- Joined
- Aug 3, 2004
- Messages
- 2,884
Why does removing, killing, exploding the casting unit cause a fatal error here. The trigger works fine if the call to explode the caster is taken out.
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Combust
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Combust
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Actions
- Set TempLoc42 = (Position of (Casting unit))
- Unit - Create 1 SFXDummyCombust for (Owner of (Casting unit)) at TempLoc42 facing Default building facing degrees
- Unit - Explode (Casting unit)
- Unit - Add a 45.00 second Generic expiration timer to (Last created unit)
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Unit Group - Pick every unit in (Units within 750.00 of TempLoc42) and do (Actions)
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Loop - Actions
- Unit - Cause (Last created unit) to damage (Picked unit), dealing 400.00 damage of attack type Normal and damage type Fire
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Loop - Actions
- Custom script: call RemoveLocation (udg_TempLoc42)
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Events