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Jungle Fever v1.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This map I make for fun. Not have Orc, Human, Undead and Night Elf.
So, my map is rise of creep in Sunken Riuns, Barrens, Northerent and Ashenvale.
You can play with computer.
Hero:
- Sunken Riuns :
+ Hydra
+ Sea Giant
+ Turtle
+ Mur'gul
- Barrens :
+ Harpie
+ Wildkin
+ Razomane
+ Centaur
- Northerent:
+ Revenant
+ Wendigo
+ Blue Dragon Spawn
+ Scorpion
- Ashenvale :
+ Troll
+ Furbolg
+ Spider
+ Satyr
------------------------------------
Hope you like my map.
------------------------------------
Some picture in game will post soon.

Keywords:
Melee, creep, sunken ruins.
Contents

Jungle Fever v1.1 (Map)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/03 22:11:07 Reasons: Lacking Description: Template Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor...

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Vengeancekael: Private Message
Date: 2012/Feb/03 22:11:07

Reasons:
Lacking Description: Template


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: Also seriously lol, a protected melee map?
UndeadImmortal:
(-) Protected, just like what eubz said:
Quote:
Protecting the map means protecting its triggers or shall I say lowering its file size.

(-) You only change the models and icons of the units, but mostly of them are not classify as a custom unit
(-) You deleted the Default Races, just because of the AI
(-) Some spells have an incorrect button position
(-) When the map takes too long to play, it makes the player bored
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Protecting the map means protecting its triggers or shall I say lowering its file size. For melee maps, I think it is not proper to protect it. If you are talking about the units you used, they are just in-game so they can be used by anybody. If you talk about the terrain, there are some deprotectors that can de-protect your map and open the terrain in World Editor. So, there's no need for a melee map to be protected unless you have some important triggers added to make it an altered melee map.
 
Level 20
Joined
Jun 27, 2011
Messages
1,864
UndeadImmortal's Jungle Fever V. 1.1 Review
This is my own opinion (review) about your map, it contains about the PROS and CONS

(+) Have an effort in creating the custom races
(+) Custom Race AI
(+) A few custom spells

(-) Protected, just like what eubz said:
Protecting the map means protecting its triggers or shall I say lowering its file size.
(-) You only change the models and icons of the units, but mostly of them are not classify as a custom unit
(-) You deleted the Default Races, just because of the AI
(-) Some spells have an incorrect button position
(-) When the map takes too long to play, it makes the player bored


(+/-) Make the map unprotected
(+/-) Try using the AI Editor or the triggers to make the AI Improve
(+/-) I can help you if you want to improve your map a little bit...
For me, I'll rate it 1.5/5 until changes are made in the map...
 
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