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JNGP is changing my armor types... -.-

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Level 13
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Mar 24, 2010
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950
i have used JNGP before and it hasnt done this.. so idk why its happening now when nothings changed or being done different..

I was working on a map from a different computer with normal W.E and then when putting in the vjass triggers and saving i changed it to JNGP w.e
So after saving everything looked to be fine.. but when i start up the game to test it the units went from having unarmored to light armor and another unit went from medium to heavy.. and this only happened with the spell breaker and kodo, no other units i know of were affected.
Any ideas what could be causing this..
 
Level 13
Joined
Mar 24, 2010
Messages
950
sorry for double post but im on a tight time limit with this.

i ended up fixing this issue kind of, when saving i selected most recent melee latest patch in the map options.
this made it so it didnt change around armor types on those 2 units anymore but then when i go to use widgitz opt. it has the same problem again like it did with just saving with jngp. Do you think its becuz im optimizing with a diff comp that doesnt have the jngp or something? when i ran it through the opt with the map i didnt save with jngp it was fine and no issues so there may still be some underlining problem caused by jngp.

any input is appreciated. :)
 
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