- Joined
- Mar 26, 2009
- Messages
- 301
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Infected Death Counter
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Events
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Unit - A unit Dies
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Conditions
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(Owner of (Dying unit)) Equal to Player 4 (Purple)
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Actions
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Set Infected_Death_Count = (Infected_Death_Count + 1)
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Set A_Infected_Death_Count_Real = (A_Infected_Death_Count_Real + 1.00)
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Wave 2
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Events
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Game - A_Infected_Death_Count_Real becomes Equal to 10.00
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Conditions
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Actions
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Set Wave_Number = 2
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Wait 3.00 seconds
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Quest - Display to (All players) the Hint message: |cff8080FFHint:|r Z...
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Wait 7.00 seconds
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Game - Display to (All players) the text: |cffFF0000Wave 2|r
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Sound - Play Incoming_Wave <gen>
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Wait 5.00 seconds
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Unit - Create 1 Zombie for Player 4 (Purple) at (Center of SPAWN POINT SOUTH 1 <gen>) facing 90.00 degrees
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Unit - Order (Last created unit) to Attack-Move To (Center of MAP CENTER <gen>)
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Unit - Create 1 Zombie for Player 4 (Purple) at (Center of SPAWN POINT SOUTH 2 <gen>) facing 90.00 degrees
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Unit - Order (Last created unit) to Attack-Move To (Center of MAP CENTER <gen>)
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Unit - Create 1 Zombie for Player 4 (Purple) at (Center of SPAWN POINT SOUTH 3 <gen>) facing 90.00 degrees
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Unit - Order (Last created unit) to Attack-Move To (Center of MAP CENTER <gen>)
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Unit - Create 1 Zombie for Player 4 (Purple) at (Center of SPAWN POINT NORTH 3 <gen>) facing 90.00 degrees
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Unit - Order (Last created unit) to Attack-Move To (Center of MAP CENTER <gen>)
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Unit - Create 1 Zombie for Player 4 (Purple) at (Center of SPAWN POINT NORTH 1 <gen>) facing 90.00 degrees
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Unit - Order (Last created unit) to Attack-Move To (Center of MAP CENTER <gen>)
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Wait Global_Raid_Interval seconds
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P.S: I've also explained this in Map Development section. You can check the original map and see what is wrong. (Check the link in my signature)









