Moderator
M
Moderator
20:55, 26th Jun 2014
Hell_Master: I would like to quote eubz's review on this one:
And to add, I suggest that you create a thread on Map Development regarding this map of yours. You could post updates there about your map until it gets finished and post the map here.
For now, I must reject this.
Hell_Master: I would like to quote eubz's review on this one:
1. Terrain is just too plain with no tileset variations. Learn to use some variations on tilesets. Also, use height variations in the terrain.
2. Doodads are placed randomly while many parts of the map left empty.
3. Some goldmine are placed too close to each other. You can try just a single goldmine with high golds in it.
4. You just have the very default melee triggers having added this trigger linewhich makes the game boring. I think you can start creating melee maps to enhance your ability in terrain manipulation and correct placements of units, doodads, etc. Afterwards, you can start learning how to trigger a map. I started creating maps with melees.
- Player - Turn Gives bounty On for (Random player from (Load 5 of 5000 in (Last created hashtable)))
5. Map Title is Mikes Forest map sucsess 1.1. Why not change it to Jungle Forest.
6. Make the map a multi-player map if possible.
Regards and happy mapping.
And to add, I suggest that you create a thread on Map Development regarding this map of yours. You could post updates there about your map until it gets finished and post the map here.
For now, I must reject this.