- Joined
- Jul 31, 2010
- Messages
- 5,255
Hive Workshop © July 2013:
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Terrain work by [Mad]Lion
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![]() | ![]() Type: Melee Category: Medieval / Warcraft Author: UndeadImmortal ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | ![]() Type: Melee Category: Medieval / Warcraft Author: Erkan ![]() ![]() ![]() ![]() ![]() |
![]() | ![]() Type: Strategy / Risk Category: Medieval / Warcraft Author: GhostThruster ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Stormgare Footman Type: Unit Category: Human Author: takakenji ![]() ![]() ![]() ![]() ![]() |
![]() | CopperAxe Type: Attachment Category: Many Author: Sin'dorei300 ![]() ![]() ![]() ![]() ![]() |
![]() | Warcraft_Car Type: Unit Category: Human Author: eubz ![]() ![]() ![]() ![]() ![]() |
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![]() | SWAG MODE Type: No Target Category: vJASS Author: Lambdadelta ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Alliance System Type: System Category: vJASS Author: Doomlord ![]() ![]() ![]() ![]() ![]() |
![]() | Freezing Bow Type: Target Ground, Target Object Category: GUI / Triggers Author: Jad ![]() ![]() ![]() ![]() ![]() ![]() |

Terrain work by Oziris
Tides of War - Tides of War is a campaign based on the book Tides of War.
The main characters are Jaina Proudmoore and Sylvanas Windrunner.>>
Read more about the storyline in its Map Development thread.
This map development has been chosen again as the Top Project Spotlight for July

Artwork by Mr.Goblin
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Warcraft III Questions:
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Made from China


It supports a variety of game modes & team configurations and more features are added with future updates.
The latest version 0.99h is out, as changes were made:
Version 0.99h
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- New Content
- New Full-screen setting selection system.
- New Loading Screen.
- New blood effects upon taking damage.
- New terrain: Beach
- A beach that shares the theme of the island terrain while having only half the surface area.
This makes it ideal for dueling and deathmatch games for 6 players or less. - Available for: Deathmatch, Duel Arena
- A beach that shares the theme of the island terrain while having only half the surface area.
- Improvements
- Combat damage floating texts and Damage Log entries now display actual damage taken (takes armor reduction into account).
- Damage log now omits any damage taken during spawn protection (because it doesn't reduce health anyway).
- Damage log now displays damage taken during the current round (For example no longer displays damage taken on previous duel round).
- Multiboard now omits lives if life limit is not set.
- The knockback system no longer generates dust on very low velocities. Looks smoother, cleaner and more natural!
- Creep unit tinting colors adjusted for a more natural look.
- Tavern terrain adjusted
- The water in aqueducts and fountains in the "Jade Throne" terrain has been remade to look more realistic.
- During setting selection, the inventory now displays game mode description and is free from clutter seen in earlier versions.
- Deathmatch mode now requires bot threshold 2, which means you cannot start a deathmatch round alone.
- Combat damage floating texts and Damage Log entries now display actual damage taken (takes armor reduction into account).
- Balancing
- Tumble ability range will now temporarily decrease upon spamming the ability. Very rapid spamming will cause the unit to stumble.
- Bug fixes
- Massive multiboard bug fixed.
- The multiboards will no longer have random rows missing at random times.
- Multiboard text stacking bug fixed.
- Text will no longer appear stacked on itself in multiboards.
- BattleZone area respawning fixed.
- Players will no longer spawn outside boundaries.
- Fixed a bug that caused the Damage Log to persist and replace the scoreboard after a round ends.
- Fixed a possible fatal error from the combat systems.
- Fixed game getting stuck if player leaves during duel.
- Massive multiboard bug fixed.
- Miscellaneous
- Selecting deathmatch mode now automatically sets kill limit 15 if no other victory conditions have been set.
[/TD]


Its latest map version, 1.5.2. [Hotfix], has been released! see changelog here:
![]() | Version 1.5.2. [Hotfix] [16.08.2013] |
- Fixed a minor bug with a chest.
- Fixed a bug where Chest Keys would become unusable if used outside of range.
![]() | Tidewarrior |
- Attack Speed provided by Depth Frenzy has been increased to 55% up from 40%.
- Fixed a bug where Nature Guardian's active effect could affect more than one unit.
- Fixed a bug where Fiery Cleaver could not be used by the Reforging system.
![]() | Heroes Tale Project Group - A group made from a map project the 'Heroes Tale'. Very useful for discussions and updates of the map. |
Users MrStormyZ and Azothan has presented a latest release of warcraft III related videos!
![]() | MrStormyZ | ![]() | ![]() |
![]() | Azothan | ![]() | ![]() |

Terrain work by Alagremm
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