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Killes Units Respawn

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  • Unit - A unit Dies
  • Conditions
  • ((Triggering unit) is A Hero) Equal to True
  • Actions
  • Wait (time)
  • Hero - Instantly revive (Triggering unit) at (Center of Region), Show revival graphics
 
The somewhat well known map, World of Warcraft: Revived (Or Reborn, depends) uses a creep revival system. See if you can find an unprotected version and mess with it so that the creeps will always respawn, as opposed to how it's set up on that map, which it'll stop respawning if a player sits near it's spawn point too long.

If that doesn't work, maybe because you can't find an (unprotected) copy, you can always do it the extremely hard way, and create a variable and a region for each spawn point, save the creeps in a variable, and set it so XXX seconds after they die, they'll just respawn in the same region. If you have a ton of creeps to respawn it'll be a pain, but if that's what you want it'll be worth it.
 
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