• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Neutral Hostile Respawn At Death Point

Status
Not open for further replies.
Level 4
Joined
May 24, 2007
Messages
73
Give them the Ability reincarnation or...
You could do this trigger


  • Trigger
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Triggering unit)) Equal to Neutral Hostile
    • Actions
      • Wait 2.00 seconds
      • Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees

And if you want a specific revive time for a specific unit add a Unit Type Condition
 
Level 5
Joined
Jun 23, 2004
Messages
126
I suppose it is :D

Basically you pick every creep that exists and assign it a Custom Value in ascending order so they each have a custom value, and then have a Point Array variable where the array value of each point is equal to the unit's custom value. Then you can assign whatever you want to the point, including the unit's starting location or death location.

Personally, I think starting location is best, it prevents unit grouping.
 
Status
Not open for further replies.
Top