Moderator
M
Moderator
12:37, 30th Mar 2014
Orcnet: Map approved and set as acceptable.
Orcnet: Map approved and set as acceptable.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
(4 ratings)
Approved| Gameplay |
| Screenshots |
| Features |
| Credits |
| Changelog |
also 462 kb is so low and super good,you didint use any costum models,perhaps it coud have been a good idea for the creeps or the towers?
Well,if you set this=Set cinematic mode for (red,blue,teal,etc..) it coud cause lags,i tryed once to do that and i got lags :/
well it can be barely noticeable not the damage of the towers is made with a calculator and yes some of the towers is hard to say if they get more damage . but it was made for you can play the 5 Difficulty`sI have to say, one thing that threw me off at first was the fact that upgrading towers primarily upgrades their passive ability rather than their damage. The scaling on the damage was barely noticeable in most cases.
the named`s of the upgrade is weirdly but if you read the tooltip of you wll see that it says research this to get red/blue towers but the named`s can be betterYou might also want to make the tiers of towers (from the Upgrade Center) more obvious. Right now the upgrade was named weirdly. I can't remember off the top of my head, but I was playing the Undead race, and it was named as though it was a ladder default upgrade. This confused me,
well the red and blue maze stones is hidden by triggers but i can see what you mean it can be more easy to see i have to thing about itcoupled with the fact that the other base towers that were buildable showed up in the build list only after you research it. It might have been easier to understand if they Red/Blue level towers were always buildable, but with a Techtree Requirement telling me what to research.
well the mini games is made so you don't get bored to fast and you getting a bit of exter gold so many of them is to pwn units and use the ability they have some are made for running and some are made for team workThe mini-games were okay, but they seemed to lack the intrigue and fun factor that a mini-game should have. Many of them were just "take control of this unit and use an ability to pwn creeps for Gold." Some were out of the user's control for the most part, and others were confusing and not well explained. One that I encountered was complete chance, with no real user input. Also, the one where you presumably team up against the boss guy (with the cutscene beforehand) was extremely glitchy; his AI didn't do anything for the first 10 seconds, then randomly started Sleeping me, before finally Storm Bolting me once or twice and then finally starting to Attack.
i have play this maps many times and i think 2 or 3 of the mingames iders is from Uther Party but when i made a mingame in this you have to make it so all plays die a the end cus this is how the triggers is made so it can be hard to come up with idersThe mini-game idea in and of itself is actually quite often a good one. It can work with TDs, but the mini-games have to feel different enough, and fun enough, to distract you from the TD tedium while still giving some sort of bonus (presumably to your Gold for building towers). I would suggest taking a look at some of the mini-games in Ryoko TD or Uther Party for inspiration, if needed.
heem i think i can make so you can read of armor type in f9 but i thinks is not that hard to find out your selfOverall, I loved the variety in the towers and their abilities! However, it was difficult to know what to build at the beginning, when trying to pair up Damage Types to Armor Types. It would be really helpful if you made a section in the F9 that was a reference guide for which levels have which Armor types. For instance, I got screwed by one of the flying waves late in the game because almost all my Anti Airs were the Dragon Towers (siege damage) versus the enemy (medium Armor). Had I known that there would be a medium Armor air wave, I would have prepared differently.
well if i made team mode you have you make a hold new td cus i made this solo and race mode and i love that so iam not going to made team modeOne other idea to toy with is the idea of modes, such as: Setting the Mini-game frequency, having a Bonus Tile mode a la Eeve TD, or perhaps a Teamed Mode (2/3/4 players on a team, divide Food Cap/Gold Bounty among them). I personally would love to have options like this, particularly the Teamed Mode, which I find give TDs LOTS of replay value.
My last piece of advice is mostly for polish; you should check your tooltips and Gameplay Interface. For instance, Lumber and Gold still say that they are mined from Mines/Trees (minor annoyance, I figured out what Lumber was for after I read the tooltip on Gold Tower regardless, but still). Also I saw a lot of minor tooltip errors. Off the top of my head, the most advanced Mage tower said it had 7000 range (extra 0 I'm assuming), and many things were typo'd or misspelled.
You might also consider changing the tooltip format to be more informative, giving details about the Attack Speed, etc. It wouldn't hurt to re-color some of them as well, I remember it being somewhat hard to find the information that I wanted about each tower as I was building it.
Other than that, this is looking to be very promising! Please continue
updating it. 4/5 for now (I would give 9/10, but alas). Good work!
Map is really nice, I enjoyed playing it.
But I can't approve it as it is right now.
All minigames are more or less same. You should try to randomize that a lot more.
Please do not use BLUE text, it's really bad for reading.
Red colored text should point out some critical facts or warnings.
Some tooltips need more polishing.
Some towers are useless (Night Elf archer is just weaker copy of Shandris).
Multiboard display empty icon.
Things like final 51 wave count lives or mingame countdown (with first 5 second notice being in same line with msg) as well mater and should be fixed.
Some abilities are wrong (Ranged multiattack don't deal damage you set in editor, it will just deal regular hero damage).
In game constants you can enable stats display on structures (towers).
Again please remove BLUE color.
Fix those, add few extra things and you will score 3/5 easy.
I liked the map, definitely well done so far. Add more selectable towers for each race/builder though.
Otherwise currently I vote 3/5 as well approval.
Map approved.







