- Joined
- Mar 26, 2009
- Messages
- 301
-
Infected Death Counter
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
(Owner of (Dying unit)) Equal to Player 4 (Purple)
-
-
Actions
-
Set Infected_Death_Count = (Infected_Death_Count + 1)
-
Set A_Infected_Death_Count_Real = (A_Infected_Death_Count_Real + 1.00)
-
-
-
Wave 2
-
Events
-
Game - A_Infected_Death_Count_Real becomes Equal to 10.00
-
-
Conditions
-
Actions
-
Set Wave_Number = 2
-
Wait 3.00 seconds
-
Quest - Display to (All players) the Hint message: |cff8080FFHint:|r Z...
-
Wait 7.00 seconds
-
Game - Display to (All players) the text: |cffFF0000Wave 2|r
-
Sound - Play Incoming_Wave <gen>
-
Wait 5.00 seconds
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
-
Unit - Create 1 Zombie for Player 4 (Purple) at (Center of SPAWN POINT SOUTH 1 <gen>) facing 90.00 degrees
-
Unit - Order (Last created unit) to Attack-Move To (Center of MAP CENTER <gen>)
-
Unit - Create 1 Zombie for Player 4 (Purple) at (Center of SPAWN POINT SOUTH 2 <gen>) facing 90.00 degrees
-
Unit - Order (Last created unit) to Attack-Move To (Center of MAP CENTER <gen>)
-
Unit - Create 1 Zombie for Player 4 (Purple) at (Center of SPAWN POINT SOUTH 3 <gen>) facing 90.00 degrees
-
Unit - Order (Last created unit) to Attack-Move To (Center of MAP CENTER <gen>)
-
Unit - Create 1 Zombie for Player 4 (Purple) at (Center of SPAWN POINT NORTH 3 <gen>) facing 90.00 degrees
-
Unit - Order (Last created unit) to Attack-Move To (Center of MAP CENTER <gen>)
-
Unit - Create 1 Zombie for Player 4 (Purple) at (Center of SPAWN POINT NORTH 1 <gen>) facing 90.00 degrees
-
Unit - Order (Last created unit) to Attack-Move To (Center of MAP CENTER <gen>)
-
Wait Global_Raid_Interval seconds
-
-
-
-
P.S: I've also explained this in Map Development section. You can check the original map and see what is wrong. (Check the link in my signature)