- Joined
- Aug 31, 2014
- Messages
- 137
Hey guys hope you can help me out here. Trying to make a spell with *simple gui no fancy things just simple adding ect. I have no intents on lvling the undead units as spell level highens please help if you can

tryed to use a diffent spell didnt not work here is the trigger for enemys *there allmost exactly the same undead units
[trigger=My Trigger]Events
Unit - Dark Necormancer 0023 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Death Coil
And - All (Conditions) are true
Conditions
((Owner of (Targeted unit)) is an enemy of Player 11 (Dark Green)) Equal to True
Actions
Set point2 = (Center of Ally Fortress <gen>)
Set point = (Position of (Targeted unit))
Unit - Create 1 Giant Bone Warrior for Player 11 (Dark Green) at point facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To point2
Unit - Add a 60.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation (udg_point)
Custom script: call RemoveLocation (udg_point2)[/trigger]
then here is the friendly one
[trigger=My Trigger]friendly target
Events
Unit - Dark Necormancer 0023 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Death Coil
And - All (Conditions) are true
Conditions
((Owner of (Targeted unit)) is an ally of Player 11 (Dark Green)) Equal to True
Actions
Set point2 = (Center of Ally Fortress <gen>)
Set point = (Position of (Targeted unit))
Unit - Create 1 Forsaken Priest for Player 11 (Dark Green) at point facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To point2
Unit - Add a 60.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation (udg_point)
Custom script: call RemoveLocation (udg_point2)[/trigger]

tryed to use a diffent spell didnt not work here is the trigger for enemys *there allmost exactly the same undead units
[trigger=My Trigger]Events
Unit - Dark Necormancer 0023 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Death Coil
And - All (Conditions) are true
Conditions
((Owner of (Targeted unit)) is an enemy of Player 11 (Dark Green)) Equal to True
Actions
Set point2 = (Center of Ally Fortress <gen>)
Set point = (Position of (Targeted unit))
Unit - Create 1 Giant Bone Warrior for Player 11 (Dark Green) at point facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To point2
Unit - Add a 60.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation (udg_point)
Custom script: call RemoveLocation (udg_point2)[/trigger]
then here is the friendly one
[trigger=My Trigger]friendly target
Events
Unit - Dark Necormancer 0023 <gen> Finishes casting an ability
Conditions
(Ability being cast) Equal to Death Coil
And - All (Conditions) are true
Conditions
((Owner of (Targeted unit)) is an ally of Player 11 (Dark Green)) Equal to True
Actions
Set point2 = (Center of Ally Fortress <gen>)
Set point = (Position of (Targeted unit))
Unit - Create 1 Forsaken Priest for Player 11 (Dark Green) at point facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To point2
Unit - Add a 60.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation (udg_point)
Custom script: call RemoveLocation (udg_point2)[/trigger]