- Joined
- Dec 11, 2014
- Messages
- 93
Hello there! So I'm fairly novice when it comes to certain features in the World Editor. I've figured out a lot of stuff over the years on my own or with help from guides on here, but some things that should be simple still elude me as to how they happen.
Most recently, I've noticed that the "Test Map" feature I used to use all the time now changes units armor types? I've never noticed this on such a big scale as recently. I know for some reason Spell Breakers were showing as Heavy armor when I used "Test Map" instead of medium, but now it seems almost ALL units have different values in "Test Map" than when I actually load the map up.
For example, when I use "Test Map" Footman, ghouls, Huntresses and various others seem to have 'Medium' armor and for some strange reason it tells me Medium armor takes full damage from all sources. Then ranged units like Archers, Riflemen, Troll Headhunters, Crypt Fiends, etc. seem to have Small armor?
I never noticed this on such a large scale before recently, and it's somewhat annoying because I tend to use "Test Map" to compare damage between/equality between units so I rely on the proper armor types. Does anyone know why this is happening, or a way to get around it? Or am I doomed to have to load the map up in game with every change I make from here forward?
Most recently, I've noticed that the "Test Map" feature I used to use all the time now changes units armor types? I've never noticed this on such a big scale as recently. I know for some reason Spell Breakers were showing as Heavy armor when I used "Test Map" instead of medium, but now it seems almost ALL units have different values in "Test Map" than when I actually load the map up.
For example, when I use "Test Map" Footman, ghouls, Huntresses and various others seem to have 'Medium' armor and for some strange reason it tells me Medium armor takes full damage from all sources. Then ranged units like Archers, Riflemen, Troll Headhunters, Crypt Fiends, etc. seem to have Small armor?
I never noticed this on such a large scale before recently, and it's somewhat annoying because I tend to use "Test Map" to compare damage between/equality between units so I rely on the proper armor types. Does anyone know why this is happening, or a way to get around it? Or am I doomed to have to load the map up in game with every change I make from here forward?