instead of wood.
    2. You receive wood by ... doing something (not depending on the XP) and you can open a dialog having all the psiibilities what you can do with your wood in it (e.g. casting an ability slowing all 'adults' or giving a temporary 10% attack bonus to all you towers).
     
  6. Synix

    Synix

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    I feel like you messed the whole first post codes... xD
     
  7. Dinah

    Dinah

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    I don't know what happened :(
    I only edited the changelog a bit and suddently is looks like this ...
    The codes are a bit strange ;)
     
  8. Synix

    Synix

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    lol... You're dealing with tons of special codes to make this map, yet you can't handle this simple forum codes. xD

    Edit: As far as I can see, the color codes are changed. So that [COLOR="White"] TEXT [/color] is now [COLOR="color name"] TEXT [/Color], just copy-paste your post in word and use "Find and Replace" to change the color codes.
    e.g. Find: [COLOR="White"] Replace with:
     
  9. Dinah

    Dinah

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    Yes, you're right xD



    ok fixed these codes :)

    Edit:
    I'd like to add some Rewards for your amount of XP in the next version. I thought to make the Builder Teleport and the Pro Races depending on your XP. But I'm looking for some more. Any ideas?
     
    Last edited: Oct 24, 2008
  10. phamlongtuan

    phamlongtuan

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    Hello Dinah

    First of all i want to say thanks for your great map. Below are some of my suggestions and questions.

    1. How can i remove items which drop when we sell tower of "six items race".

    2. Could you please add some kind of "focus target" skill for builder. Mean that we do not to manual target click sometimes. It will be great for killing bonus green ghost.

    3. Do you think that will be better if we have some "regret" time for re-pick the races.

    4. Do you think that will be better for some special events such as:

    + Most killed units player in turn
    + Storm (slow or haste creep), acid rain ( lower armor), prayer ( stronger tower or creep), special units (randomly happen in each turn which power of this creep depend on waves level) etc...

    I will be back soon as i have more ideas :grin:

    PLT
     
  11. Dinah

    Dinah

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    Hi phamlongtuan,

    First of all i'd like to thank you for playing my map and giving a coment.


    I this was posted some time ago and it's still the same answer:
    There is a trigger removing all these items every second.

    Trigger:
    Code (Text):
    kill items
        Ereignisse
            Zeit - Every 1.00 seconds of game time
        Bedingungen
        Aktionen
            Gegenstand - Pick every item in (Playable map area) and do (Actions)
                Schleifen - Aktionen
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        'IF'-Bedingungen
                            ((Picked item) is owned) Gleich False
                            Or - Any (Conditions) are true
                                Bedingungen
                                    (Item-class of (Picked item)) Gleich Kampagne
                                    (Item-class of (Picked item)) Gleich Verschiedenes
                        'THEN'-Aktionen
                            Gegenstand - Remove (Picked item)
                        'ELSE'-Aktionen
     

    I never had problems with that but maybe it only occours in english versions?

    This could be a bit tricky to initialize but actually it not a bad idea ... perhaps i'll look for something like that.

    Good idea, will be added when i have some time.

    I love special events and stuff like that because it's makes a map as unique as mine :D so yes of course i like them.
    I already thought about adding a description saying which player has the most kills, the highest comic amount and things like that.
    The second ... like i said some time ago: I'd like to make something out of the wood bar. Maybe every player gets some wood (of course i'll call it different, e.g. points, ...) every level which can be used for starting special efffects like you said.

    Great, I'm looking forward to it :D.

    Dinah
     
  12. ap0calypse

    ap0calypse

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    Hey, I just dled the new version... looks pretty good ^^
    Too bad I can't play with the car workshop race in SP anymore xD

    I like the loading bar and the bar in the multiboard and ofc the XP-system.
    You've changed a lot and you're doing great ^^

    I don't have much time to write any ideas, so just keep doing what you think is good :)
     
  13. baassee

    baassee

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    look alike

    I don't know where you got the idea or w/e but this map is pretty similar to Shopping Maul. It has very many stuff that "looks" like stuff from Shopping Maul.

    Anyway great map, hard to play for us maul geeks :) but still haven't played 2.7 yet. Also many people that plays this for the first time feel it kind of hard for beginners but anyway gj!
     
  14. Dinah

    Dinah

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    Hey :D

    Well, I heard some people saying that before but actually I've hardly played Shopping Maul yet. It's a well made map and probably one of the best TD's/Mauls.
    I guess you think of the bank system, the XP system when talking about the "stuff" and i can understand what you mean but these "features" are used in a lot of other maps as well (e.g. Artifact TD). I never wanted to copy anything from Shoppingmaul (or other maps) and I allways like to make this map unique and a must have :D.

    So now I want to thank you for playing Kiga TD and especially for giving a comment ;). Some people may think that this map is damn hard and yes i think they are right :p but actually i've just completed Kiga a few minutes ago on normal dif playing with a friend :D. This is the fist time that i get till the end in a version above 2.0 so I'm very happy :).
    (I've attached the replay to this post so you can see how we made it ;)

    Edit: I think I'll add a "Hall of Fame" with all people getting untill the end of the map ;).
    Edit: Done! Just send me a replay of the game and I'll add other persons, too!
     

    Attached Files:

    Last edited: Nov 22, 2008
  15. baassee

    baassee

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    hey, chill out, all the mauls are based on the winter and it's nothing wrong with wintermaul terrain with some "flowers" as in the description :)

    Also I think you're wrong because this map isnt like any other map I've seen with the towers, the triggers you can argue alot with but still ...
     
  16. Dinah

    Dinah

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    Hey man you seem to have no idea of making maps and the efford some people (like me) put in a high quality map. If you don't like it, don't play it and leave the numerous guy's liking this map alone.
    This is just annother ignorant comment of an ignorant user!:thumbs_down:

    :thumbs_up:

    still what? :p
     
  17. baassee

    baassee

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    still the great map I've played since the start lol :)

    tested 2.7 today, with my friend, he totally screw up and had like 10 towers in a maze at pink ... sigh
     
    Last edited: Nov 22, 2008
  18. ap0calypse

    ap0calypse

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    Hey, still a great map ^^
    Ignore -LwO-EdGaRd, I know how hard it is to be creative and how hard it is to realise your idea (if you have an idea, it's not always possible to use it in the map :p).
    I quit editing my map and I'm going to make it an open source file, I hope some people will have the courage to edit it and keep giving me credit :)

    Here are some "original" ideas for your map (they're just ideas and maybe someone else used it, but then I've never seen it):
    - A hero-builder, who can build special towers at certain levels. (I've used this in my TD, but I quit working on that too...)
    You can make every builder a hero-builder, or make the hero-builder a special race (with the xp you loaded), or w/e

    - You can add a special effect on the builder when you have more xp (e.g.: lightning shield with 50xp, rejuvenation with 100xp, immolation with 200xp)
    This doesn't affect the gameplay, but it might look nice and isn't hard to create :D

    Non-original idea (I think):
    Make a lottery where you can win towers, gold, choose a new race, items, or nothing at all...
    => this probably has already been used, though I don't know for sure whether I've seen it before

    that's all ^^
    Thanks for working on the map, I know how hard it is, I've been there and I quit...
     
  19. baassee

    baassee

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    rofl lottery is a piece of cake to make, make a spell, then when player 1casting set player1boolean true if brown / computers food equal to 0, or number of units in playable map owned by brown equal to 0 then pick random number 1 to 10, below or equal to 1 then set integer (different number) add "integer" to player 1 gold :)

    Still not original idea, used this my self, exists in ryoko td for an example but winning towers?! never seen
    _________________________________________________________
    Found some kind of bug wp bug, maybe not huge but very disturbing at pink and greens spawn, there is a dot where the spawn walks first and it's like a dot with a labyrint

    If you maze there they can hit a region and skip the dot, hard to explain, can you send me a pm with your mail so I can send the replay?
     
    Last edited: Nov 23, 2008
  20. ap0calypse

    ap0calypse

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    And when did I say it was hard to make? :) and I've said it wasn't an original idea, though and I have played ryoko TD I don't recall the lottery (I'm sorry)...
    You can add some original rewards, though...

    And yes, win towers... if you create inventory slots for the builder (which is extremely easy), just make it an item.
    You only have to make about 10-20 items (only the cheaper towers) and put the item in the inventory of the builder...

    But it's just an idea...